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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

EEletri

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  1. There are many ways you can do this, I recommend you to read the FAQ.   For a game engine I recommend Unity, there are lots of resources about it, many focused on beginners and Surgeon Simulator is made on top of Unity too. But remember, if you never wrote a game before you're better off by starting small, by doing clones of small games.
  2. Thank you, I think I will focus on learning python then, any advice ?
  3. Hello guys, right, I learned C++ during the last year and now I think it's time to learn a second language. I've been programming simple console applications and even some games with SFML during this time.   Now, I think I should learn a second programming language and I am thinking between learning HTML5 (Javascript), Python, C# or another.   What do you guys recommend, what is good for a 14 years old programmer to learn to get better at coding ?
  4. There is the C# Yellow Book, it's free and lots of people recommend it. I read it and found it very interesting.
  5. When do you guys recommend that I learn a new programming language ?   Also, thanks for all the answers.
  6. There is the C# Yellow book - Rob Miles, it's free and people say it's good.
  7. I learned C++ with Programming: Principles and Practices Using C++, do you guys recommend that I read C++ Prime 5th Edition or go to something more advanced ?
  8. Thank you guys, I am learning HTML5 and Javascript now because I would like to do some web programming, but I still on my C++ road, reading my second book and learning to use SFML, I have not made a complete simple game yet, but I keep learning.   About a scripting language, they teached Python this year on the school and I had already played with Python before learning C++.
  9. Hello guys, this is my first topic on the forum, but I have been on the forum for around a year and registered recently.   First, I would like to say I don't know where is the right place to post it, please feel free to move it, and I'm not from a native english country, sorry for my bad english.   I'm 13 years old, almost 14 and in the future I'm planning to become a computer scientist and mainly a game developer and I want to know what should I study to be a good one, can you guys recommend any book or things that I should study ?   I am programming in C++ around a half-year and currently learning HTML5 and Javascript.   If you have any advices for me, please let me know.    
  10. Hey, guys, this topic is a bit old, no ? I think the O.P already got the answer.
  11. I think you will be able to use the beta version even after the official release.
  12. The Unity 4.6 Beta is in Open Beta, it's free to use. There may be some bugs though. I tested it a little and i didn't find any bug.