Jump to content
  • Advertisement


  • Content Count

  • Joined

  • Last visited

Community Reputation

645 Good

About Flyverse

  • Rank

Personal Information

  • Interests
  1. Hi, I'm currently getting started with learning about computer graphics. To do so, I am planning on doing a project such as a small minecraft clone or something to learn various techniques. Since I thought it'd be nice to have something "better looking" than just blocks, the marching cube algorithm seemed to be a nice option to smooth the blocks into some other mesh shape. However, I had a question regarding that. As far as I understood, the neat thing about voxels is that you can just send the position of the voxel, ie one vertex per voxel, to the GPU, and a geometry shader can then take care of building the actual blocky mesh from that data. Therefore, I thought it'd be useful to include something like the marching cubes algorithm in the geometry shader, since it'll save work. However, I read online that marching cubes is usually only executed on the CPU and not in a shader, for various reasons. I was wondering if anybody had any thoughts on this? Wouldn't using it on cpu before shading make me lose the advantage of just sending 1vertex per voxel to the gpu instead of a whole mesh? Thanks!
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!