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whendricso

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About whendricso

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  1. There aren't a lot of comprehensive resources for this, unfortunately! The iOS standards can be found on Apple's website here https://developer.apple.com/design/tips/ I also found this excellent Gamasutra article that has some more general game UX guidelines https://www.gamasutra.com/view/news/289637/6_examples_of_UI_design_that_every_game_developer_should_study.php
  2. whendricso

    What does good code look like?

    I don't agree with you on this one, as autocomplete takes care of verbosity, and I specifically like the explicit typing of members because I like to have rigidly structured code. I think this is largely an issue of preference, var is a syntactic sugar that some people find useful but I find that it reduces self commenting and makes large codebase changes more difficult later on.
  3. whendricso

    What does good code look like?

    Oh good to know! I don't like var because it makes the code harder to change and read. I did not realize that it was statically typed at compile time. Thanks!
  4. whendricso

    What does good code look like?

    Please don't ever use var unless you NEED a dynamically allocated type. Hint: you don't. Otherwise the code looks good!
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