Jump to content
  • Advertisement


  • Content Count

  • Joined

  • Last visited

Community Reputation

397 Neutral

About TamaraRyan

  • Rank

Personal Information


  • Twitter

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. TamaraRyan

    Article approval?

    Awesome, thanks!
  2. TamaraRyan

    Find Voice Actors on any Budget (including free)

    That's the thing. They don't justify it at all. Voicebunny takes it out as a way to fund their site, but that's still REALLY steep. Voices dot com only takes it if you hire them to handle the casting for you. They help pick out some of the better sounding auditions (as long as you have time to listen through a bunch of recordings, you can easily do that yourself). They can also help with some legal paperwork and some other details, but not much else No helping with scheduling, equipment, editing, etc They don't even need that extra money to help fund the site because A) the voice actors are already being charged $400 to sign up for the site. AND, they take an additional 10% "escrow" fee from each job as well. If you're curious, here's more reading material - https://www.debbiegrattan.com/blog/hiring-voice-over-talent-online-hidden-fees/
  3. TamaraRyan

    Article approval?

    Hi, just checking in on this.
  4. TamaraRyan

    Article approval?

    You rock!
  5. I submitted an article a year or so ago and it's been "pending approval" ever since. I've recently updated and edited the original article but was wondering if there's anything I can do to help get it approved? Thanks!
  6. Introduction You've decided that you want voice over in your game. Great! Voice over can add a whole other level of awesomeness to your project and can bring your characters to life. However, before you write a bunch of dialogue or narration, it's important to know what to expect when it comes to hiring voice talent. Where do you find the actors? How much should you spend? This guide is my attempt at helping shine a little light on the subject. I say attempt because I want to be clear that this is solely based off of my experience as a voice actor working within the industry for the past 5 years. I've worked with a lot of indie developers and have auditioned for projects on a wide variety of sites, agencies, etc. Scope of work Before we get started, it's important to know how much work you're planning on having your voice talent take on. Do you only need one or two lines recorded? Maybe it's a "silent" protaganist that has a long list of sounds like breathing, getting hurt, or jumping. Or perhaps your game is a dialogue heavy character driven experience. Do you only need one voice actor? Or 20? Either way, this will help you determine your budget. Ultimately it is up to you to decide you much you want to spend. The main three ways you can price the work are as follows: X amount of money per line- generally used if you have mutliple characters with varying amounts of lines Flat rate for the whole project Hourly rate - The standard for working professionals. Most will be negotiating around this. Finding talent that fits the budget There are a crazy amount of voice actors out there, and each one of them has their own unique talent and experience to offer. Some are brand new to the industry. Others are veterans who have been doing this since the 80's. As you might expect, the veterans are going to cost more. The following will go over different websites and resources you can use to find varying levels of talent, and how much you can expect to spend using them. Free The websites listed below are where many aspiring (and some more experienced) voice actors find their work. A majority of the voice actors here might not have a lot of training or experience and their recording equipment will be pretty basic. However, there are certainly some full time voice actors who still use these sites as well. A small portion of the projects on these sites do pay, and some pay pretty well. I have also seen very talented actors do free work because they truely are interested in the project. So overall, if you plan to post your auditions on these sites, expect the large majority of responses to have recording issues or beginning acting skills. Of course, if you advertise your project as being paid and include a rate that is enticing, you will see more of the experienced voice actors come forward. http://voiceactingalliance.com/ (Currently under maintenance) http://voiceacting.boards.net/ https://www.castingcall.club/#/ http://www.behindthevoiceactors.com/casting-call/ To give you a more clear idea of what to expect and to let you judge for yourself, here is a link to some demos listed on the VAC forum (Voice acting club) http://voiceacting.boards.net/board/5/demo-reels $5 minimum These are sites that want you to pay your talent at least a little bit. Anyone with a microphone and a demo is able to sign up, so you're not garunteed to get a lot of experienced pros auditioning for your game. However, these are also people who are somewhat past the point of happy to do anything at all just to gain experience. So expect mainly beginner to intermediate level talent. https://www.fiverr.com/ https://voicebunny.com/ - I actually wouldn't recommend using this site since the it takes a 70% cut from your budget, leving just 30% for the talent. This makes your project budget look tiny to voice actors, and therefore the less experienced talent will want to audition. I suggest taking your money elsewhere so you can attract better actors. Examples of demos: https://voicebunny.com/search/?purpose=14 $50-$100 minimum Alright, so now we get into the sites that require the voice talent to pay a good chunk of money to be able to audition for projects. This means that the actors here are serious about their work and feel they have the talent and experience to be able to at least make back the initial investment. Expect intermediate to professional level talent. http://voice123.com/ ($50 minimum) https://www.voices.com/ ($100 minimum) - I also do not recommend this site. In addition to unethical business practices, your looking at a similar situation to Voicebunny where (Unbeknownst to anyone) Voices dot com is taking a 70% "commission" fee. this of course makes your project look unappealing to the more professional talent. Examples of demos: https://voice123.com/search?VoiceType=1005&VoiceAgeGender=&Language=1018&Union=0000&UnionMembershipType=1&q=game&Country=&StateUSA=&StateCanada=&TalentExperience=1&Set=&search=true&TalentID=&P']Voice123 Demos $200-$400 minimum * If you don't mind a middle man and filling out a bit more paperwork, these are actually rates you can expect using a Talent Agency. This is for NON-UNION talent. At this point, we are talking strictly hourly rates. Most agents will try to get you to the $400/hr level, but I have seen several auditions from my agent come in around the $200/hr mark. The advantage here is that the voice actors you book will be professionals. They are trained, experienced, and of course heavily screened before being accepted into the agency. Google voice talent agent and your city. Or! Use any agent you like wherever. They don't need to be local to you. Be sure to review the list of demos on their site to check it's the quality you need. Some agencies specialize in commercial work, while others do a lot of animation and games. $627.25-$908 minimum * So you want Troy Baker, Tara Strong or Nolan North to be in your game? Now you're looking at UNION Talent Agencies. This rate is for 4 hours minimum. Now that doesn't mean you have to come up with 4 hours worth of work for them. They could finish your script in 30 minutes and you'll still need to pay the full amount. Search for Union Talent Agencies near you: Google voice talent agent and your city. Or! Use any agent you like wherever. They don't need to be local to you. Be sure to review the list of demos on their site to check it's the quality you need. Some agencies specialize in commercial work, while others do a lot of animation and games. Wild Card There are tons of voice actors who do their own negotiating and participate in meetups, online forums and facebook groups etc. They're hitting the pavement finding clients who most likely do not know of all the sites I have provided you so far. You might have experienced this already yourself. Especially if your game is on Kickstarter or Indiedb, you most likely had a good amount of voice actors approaching you for work. If you find yourself wanting to work with a talent that you've found outside of the previous resources, then now it's down to negotiating. Sometimes the voice actor will have their rates set and will try to keep you within them. Others are a bit more flexible. And by flexible I mean they might initally try for $350/hr, but might be willing to go as low as $100/hr. It's really up to both you and the talent to come to an agreement. If you want even more places to find voice actors, you can try the following: https://www.youtube.com/user/OnlineVoiceActors1/Videos - search through a database https://www.craigslist.org - Post your project https://www.linkedin.com - can search for voice acting related groups or through networking https://www.reddit.com/r/VoiceWork/ https://www.reddit.com/r/recordthis/ http://voicebank.net/app/promoList.do?CLR=16 - Casting services Thank You! I hope this article has been helpful and that you leave with a better understanding of how to go about finding voice actors that fit your budget. If you have any questions, or find any issues with the information I've provided, please feel free to comment or contact me! As I mentioned in the beginning, this is largely based off of my own experiences and research as a working voice actor within the industry. Thanks again! * This pricing doesn't include studio fees or any additional agency charges.
  7. Love the new marketplace, I'd love to have an account! Initially I tried signing in with my account I have for the forums here, but no dice. Then I tried making a new account and it said I would get a confirmation email, but it's been 3 days now and nothing. Any help with this? Thanks!!
  8. Hi guys, I'm did some voice over for these guys and they're in the final days of their kickstarter. It's a really awesome game and I truely believe they deserve to be backed. But I'll let the video speak for itself. Thanks for looking!     KICKSTARTER [media]https:[/media]
  9. I've begun the tedious process of combing through the thousands of different youtubers/streamers, and trying to find which channels might be interested in our game. However, I feel like there's some sort of service or list that I'm missing that will help make this process less daunting.      I've found some sites/services that claim to help in this, but I have no idea if they have a large uderbase, or if they send out automated messages (I don't want to do that) or if they are effective:   https://www.gamxin.com/   http://www.playfindr.com/   https://www.keymailer.co/   So for those of you who have already gone through this stage, did you use anything that helped you find Youtubers more easily? Or is my best bet, just sticking to it and having patience? Thanks!
  10.   Hello all, thanks for reading. I'm with W3 studios, and we're creating a RTS/FPS hybrid that allows you to switch between both modes at anytime. Or, if you wish, you can just focus on one playstyle the entire game. It's up to you. We've actually been working on this for awhile and have already been greenlit, however we decided to switch over to the UE4 engine and that has taken some time. So after months of going dark and working in the shadows, we finally have some progress we're excited to share with everyone. So without further ado, here is our new website! Abatron
  11. TamaraRyan

    Feedback for our website

    Hi guys, Not really an announcement, but thought this might be the best place to post. Our team is almost finished with our new website and before it goes live, I wanted to get some feedback from the community. Mainly: first impressions, would you be interested in the game, did you gain a firm understanding about what the game is like? Things like that. Thanks in advance for any notes or thoughts! http://www.abatrongame.com/home#abatron-rts-shooter-intro
  12. TamaraRyan

    EDEN - A Survival RPG on mobile

    Sounds great! I'll certainly be keeping an eye out.
  13. TamaraRyan

    Video game linked to poor exam results

    This. It's not the act of gaming that's the issue, but the content. If there were more educational games geared towards gamers, I bet they would see test scores skyrocket.
  14. TamaraRyan

    EDEN - A Survival RPG on mobile

    I love survival games so you have my attention. Will this only be for mobile? Do you have a release date set yet? I'm also very happy to hear there is a social element to the game, as most survivals are single player. And I love me so co-op.
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!