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Mayday556

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About Mayday556

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  1. Try writing the entire, or most of the, program out in pseudo-code. You don't need tutorials, you just need to know how C++ works and a graphics library that you are comfortable with.
  2. Thanks a lot everyone, this really cleared things up for me!!!
  3. I've been wondering for a while now: "How does a level editor save a level to be loaded up again?" and after searching around on the internet, I found that there are a few ways to do this. 1) Save the Level as a bunch of text, where 1 letter is a different block than another or 2) Save the Level as a bunch of pixels in an image where 1 pixel color is a different block than another pixel color.   Notice how both of these methods of saving rely on the level being grid-based. Well what about a level that isn't grid-based? There could be any number of objects, at any position possible! So, how does saving a complex level work?
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