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About coppyhop

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  1. Can the client link to an XML containing a version and it's associated link? (Read the xml for the version, and get it's associated link?) I don't know XML though, Can it be done with an ini? I'm more comfortable with those.   Edit: The ini would be more like this, maybe store it in the same ini I store the latest version info in? So when it retrieves the ini containing the latest info, in it it contains the links to specific versions. Or maybe only the latest version's link to keep filesize down.   [LatestInfo] LatestLauncherVersion:53 LatestGameVersion:5   [5] ID=0.0.5 Link=http://www.dropbox.com/[file link]
  2. I am currently making a game in UDK, Whenever I release an update to test, it's hard to deploy. So I am trying to make an updater in VB2010. So Far So good, but I need a place to host the files. Somewhere where the url is like http://www.namehere.freeftpservice.com/game_build_50.zip So that my program can download it when it detects an update. (As to detecting the update it downloads a .ini containing the latest version information and the launcher compares it against it's own information) How it will download the update is there is a sub I made called downloadGameVersion(int Version) and it downloads the zip based on the version you specified(so game_build_version.zip). So Dropbox isn't an option (it's ranodm jibberish urls, so is mediafire) So any suggestions would be helpful, thanks in advance.
  3. coppyhop

    lwjgl How do I use Extensions

    Found it out!  You call  import org.lwjgl.opengl.[extension name]   In my case it was    import org.lwjgl.opengl.NVTextureRectangle   Hope that helps!
  4. Found a Neat Litle Tutorial Online That Does Motion Blur But It Needs GL rectangle tex ext I have GL rectangle text nv, first of all, are these two interchangeable and second, how do I use them. I can use GLContext to check if The computer supports them but how can I use them in a program.
  5. How I load the Textures is in the Block.java I call  import org.newdawn.slick.Texture; import org.newdawn.slick.TextureLoader;   (Or something like that)   Texture block = null; try{ block = TextureLoader.loadTexture(new FileInputStream(new File (type.imageURL)));   I have an enumerator Type which has a (String) imageURL.
  6. In my previous question, I asked how can I stop the too many files exception, I knew what my problem was, and the solution was, Have the Texture Loader Cache the Textures In a Hashmap so that the instance can check if it exists already, and then use it if it is. How can I do that? I'm using slick-utils TextureLoader.
  7. How can I do that?  I 'm new to LWJGL.
  8. No Replies? I really need help with this, I will sometimes get a Too Many Files Exception, which is BAD because it just freezes and does nothing, and if you forget to save, worst nightmare!
  9. I really need help with this, I'm building a 2d sandbox game and when you select a world size, it begins to load the textures and stuff needed to play, but depending on the world size, this can be long or short. For instance, if you choose Huge it takes 5+ min, the reason, I have a grid setup as an array, the bigger the world, the bigger the array, when every GridSpace initializes, it loads 2 textures, it's alpha and rgb, in reality, it's only 8 images, but these 8 images are being loaded hundreds to thousands of times, how can I setup it so It loads only once? (I'm using Slick-Utils and when it's a static Texture the Texture Load doesn't work, on can only be on non-static textures, and Getters and setters don't help)
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