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iMagesBlues

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About iMagesBlues

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  1. iMagesBlues

    Aquaria - Day of the Aquarius

    [attachment=23249:4iPhone2.png]   Hello guys. I am very happy to announce that "Aquaria - Day of the Aquarius" is now available on Google Play. https://play.google.com/store/apps/details?id=com.rmgb222.aquaria   [attachment=23248:4iPhone1.png]   It's a simple endless-runner with a little puzzle and strategy. The goal of the game is to guide Aquaria from day to day, to gather water from jars placed along the east and westward directions. You change direction of movement by bumping into the jars.   The control is simple: tap to jump, but the goal is not as simplistic. It is a spontaneous type of puzzle - find a way to get to all the jars strategically without running out of water, and find a way to optimize your water to go where you intend to.   If you have the time, please download and try her out.   Your comments/feedback/critiques/reviews are all invaluable!   Please let me know what you think. I look forward to hearing from you guys.
  2. Hello all,   I would like to ask for your feedback regarding the game that I am developing for mobile platform.   You control a girl(Aquaria) who is trapped in the middle of the desert by collecting water jars. It's a simple endless-runner with some strategy and puzzle-solving involved.   [attachment=23001:Screenshotsaturday.png]   The rules & controls are simple: 1.) Tap to Jump (Hold to jump longer) 2.) If you collide with an object, you flip direction and run the other way. 3.) Collect all water jars before you run out of water. 4.) Reach long distances to unlock new items and abilities.   I have a short demo video in my blog: http://aquariagame.tumblr.com/ but I apologize for the bad resolution.   Specifically, I'd like to know other perspectives on how the game looks as a whole? The gameplay + graphics + feel. etc. :)   But still, all comments and feedback are welcome.   Thank you in advance.
  3. Hi guys, I need help in thinking of another term for:   1. item finder    - used to find zodiac powerups (pisces, taurus) as well as old artifacts such as jars and statues in the desert.    - something Ptolemy or Aristotle would invent.   2. pedometer    - used to measure the distance travelled in meters.    - something Ptolemy or Aristotle would invent.   3. water detector    - used in the desert to detect if water is nearby. :)   Thank you in advance! 
  4. Thanks again sunshadow!   In fact, what I currently have are checkpoints for each zodiac represented by old wooden signs. :p If the player crosses these signs, a scrolling text indicating the zodiac's name will appear from right to left. These checkpoints are 100m apart and depending on how the player plays, he can move from one checkpoint to another in 10-15 seconds at the very least. :D A reward scene for every checkpoint may seem a bit intrusive. And to make things worst, a player can reach Pisces, for example, and go back to Aquarius then Pisces again, before going to Aries.   I think I have to show a demo video to better convey my idea. :)   I can consider changing the backgrounds for each zodiac. :) But the best (least effort :p), I think, would be some character/object to replace the wooden signs, and/or some caption/phrase/quote/dialogue which, altogether, conveys the "relationship theme" very vaguely.   Some examples in my mind are: - As Aquaria reaches Pisces checkpoint, a talking fish would tell her something like: "A bird can love a fish, but where will they live?"  - Or in Aquarius checkpoint she sees a jar with a caption: "Is your jar half-empty or half-full." which depicts positive attitude towards relationship. - Gemini can symbolize something about having kids. - Scorpio may depict knowing and accepting each other's secrets as you have suggested. Can be depicted by a closet and a scorpion comes out of it something. :D - Leo depicts burning fire/passion/flame. - Virgo can symbolize an ex-girlfriend for example. :D
  5. Thank you sunshadow! I haven't played any of the games you have referred. I had a look at all of them. And the Zodiac Story in Final Fantasy 9 caught my interest.   I also considered having a boss fight for each zodiac, but programming 12 different bosses might take too much time and kill me. I'd rather stick to something much much simpler like the zodiac story in FF9. Also, I picked endless-runner gameplay in the beginning and it might be very difficult to change it at this point :p   Thank you for your Leo and Scorpio suggestions. I will definitely look for a place for them in my game. :)   I will try to string something up and will update you accordingly. :)
  6. Hi guys,   I am half a developer and half an artist and it's my first time writing a story for a game, I need all the help that I can have   Gameplay: simple endless-runner, side scroller   Goals: Reach the finish line on the right (x = 1000 m) or on the left (x = -1000 m). Collect water for stamina.   Characters: Aquaria.   Setting:         A small hut in the middle of the desert (x = 0).   Plot:              Aquaria is trapped in the middle of the desert. Everyday she collects water to survive. One day, she risks her safety, packs all the water she has collected and runs to the desert hoping to find something more out there.   Primary theme: Zodiac signs. Aquarius, Pisces, Cancer, Leo, etc.    Secondary theme: "Relationships leading to either Marriage or Break-Up" I envisioned this to be the "hidden meaning" of the game. This will be depicted very vaguely and leave the user's imagination to fill-in the blanks.   I know that the two themes may sound unrelated and I may seem half-witted to try to string them together. But any help from anyone will be greatly appreciated.   Some silly example that I can think of:   - Since zodiac signs can be arranged in a chronological order, Going to the right (clockwise) means looking and embracing the future, and going to the left (counter clockwise) means not moving on from past experiences.  - Aquaria runs to the right and sees a rock shaped like a fish (pisces / february) and remembers her first fishing trip with Leo. - but when she goes to the left, she sees a cactus shaped like capricorn (december) and remembers a bad experience. -  Reaching the finish line on the right, Aquaria see's a vision of herself getting married, -  Reaching the finish line on the left, she sees a vision of breaking up with Leo/ or Leo dies because something bad happens.   Thank you for reading up to this point. Apologies, if ever you find this silly.    Any suggestion, comment or critique is welcome.
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