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IveGotDryEye

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About IveGotDryEye

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  1. IveGotDryEye

    Another Game Concept Critique

    It looks like you've fleshed this out quite well. Simple yet potentially lots of fun. Only thing I would recommend changing is the 3x movement speed with sprinting. Either the base speed is too low or the sprint speed is too high. There shouldn't be that large a gap otherwise there's no reason not to sprint besides to take in the scenery, and if there's a cooldown on sprint it will make normal movement speed feel like a hassle. Obviously that's just my opinion, you know how it's going to play out better than I do.
  2. IveGotDryEye

    An Unity3d beginner made some simple game

    Finally a game that really makes you think! Like how I'm currently thinking "What the actual fuck." 
  3. IveGotDryEye

    Unlockable characters with their own story?

    You could create a visual aid perhaps. A tree diagram showing all of the possible options. 
  4. If you made a really, really thorough GDD a dev team might be able to make your game I suppose. It would need to include everything they could possibly want to know though, and that just isn't possible. Plus actually convincing a team to pick up and make your games in itself is a nearly impossible task. After all they all probably have 5 or more game ideas of their own that they'd rather make.
  5. IveGotDryEye

    How Would I Go About Creating My Dream Game?

    If there's one thing I've learned from game development it's never get too attached to a story, mechanic, or idea in general. For your game to reach its full potential you will have to iterate and improve and odds are the end product will barely resemble what you started with. However I assure you that it is all for the better. You mentioned that you are just beginning to get into game development and are learning programming. That's a good start. Learning the technical skills required is a step many people try to get around and it never goes well. As a matter of fact I tried picking up the technical skills and knowledge of how to design a game while simultaneously designing a game and ended up accomplishing neither. That experience taught me several valuable lessons though. For one never get ahead of yourself. Take things one step at a time. Anyways good luck with your game and your budding career in game development! I look forward to seeing you around in the forums.
  6. IveGotDryEye

    Mmorpg Idea.

    In my opinion people are too quick to decide they want to make an MMO. They don't fully understand the limitations those games have to deal with. Really think about the game you want to make and take into consideration both your available resources and those limitations then decide whether the game really needs to be an MMO or maybe would be better off as a  co-op title.
  7. IveGotDryEye

    Fleet modernization/reconfiguration

    Perhaps you'd have to recall the fleets to some super huge shipyard so that they can all get upgraded, but in doing so leaves your domain vulnerable to attack for a period of time. 
  8. IveGotDryEye

    Creative Fantasy RTS races

    This topics a little older now, so I doubt there's going to be a whole lot more conversation but all of your ideas are good. Perhaps there could also be two races, one which gets buffed at night and nerfed during day and the other vice versa to give a day/night cycle an impact on gameplay. Another cool idea would be a race of elemental giants (similar to what you said about elementals). They would all be colossal enemies, but few in numbers. They're element would be determined by the terrain (tundra = ice giant, mountains = rock giant, etc). I'd imagine them being similar in appearance  and behavior to Trolls in Fable. 
  9. IveGotDryEye

    Private Beta: How?

    I think many of your issues could be solved by just having an open beta. Make the thing available to everybody for a period of time so you don't have to worry about logins or who to extend invites to. Plus the more people who use it, the more bugs you're going to find and therefor fix. Just advertise the open beta for your software anywhere on the internet you think people would be interested in it.
  10. IveGotDryEye

    Potentual new concept

    That is SO much like a cartoon that appeared in yesterday's Daily Trojan that I felt a shift in the time-space continuum for a moment.   It's things like this that make you my favorite person on this site.
  11. IveGotDryEye

    Potentual new concept

    Let's be nice. If it matters, the reason this is in Game Design is because I moved it here from the Lounge. I figured since it's about a game concept, it ought to be where people routinely discuss game concepts.   Sorry, I'm just really on edge. I was up late thursday studying for 2 tests and a quiz then I just spent three hours finishing a lit essay with 5 minutes left before the cut off for turning it in, but stupid turnitin.com wouldn't let me submit it anyway. 
  12. IveGotDryEye

    Potentual new concept

    It would help if your spelling was on point. Especially since the incorrect spelling found it's way into your program there. Now while I'm certain I wouldn't have a clue what you're trying to convey either way, it would make me take this a little more seriously. When I see a topic in the game design forum, if the very first word in the title has been so horribly botched as yours is I usually wouldn't even bother to take a look. However you did say you had a new concept, which I always find a hoot as people post all the time thinking they have a radical new idea they just birthed from their loins and it is the highlight of my day to go comment on said post how unoriginal it really is citing all the times I've seen it before and/or what a terrible idea it would prove to be upon implementation into a game. Let's just say I was given no shortage of ranting material with yours.
  13. IveGotDryEye

    My 6th try to design some nature moba-like map

    Well if you're going for a moba map then as long as it has two spawn bases and and a three lane setup you should be good.
  14. IveGotDryEye

    The technical side of game design

    I don't think this is practical for everyone.   Those for whom that level of analysis are not practical are probably not qualified to be game designers.   Can we all take a moment to appreciate the untamed savagery that is Tom Sloper?
  15. IveGotDryEye

    Types of Moral Dilemmas

    There's always the big picture vs the immediate situation. Let's say you're on a quest to save the kingdom and along the way there's a situation that could very well result in death or severe injury but would help a great deal of people. You have to choose if it's worth risking the whole kingdom over one small section of it. I may not be doing a very good job of explaining it but I hope you get the point.
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