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About Frolicks

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  1.   Thanks to you, I realized that I could download Github projects.   My problem was, I didn't understand how to properly write the "src" to connect to my images. Downloading the file and seeing all the folders helped me realize that, thanks.
  2. So as you all know, I am an absolute beginner to all things Javascript and HTML. I do have some prior knowledge from CodeAcademy courses and general youtube videos, but it's not anything to go by in terms of game development.   I've been following this tutorial http://www.lostdecadegames.com/how-to-make-a-simple-html5-canvas-game/ (thanks to Avalander for the link) on the topic of making a simple canvas game.    My problem is this. It doesn't run. After failing to run on my own hand-written code, I opted to copy/pasting the GitHub code instead. Didn't work either.   Maybe it's an issue with the way I connect the .png's to the code? Possibly. However, I've tried:    Downloading the images and putting it in the same folder, naming everything correctly   Including a direct internet link in the HeroImage.src = "http://xxxxxx.png"    Putting the entire .js code into the html file as <script> </script>. Although the images didn't show up, I was able to see the document.write ("This code ran!") I included and the height of the canvas by highlighting it with the cursor.    Any thoughts on what the problem could be? My Javascript education would seriously take a hit if I keep doubting my own browser/computer.     Might be worth mentioning that I've had tutorials fail me in the past.    This would work:  While this would not:    Thanks for reading, gaiz. 
  3. Frolicks

    Hi. Newbie game dev here.

    You're right about the first death sprite. Looks more like his lower limbs are missing rather than he's actually kneeling over to die.   That's the only feedback I think of.   As for the level design, it kind of has an undecided feeling to. Either go completely flat like Kung Fu or go crazy with different platforms in the style of Contra and the like. Tiny little bumps are just annoying to me. This kind of falls into my own personal opinion, though.    Good luck! 
  4. Thanks for all the great responses guys!   Still going to stay away from Unity, as I feel that I don't nearly have enough experience to go into that.   I'm going to start there and then invoke the power of Google to learn more about canvas API. Thanks for the link Avalander!
  5. Slap those idiots in their respective faces. The younger you are the better you learn. Only a moron would ever suggest postponing any form of learning. For diving into 2D, I would rather suggest you take a more hands-on approach than going through Unity or any engines. At 15, this is when you need to be doing the more hardcore learning, and trust me your brain can handle it (actually, this is when it’s designed to handle it, so this is really your only chance to take advantage of that—miss it and look forward to an uphill battle from then on). After learning C++, it took me all of 2 days to learn C# and get a window with an image all from scratch. In a week total I had my first C# application: A multiplayer Tetris clone with AI. Trying to take C++ to the point where you have Direct3D running with images you loaded etc. is not worth it for a Pong or Pacman clone, and later you can apply C# to Unity when the day finally comes that you should switch to an engine. When you are ready to move into 3D, you should be asking what to do when the time comes. It depends on how young you still are and other factors that may easily change between now and then. If you are still young I would recommend sticking with raw Direct3D (not OpenGL unless you have no choice). Again, take advantage of your age and do things that others here will try to tell you is “too difficult for a beginner”. It’s not. It was for them because they waited until they were older to start learning. The industry is saturated with people who have experience with engines such as Unity. Being able to show from-scratch work is much more impressive to an employer. Just spending your life in Unity means you have no real idea how everything inside is working, and if a company wants a person like that it certainly has plenty of choices. Take advantage of your age now and aim to stand out in the future. L. Spiro   Wow, first post I see in the forum and you made my day. You motivated me a lot. Thanks, I feel really noob, and all seems so dificult, a game has so many classes and designs that making a game seems impossible, but you make it look so achievable... Really, thanks a lot. And fal I'm in the same path, well, I'm 19 xD But maybe we can talk and share experiences. Sorry if my english is bad, I'm spanish native. Thanks again. Leoxs     Hello friends! Really happy to see people coming out as an underage uber-beginner. lightens things up a bit.  I'm actually only 14 myself. I want to become a game dev because... games are cool?  Anyways, I'm going to start polishing up Javascript and learning how to make "canvas-games" from this site. Still trying to stay away from Unity because I don't know how sh*t works yet, but I will get there eventually.  http://www.lostdecadegames.com/how-to-make-a-simple-html5-canvas-game/   I think it'll be really helpful if we all got into one group chat and gave regular updates about our education. Kinda like group study yknow?  
  6.     I want to start off with two-dimensional games, but later branch off. Like I said before, my goal isn't to make one game in particular, it's to learn how to create games. And I'm thinking that the path probably begins with 2d games.   Anyways, I don't want to spend any money on this endeavor. It is possible to learn without paying for courses right?      Okay. Stick to Javascript and learn this so-called WebGL magic. Got it.    Frankly, this response isn't as thorough as I wanted, I was hoping for some tangible (and free) resources you could point me to, but thanks for answering anyways. I'll just go back to googling things for the time being. 
  7. Complete beginner here. I've just completed the Javascript CodeAcademy course, but I'm still lost as to what I'd do if I wanted to create a game.    I don't want to use an engine (unless someone convinces me otherwise), I want to learn to be able to write my own games from scratch.    Can someone point me to a resource or set of resources that would teach me exactly what I needed to learn?    I'm open to all languages, and I'll take recommendations very seriously. Currently, I'm downloading SFML and OpenGL, while trying to figure out what they are after reading mikeo01's post on the forum. I figured I might as well make my own post as a complete, utter beginner.    [PS. Would be great if someone took me as their apprentice and taught me their craft whilst having me help out when I'm ready.] 
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