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About Sirvivir

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  1. So I finally got a Google+ account. It's cool, really.
  2. Sirvivir

    Need advice for developing a game?

    Do not make a 3D Game to begin with, you will miss out on major fundamentals and basic 2d Development. Start small. Weather or not you use an engine like RPG Maker or code using a Lang. Like Python is irrelevant. Start small. Make a small 2D clone game, like Pong, or something of the like. Or if you want to code, create a "Hello World" Starting big and fancy and in 3D as a complete beginner will burn you out, trust me. Start small.       RPG Maker and Game Maker are good Engines for 2D Creation as a beginner. Unity for 3D     I'd Recommend Python or C# [C Sharp] as a first coding lang. for a  beginner.     When you do bust into 3D Dev, however, I recommend Unity for your engine, if you go that route. There are many assets to use, lots of support and a great community. Good luck.
  3. Insanity's "Pure Cardio" workout was so stressful. o.o
  4. Gonna level up from a "Newbie Gamer" To an "Interested Gamer" Tomorrow! Wooh! Applaud me again!
  5. Happy to have met Frolicks. He's quite...Interesting.
  6. Sirvivir

    XNA vs Other

    http://developer.xamarin.com/guides/ Good luck.  
  7. Sirvivir

    XNA vs Other

    ^Thats true, using bootcamp or the like for running Windows. I hadn't thought of that. Heres a link. http://support.apple.com/kb/ht1461
  8. Sirvivir

    XNA vs Other

    I see no reason on why that wouldn't work, however, I would ask your professor to make sure he's cool with it. His opinion matters far more than mine, on that matter.
  9. Sirvivir

    XNA vs Other

    Personally, [And I may be wrong] my knowledge is that XNA and Macs, even Mac friendly applications, don't get along with each other as seamlessly and efficiently as borrowing a old Windows computer would be, especially since your professor is almost certainly going to be assuming you are using a Windows computer. Using a Mac may have unfortunate side effects that could lower your grade. The likelihood of this isn't guaranteed, but I would personally not take it. Unity is [usually] used for 3D game design, so I would use Xam, as it is more streamlined and efficient for your purposes, which is making smartphone games. And yes, Xam does run on Macs, thankfully.
  10. Sirvivir

    Hi. Newbie game dev here.

    Hi.   I'm Laife Vivir, also soon to be known as Sir Vivir [Its Punny when you look at it] and I'm a newbie gamer which has embarked on a grand quest to play every NES game realessed in the USA [and I'll probobly expand to other consoles later] in chronological order. I'm also thinking about doing handheld games and PC games but I'm not totally sure about that. I also thought about playing every Flash game in chronological order but that is overwhelming and frankly, undesirable. But enough about me, onto the actual game dev part. I've stalked this forum for a few days as a guest, getting used to the way people speak and do business [as this is my first forum interaction] and I feel fairly comfortable speaking in public now. I've taken up quite the undertaking of making a 2D Side Scrolling beat em up game, and partly for stylistic choices and partly because it's way easier to do 8 bit pixel art, I've decided to make the game 8 bit and pixely. I'm not sure if this is the appropriate place to post it, but I suppose I can show off [and ask for feedback of course.] on my current assets. I drew a huge inspiration off Kung Fu for the NES which is my favorite NES game so far and I went so far as to download the sprite sheet and study the way Irem drew it's characters. Game Details: Single player 2D Side scrolling beat em up. I thought about multiplayer but I don't feel as safe with my dev skills to actually code/develop two players at once. I found a leaderboard using a 1D array to be far easier. Ten stages, five levels. Eleven if you count the boss fight level and twelve if you count the bonus boss fight level. Three attacks, a punch, a kick, and a jump kick. Over ten enemy types Unlike Kung Fu, levels have enviornmental hazards that can be fatal. I tried my hardest to not be too ambitious, but my ambitions will no doubt grow while I continue to make games. Notice I say make, as in develop games. I have no intention to be a coder, but rather, a designer, a creator. Learning to code [which I am...Slowly.] Is second to making the game, and if I could make this game beautiful without coding manually, I would. And I wouldn't feel bad about it at all. If this post garners any type of attention I'll just keep posting my assets for some feedback. [attachment=22621:1-1.gif] [attachment=22622:Wekesa Idle.gif] [attachment=22624:Wekesa JumpKick.gif]   Well, thats all for now. I hope to be at least an active member of this community. And not to be a buzzkill or anything, but at least let me know if you want to use these assets.
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