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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Nathan2222

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  1. From your "Terms of Use": "Registration is only available for natural persons above the ageof 18 with full legal capacity or juridical persons, who are effectively represented for the registration." If I'm reading that well, it means it's not regionally restricted. "So what do you think?" Since it's not regionally restricted, it's better than Kickstarter.
  2. So you've hired people to create a game for you before? Hmm, I have one question, why did you ask if it's a good idea to hire people to create a game if you've hired people to create a game before with "more expensive staff"?
  3. True, considering (correct me if I'm wrong), he was the person that adviced them (Zuckerberg and Savarin) to remove the "the" from thefacebook.com to make it facebook.com
  4. Learn how to use a search engine. You assume I don't because?
  5. Wait, "angel investors"? I'm not after that, or at least, not as much as I am after making a fun, originalish, challenging, replayable game.
  6. Since it's a cheap game, why hire people? It'll be way more frustratingly interesting to create it yourself and you'll learn a lot from it AND save your money (Read frob's post to see).
  7. It was facemash, right? I know about that. I don't see how facebook is a clone of that considering, IMO, it'll be like saying a fully functional warship is a clone of a bike. The stolen idea I was referring to was that of HavardConnection nka ConnectU. Insert idea where you see play and implementation where you see work. Yeah. One idea there is very interesting. (nka = now known as)
  8. And for some reason, the only (impossible) alien meeting/invasion scenario is the one where the (impossible) "aliens" just happen to be "smart" and "want to wipe out humans" or "have weapons" or some other "apocalyptic" scenario. It's surprising what people choose to believe in.
  9. Huh? "hot or not" clone? That does, make sense. So it's basically: play = idea work = implementation -> All work and no play makes Jack a dull boy. -> All play and no work makes Jack a mere toy. Right? LOL Just like an article I saw on cracked.com on "7 game ideas that will never become reality" or something similar. Thanks.
  10. Why do people say this? Remember facebook?
  11. That would pretty much be the end of Ba'al's existence.
  12. Sorry if this comes off as harsh but do you realise how stupid you seem by assuming I am evading a ban? No, like seriously, I'm evading a ban with an account that bears an exact resemblance to my previous one? I'm evading a ban by talking about things related to my previous account which under "evading ban" circumstances, is supposed to have gotten me banned again an hour ago? What an odd statement.
  13. Right, you do. Good one, you should be proud. And more than 200 years ago, the oldest Biblical scrolls weren't the Dead Sea Scrolls. Ergo, evidence for such things aren't sitting in someone's truck.
  14. But for some reason, you want evidence of such from people who share your views. That's silly. Biblical history is not a living thing so it has no presumptions on the history of Bible. When was the Bible written according to the "Historians"?
  15. BiblicalArchaeology.org - Certainly not a biased, unreliable source!Sorry, I couldn't find "Noreligionarchaelogy.org" because for some reason, you want sources from people who have NO interest in finding anything Bible related. I should go to "cSharp.com" when looking for tutorials on Lua. What time would that be?