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About Jth133

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  1. So here's the situation. I'm pretty far along in designing and developing a multiplayer RTS (see screenshots). To date, I've supplemented my lack of artistic talent by using (mostly) commercially free-use models and sound effects. They work well enough as place holders but they're certainly not ideal. Between programming and design, I simply don't have enough time to create or track down better assets.    If you're interested, that's where you come in. Ideally I'd like to add members to my team who can create what I'm looking for - 3D models, textures, and sound effects. But I understand that's a big undertaking when you're not getting paid up front. Even though I think the game has a lot of potential, if you want to join the team (which is just me right now) but don't want to put in that much effort, I'd be willing to bring someone on board who could track down better free-use materials as well as assist in testing the game out.   Reply or PM me if you're interested and we can discuss the details.   https://drive.google.com/file/d/0BySLM56yXArDNnBMU0dnYnFBRWM/view?usp=sharing https://drive.google.com/file/d/0BySLM56yXArDTkRadGgtY3VuY1k/view?usp=sharing https://drive.google.com/file/d/0BySLM56yXArDV284cnlpRktYQ00/view?usp=sharing https://drive.google.com/file/d/0BySLM56yXArDSVAxMDlnQ0lYMUk/view?usp=sharing
  2. This is definitely something I'd be interested in. I'm building my first RTS right now and would love to use Unity for future projects. Count me in.
  3. Hey all, I'll try to state this issue as plainly as I can: in the game I'm developing I have two objects in 3D space. One is player controlled, the other is AI. Currently I'm using a built in function that, when called, causes the objects to look at each other. However, they don't rotate toward each other--they simply jump from facing one direction to another, and this isn't the natural motion that I need. So what I'm looking for is a formula that will give me the angle (I think) between them, accounting for the direction each is currently facing. That way I can rotate them in a natural way until they're facing each other. Help is greatly appreciated. I would think there's a universal mathematical solution, but if it's relevant I'm using Away3D in conjunction with AS3. Thanks.
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