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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

juanMorata

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About juanMorata

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  1. OpenGL

      Thanks! I have ordered for now the Game Engine architecture book and have put in my list the PBR one :)      Check out Horde3D (OpenGL). It's a small and easy to read open source rendering engine (supports both forward and deferred rendering and uses a (limited) data-driven architecture). So it should be a good starting point.   I'm also releasing my small open source engine in a couple of weeks    Thank you! I'll have a closer look to Horde. Can't wait to see yours as well! 
  2. Hi all!    Since a bit ago I developed a small self-contained program for each effect/technique I wanted to try out. Recently I felt the need of having a personal rendering engine, not to make a game, but just as a good and versatile sandbox for my graphics experiments.    Foolishly enough, I have started bashing hands and head on my keyboard without a bigger plan and I came up with something that do work for some cases, but I am far from feeling comfortable with it.    Do you know some open source (preferably using OpenGL) rendering engines that are reasonably small (to read the code easily), but good enough to take as example to start with?  Are there some good resources (aka tutorial or books) useful for my needs?  I also wanted to learn about deferred rendering, so something that provide both forward and deferred would be great plus!     I am sorry if I am being clear of what I am asking or I am being too vague.   Thank you very much!   Juan
  3.   Intuitively yes, thanks! As I'm actually scaling pixel intensity values I should scale them by the absolute value of the cosine right? Otherwise as the latitude varies between 0 and pi I may end up with negative values. 
  4. I have an application for which I want to normalize a lat-long map by the solid angle subtended by each pixel, but I'm a bit lost with this. I did read that to have an equal area I have to multiply the values in the map by the vertical cosine fallof (cos phi), however as I'm curious to understand better, do you know a good source to fully understand why is this or can you explain to me why is this? I mean I know that the mapping is not equi-area, but why is the correction by cos phi (if it is cos phi)?    Thank you!