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About Wolken

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  1. Hello, I am currently developing a top-down game in which I'd like to use tiles. I was wondering what would be the best way of creating levels? I saw plenty of examples when people use text files in which they put numbers describing what tile is which but is it the right way to approach this if you are planning on building something bigger? Doesn't it become tedious really fast? What would be the best way to approach this? I tried using Tiled software for creating a tile map, but when I imported it into my application (I use C++, SDL) via Martin Grant's TMXLoader the fps would drop to an unplayable level. If anyone could share their experiences with this and give me some advice I would be forever greatful.   Thanks
  2. Wolken

    Advice on engine to use

    Thanks for the advice guys. I'll surely check out SDL as portability is definitely a thing to consider.
  3. Hi,   I have been trying to learn C++ by making various simple games like pacman and so on. I started by using Cocos2d as my engine but have been thinking of starting a more serious project (something along the lines of "Stardew Valley") for Windows desktop. So my question for you guys would be: could you recommend me any C++ engines that would be perfect for this task or should I keep using Cocos? I would be making the game with the goal of publishing it on completion.   Thanks.
  4. Wolken

    City Frisk

    Hi guys.   I am a beginner Unity programmer and have recently published a game to the android market. Would love it if you guys tried it out and gave me a shout about what you think. The game is a simple 2D sidescroller. Had a friend to help with the artwork. Thanks!   https://play.google.com/store/apps/details?id=com.WizzGames.CityFrisk   [attachment=29514:Screenshot_2.png][attachment=29515:Screenshot_3.png] [attachment=29516:Screenshot_5.png][attachment=29517:Screenshot_4.png]
  5. Wolken

    Need help with a simpe movement bug

    Well I think it should differ since it's some phones are better than others. Or should I somehow make it stable for all of the phones? If so, how would I do it?
  6. Hello guys.   I am making a simple 2D game in Unity for Android. In that game the movement of a couple of objects is controlled by the following line:   transform.position = new Vector3(transform.position.x + speed * time.deltaTime, transform.position.y, transform.position.x);   But when I test the game on different mobile phones the resulting speed is different. For instance, on one phone it moves faster and on the other one slower. I think the better the phone the slower it moves. Would you know what could be the cause of this and how should I fix it?   Thanks in advance.
  7. Wolken

    Need a little guidance.

    Thank you very much guys :)
  8. Hello. Like the topic states I'm in need of a little guidance. For the past couple of months I've been learning Java by reading the Head First java book and playing around with it. My goal of course is to try start making games. Right now I'm most interested in Android game development (and that's one of the main reasons to why I've chosen to learn java in the first place). So right now I've started to feel like I'm ready to advance to simple game development (already made a simple tic tac toe). So my question for you guys is this: if I want to make a simple 2d platformer, should I first try making it on desktop or should I get into android and start learning it, try to make that game there (I really can't wait to try it:D)? Also any tips, books, suggestions on starting in Android, desktop game development (like what graphic engine should I use etc.) would be really helpful (Like I said I'm currently most interested in trying to make a simple 2d platformer). Thanks in advance, any help would be great. :)
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