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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About brazorf

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  1. Thank you! Bookmarking every title you're suggesting me.
  2.   Those ideas should be written down, treasured, and put aside.  You've got woodsheddin' to do before you get near there.   There are about 400 trillion links on this site alone on how to get started.  Read them all and work on a prototype for something tried & true:  Pong.   If you can't succeed with Pong, you've got more groundwork to do.  Crawl, walk, run.   Best of luck!  Don't make a sandbox MMO!  Really!      Thanks, that's what i'm doing behind the curtains: crawling. However, even if i'm at the starting grid, i want to know in advance how many trillion kilometers this run will last. I state i've a goal while i know im so far far away, but i feel like having these 3 answers would provide the first coordinates.   p.s. Thank you Gian-Reto for your advices too.
  3. Hello there, this is my first post so i'd like to give a little background. I'm a software engineer since 2004, and i work as a freelance web developer since 3 years. While i've worked with C, C++, Java, C#, Php, and other languages and i consider myself a good skilled developer, i have never had experiences with game developement, though i''ve always wanted to. I'm aware that this will be someway a brand new start that will require a brain reset and i'm ready to engage with all the necessary humility.   That said, ive had some ideas id like to work on, the final result should be an open world / sandbox adventure in first person, first version pve oriented, then maybe work on a new version that would involve networking to make a mmo version of the same game.   I want to ask 3 main suggestions.   1. Prototyping I would like to realize a first, basic prototype to test the idea solidity. Since i actually lack the requested programming skills, not to mention the art, ai, rendering, etc notions, i am thinking about some alternatives.   a) Work on a isometric 2d prototype (ultima online style), that i imagine to be much easier as a first experience   b) Work on a moddable game that would provide the majority of art/map/gameplay elements. I am also a Dayz and arma2 player, i'm aware arma2 supports mods, and that map/environment/feeling is very close to what i'd like to achieve. I would be glad to hear from you guys other moddable games   c) Build a prototype from scratch, directly on a 3d engine that should however provide basic art/texture/objects/etc. so that i should not worry about them.   2. The engine Assuming i pass over the 1st step, i will need an engine that provides good support for   a) sandbox environments b) networking / mmo   Assume that i plan to have a huge map to be explored (again, think about arma2)   I've read some topic on this subject, i'm asking anyway since i'm oriented to use unreal engine but i lack the knowledge to judge if it's good or not for sandbox environments.   3. last but not least, Knowledge. I will need books and tons of knowledge. I'm aware that i will need a team to have this game done, and that i can't handle all the requested notions myself. So assume that i'm not interested in 3d art, rendering, etc., but only in gameplay and ai programming as my first goal. The question: is anywhere out there a list of must-read books or blogs or whatever?   Thank you for reading!