Jump to content
  • Advertisement

PvtFreddy

Member
  • Content Count

    6
  • Joined

  • Last visited

Community Reputation

97 Neutral

About PvtFreddy

  • Rank
    Newbie
  1. PvtFreddy

    Want to move onto a graphics library

    Starting to learn DirectX and looking into SDL. I am taking in a step at a time, looking up 2D graphics creation at the moment. I have finally got a window with a picture on it. Now, I just need to know how to develop sprites then use them in the program. Doesn't sound difficult now, does it...?
  2. PvtFreddy

    Want to move onto a graphics library

    #pragma comment(lib,'SDL2.lib') #pragma comment(lib,'SDL2main.lib')   Pasted into my Evernote. Thank you.
  3. PvtFreddy

    StretchRect Problems

    Hello all,   First off, I want to give a warm heart thank you for all that posted on my last post.   I have a problem. I have decided to go with the DirectX API and want to begin getting a graphic (a character sprite) on the screen. My goal is to get it moving. In my book, "Beginning DirectX 9" it uses the StretchRect method to draw a sprite.   It is written as:   pd3dDevice->StretchRect(surface,                                           src,                                           backbuffer,                                           dest                                           D3DTEXF_NONE);   src and dest are variables of int with values. I understand how all this works.   However, in VS2012 it tells me that src and dest should be referenced (&). When I do this I get no image come up. If I set these to NULL and have D3DXLoadSurfaceFromFile load a file then it displays.   All I want is to get a sprite in a certain position on the sreen.   Thank you,   Lewis.   If anymore information is required to help than I will post it if asked.  
  4. PvtFreddy

    Want to move onto a graphics library

    Thank you very much for the information. May I ask one other question?   How do I include the .lib files to Visual Studio for SLD2?
  5. PvtFreddy

    Want to move onto a graphics library

    I am a beginner in this field so I am just learning. In my C++ course I was always told that once you have one language down then others follow easier. Isn't this the same for libraries? If so, I am not that worried. I just want to get some knowledge to one day create a VERY basic game.   Thank you for your reply,   Lewis.
  6. Hello all,   I've just joined the site so I hope that I am posting in the correct forum. If not, then I am terribly sorry for the trouble.   I have a question for those who are wise about programming libraries like DirectX, SDL and OpenGL. I have been programming in C++ for almost 4 years now and understand the basics, including the STL. I have picked up a book on DirectX and SDL and understand the code inside them. I think I am ready for moving onto a library to begin using graphics. I also know and understand how to build a Window using the Windows API.   My question is this: What library is the best (not so much easiest) to begin with? I have no hopes of designing a game. I just wish to mess around with the graphics, input, sound, etc. so I obtain a better understanding of how it works and how to write it.   Thank you,   Lewis
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!