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wisetaner

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About wisetaner

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  1. wisetaner

    Am I obliged to create one?

    If your purpose/goal is to develop a 3D game as it sounds like it is, why would you think you were "obligated" to also develop your own 3D modeling software?   Developing games and developing modeling software are two entirely separate business models. Sure, you could do both, but why bother as it doesn't sound as though that is your desire/goal.   Just do as the others here have suggested, if you have the funds for Maya or 3DS Max then go that route. If your budget is limited go with the free open-source, Blender.
  2.   Thank you, Lactose! I'm going to start learning Blueprint!
  3.   Not to make your decision even harder, but there are actually some devs that went the "3D Assets to 2D Sprites" route. Its a very sensible one for people like you that have 3D expierience but no 2D talent.   Basically you create your assets in 3D, you prepare the animations in your 3D Package, and you render snaphots of the animation frames (or you just render the objects if you don't need the animations). With the help of a 2D Tool you turn these renders into Sprites you can use for your 2D Game.   Very similar to how Donkey Kong was created back in the SNES days.     This might give you very good 3D Render looking Graphics without the complication of using a 3D Engine. And its certainly a style you don't see too often nowadays.     I'm going to need to process that for a bit, I think I understand what you're saying, Gian-Reto...but my mind is going in several directions at once at the moment. So I'll need to think on it for a bit. At any rate, it sounds like a potential route!   In the mean time, I think I just came up with a "potential" way of solving my lack of programming knowledge. I found a visual scripting editor called, Kizmet, (while searching Youtube for Unreal scripting tutorials) which appears to be both a learning tool for UDK non-programmers as well as a true scripting editor program. I'm not sure if it's compatible with UE 4, but at least it will hopefully help me understand how to write programs. :)
  4. Wow, you both have given me a lot to think about! I was thinking about explaining my rational for doing a 3D project versus a 2D project, but after re-reading the insight you both offered I think I should probably consider both options equally. Although similar to what Gian-Reto said, my education is in creating 3D assets, which may out-weight my skill with creating 2D assets.   How ever this turns out, I'm already thinking up the timeline and scope and have a good idea that it will be a long term commitment; especially since I'll be doing every part of the development myself.   As of right now I'm in the process of trying out UDK and Unity.   I'll respond more tomorrow.
  5. Hey Gian-Reto and Fireside7, I'll respond to your replies tomorrow evening (Sunday)  or on Monday, as I work the weekends and don't have a lot of time for conversing right now. :)
  6.   Hi Fireside7, I appreciate your idea and while it is certainly worth considering as a backup plan, my plan is to put my 3D modeling skills from my Bachelors degree to work developing this game. While at the same time incorporating 2D elements as well. If I were to just create a 2D game alone, I'd feel as though I were not making full use of my skills.   But again, I will definitely consider your idea as a backup plan. :)   To which I thank you for that!     Thank you, Gian-Reto, for the thorough explanation! As for UE4/UDK4 it isn't that I was unhappy with that, exactly the contrary, from everything I have read and seen it is a very powerful development engine kit. My only concern was whether it or some other program would do what I needed it to. I suppose what I meant by "overkill" was that I have heard so much about it, I thought perhaps I was getting swept away by all the hype. So I didn't know if it would do far more than was needed, if it would be just right, or if it would not be enough.   I have not tried any game development kits yet, as I wanted to find out what other Indie developers (such as yourselfs) thought about the different ones before I devoted myself to one or the other. Also because it might take me a couple weeks or months to get accustomed to the kit (i.e. only a few hours a day I can devote to this), so I wanted to have a reasonable certainty of which program might be the best for me before hand.   From what you have said it sounds as though UE4 is indeed the best one, as I don't have the funds for Unity. Though I'm also going to reseach JMonkey and Panda3D before I commit to UE4. Seems I may also want to email Unreal as well just for my own piece of mind, as you said you're more familar with Unity.   At any rate, thank you again for the great input! :)     Very true about the learning curve, rAm_y_, although as I mentioned above to Gian-Reto, it seems I may have used the wrong term in regard to UE4 being "overkill". At any rate, I do understand what you are saying and it also appears UE4 may be the developer kit I ultimately use for my game.   Thank you again for your valuable input! :)       So guys, now that I have a better idea about the game development kit I'll be using, are there any scripting/programming tutorial (preferably videos) you would recommend? I understand the basics and a moderate amount of the theory behind programming, but as soon as it gets into the heavier scripting...or in my case medium scripting. I have a difficult time making heads or tails out of any of it.   I've watched the youtube channel "thenewboston" but his explanations and tutorials are so simplistic that I really don't learn anything. But then I find others that are so overly complicated, I get the impressions they are meant for advanced students. If there were tutorials geared to help teach first time game developers how to program and relate it toward programming for a game, that would be really cool.   But, if you guys and ladies have any recommendations on this at all, please let me know.
  7.   ::shrugs in uncertainty:: For as much as I know, you may be completely right. :)   Which brings me back to my original question, as to what would be the best Game Development kit for my purposes?
  8. Thank you for the response rAm_Y_,   In regard to UDK 4 and UE4, I have scoured their site and am still uncertain. this quote from their site doesn't help at all "Pick whichever is more favorable to you and apply either the new UE4 royalty model (5% of gross revenue) or your existing UDK terms (25% of net revenue after you take home $50,000) to all UDK product revenue from January 1, 2014 onward." You can find that about half way down at there site here, https://www.unrealengine.com/faq   As for plug-in support UDK/UE 4 does have that now, according to the same FAQ page, but you need to be registered as a developer through Microsoft and Sony first. As for publishing on Microsoft and Sony, you just need to register as an Indie developer and after you meet their requirements they will send you a kit. You can read more about their "ID@Xbox" at this site http://www.xbox.com/en-us/Developers/id as for PS4 visit this site http://us.playstation.com/develop/   You just first need to be registered as your own company. :) As for the Wii, I didn't really look into that, but it is likely they have a similar program.   Hope that helps you out.
  9. Hi everyone,   I'm in the research and concept stage of developing my first indie game (while also working currently working part-time), which will be a multi-console point and click adventure with dialog choice prompts. The way I am envisioning this it will have camera angles and 3D models similar to "The Bards Tale", with puzzle, some QTE's, and dialog choices similar to "The Walking Dead" game. The main issue I currently have is that after doing some in-depth research on game engines and game development kits, I'm a bit overwhelmed and don't know which one will work best for me.   I'm equally uncertain if a game development kit is the game engine, just with tools to help develop the game around the engine for less experienced developers. Such as Unreal Developers Kit 4 (UDK 4). This is the one I initially researched and I do like it, but I'm not sure if it's overkill for what I need; to be honest the 25% royalty fees on any games I hope to sell...leaves me weary (but I'll go with it if need be).   Some of the other game engines I have looked into are Unity, but it's price tag is far too high for me to pay up front (I have practically no funds...well very little). Shiva 3D at  www.stonetrip.com except that their site is confusing to find things. I have also looked at various engines and kits on the three following sites, however some of the information on the sites appears to be out-of-date:   http://terrektwo.hubpages.com/hub/25-Tools-Make-Your-Own-games    http://rpgmaker.net/engines/    http://www.worldofleveldesign.com/categories/level_design_tutorials/recommended-game-engines.php   Just so everyone knows I have been thinking about creating a game off-and-on for awhile, as well as I do already have a story concept of my own I'll be using, and I have a recent Bachelors degree in 3D Art. With experience using Maya and 3DS Max for 3D modeling, animation, and Photoshop for texture design. I mention that so you guys and ladies know I am not going into this completely blind, only perhaps partially blind...because I still have a major challenge trying to understand/grasp how to write script.   I've taken a few courses in college and I can understand HTML easily, PHP and Javascript moderately well, but when I look at C++, Perl, or whatever. I can study/stare at the code for minutes which quickly become an hour or two, simply trying to decipher it only to start wondering, "why does this look like calculus mixed with latin! (Side note, I've only recently read about Lua scripting language, I don't know much about Lua yet.)   Seriously though, I think I can learn how to program to develop a game, if there was a thorough tutorial on how to create the various game elements. Along with an equally thorough explanation on why the code is used the way it is, with visual side-by-side examples for how this code does this and that code does that. Although a tutorial such as that might be asking too much.   Well, I don't want to bore you guys by writing more, so if you have any questions for me about what I'm doing, planning, or anything else, I'll do my best to answer. Hopefully you guys can help recommend the right development kit for me to use.   Lastly to itemize what I'm hoping for, is this: A game development kit for: Point-and-click Adventure game Level Editor Scripting Editor (helps simplify or makes writing script a bit easier to comprehend) 3D and 2D models and environment minimal upfront cost (even if there is a larger fee on royalties) Works well with dialog option choices that change game play and character reactions Create QTE's Can output games for PC, Mac, IPhone, Android, PS4, XBox One, etc   Thank you in advance for your help!   Mike
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