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MRom

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About MRom

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  1. MRom

    Beginner Tutorial Issue

    Sorry, forgot to update. I've been real busy as of late.   You guys were 100% correct, my 'Visual Studio' was out of date and it was a bug with the software, not my program. As soon as I updated it, it worked just fine. I've upgraded to Visual Studio 2013 to HOPEFULLY avoid these issues down the road.   A little fustrating but I'm a little relieved as well.   Thanks again to everyone who took the time to reply, it was greatly appreciated.
  2. MRom

    Beginner Tutorial Issue

        Yes I know, sorry but I'm currently at work. I won't be home for another 9 hours. I'll do so as soon as I've the chance, thanks again for the help.     I'll try this as soon as I can and let you know the result.
  3. MRom

    Beginner Tutorial Issue

      I hope this is what you were looking for.
  4. MRom

    Beginner Tutorial Issue

    Sorry, I should've included that information.   I'm using Microsoft Visual C++ 2010 Express. The tutorial instructed me to make a 'Win32 Console Application'. As far as the platform I'm targeting, I'm assuming it's just PC. I'm just trying to follow the tutorial.
  5. **Edit** Sorry for posting this topic here - I didn't see the Beginner Forum   Hey guys,   I'm almost embarrassed to be posting this but I've come to learn it's better to be embarrassed and know what went wrong than to not learn from a mistake... Anyhow, I'm not kidding when I say I'm a beginner - I've never touched C++ till a few days ago.   I'm running through this tutorial: http://www.learncpp.com/cpp-tutorial/111-comprehensive-quiz/   I'm working on the first quiz part 1. When I try to complie my code I get the following error:   1>------ Build started: Project: 1.11 Quiz 1, Configuration: Debug Win32 ------ 1>LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========     I even copied and pasted the code exactly as show in the tutorial. I've the following:   // 1.11 Quiz 1.cpp : Defines the entry point for the console application. //   #include "stdafx.h" #include <iostream>   int ReadNumber() {     using namespace std;     cout << "Enter a number: ";     int x;     cin >> x;     return x; }   void WriteAnswer(int x) {     using namespace std;     cout << "The answer is " << x << endl; }   int main() {     int x = ReadNumber();     int y = ReadNumber();     WriteAnswer(x+y);     return 0; }   Can someone please explain to me what went wrong?   I've the exact same error when trying to compile another 'calculator' program which again was part of the tutorial:   #include "stdafx.h" #include <iostream> using namespace std;   int GetUserInput() {     cout << "Please enter an integer: ";     int nValue;     cin >> nValue;     return nValue; }   char GetMathematicalOperation() {     cout << "Please enter an operator (+,-,*,or /): ";       char chOperation;     cin >> chOperation;     // What if the user enters an invalid character?     // We'll ignore this possibility for now     return chOperation; }   int CalculateResult(int nX, char chOperation, int nY) {     if (chOperation=='+')         return nX + nY;     if (chOperation=='-')         return nX - nY;     if (chOperation=='*')         return nX * nY;     if (chOperation=='/')         return nX / nY;       return 0; }   void PrintResult(int nResult) {     cout << "Your result is: " << nResult << endl; }   int main() {     // Get first number from user     int nInput1 = GetUserInput();       // Get mathematical operation from user     char chOperator = GetMathematicalOperation();       // Get second number from user     int nInput2 = GetUserInput();       // Calculate result     int nResult = CalculateResult(nInput1, chOperator, nInput2);       // Print result     PrintResult(nResult); }
  6. MRom

    What's the industry like?

      Out of curiosity, what would you say is most common or appropriate language for these applications?
  7. MRom

    What's the industry like?

    I tend to be very logic oriented and pick up programs/software pretty fast. I've started some tutorials via http://www.learncpp.com/ and am enjoying it. Generally for me I'd rather dive in head first and learn the harder language right off the bat as long as it's the most commonly used in the industry, rather than fiddle around with the subsidiary ones just because they're easier. I understand that each language has it's weakness. I'll not be ignorant enough to pretend I know more than that; but, is C++ not the standard? From what I've read I keep seeing that it's the most commonly used.
  8. MRom

    What's the industry like?

    Don't.   Learn C if you want to learn C, learn C++ if you want to learn C++.   In human languages you probably wouldn't say "I would like to learn Spanish and French, so I'll begin by learning Latin since they both grew from it", or "As preparation to learning Norwegian I'll first learn Old Norse." The same with programming language, if you want to learn a language then learn that language.     Interesting.   I'll do that then. I've read that C++ isn't for beginners and that beginners should start out with 'C'.. I'll start tonight, do a few tutorials and see where it takes me.   Again, thanks for the input.
  9. MRom

    What's the industry like?

    This approach is going to overload your brain and overwhelm your senses. Start with one tool, and after you have gotten what you want to get out of it, THEN try one of the others.   Deffinetly.    I wasn't going to try to simultaneously learn them all. Just figured I'd like to atleast have at my disposal all tools for the trade.   I was going to focus on learning a programming language fist and start off with 'C' then go into 'C++'. Generally with this kind of stuff I tend to pick it up quick. 
  10. MRom

    What's the industry like?

    Again, thanks for the input.   I've basically decided that I'll maybe get into this as a hobby and see where it takes me. I've spent today downloading all sorts of software and programs to get my feet wet and see where it takes me.    Seems to me that the first place I should start is to learn a coding language.  I've been going through some of the links provided to me by you fine gents and it seems to me that I should start off with 'C' and move into 'C++' when I've a decent foundation - does this sound about right? Am I off the mark here or is there somewhere else I should be focusing my attention.   I've also downloaded:   Microsoft Visual Studio Maya 3DS Max Design Unity 3D   Keep in mind, with my background in architecture, I'm vaguely familiar with 3DS Max but know AutoCAD and Revit intimately. Can I safely assume that AutoCAD and Revit aren't used much or at all in the industry for anything like level design?   Does my approach seem to be the best way at getting into this?   Again, thanks so much for all of the input!
  11. MRom

    What's the industry like?

    Again, everyone thanks so much for the input. I want you all to know that your advice, comments, and experience isn't falling on deaf ears. I'm seriously listening and trying to take in everything being said.   Perhaps you've a good point about trying the industry out via indie projects instead of jumping right in.    so i've a few more questions then:   First, in the broader view of the industry, which jobs are highest in demand? In architecture the industry is swinging over to new software called 'Revit' so having experience/skill with that program almost guarntees you a job. is there something similar to this in the gaming industry?   Second, how exactly does the indie scene work? A broad question I'm sure but a quick summary would help. Where should I focus my attention to if I were to try and make an impact there?
  12. MRom

    What's the industry like?

    First, thank you everyone for your time.   You've given me quite a bit to consider and more material to go through and read up on. To be honest it still looks better than the architecture industry and probably even pays better at frst glance.   One of my biggest concerns is salary/pay. With my son being 4 months old I find myself worried about being financially stable. Currently me and my wife are living on one salary so times are a bit hard. I've read somewhere, your posts say otherwise, that there's money in game development. I figured that it may be a good move and maybe I'd be able to combine my passion for games with a career - a job I'd be happy with for once.   I've been exploring several options but this one I thought would be the one I'd actually enjoy. Perhaps it's back to the drawing board?
  13. Hey guys,   I'm new to the forum and signed up to ask you fine gents some questions about the industry.   A little background, I've been employed in the Architecture field for over 5 years now. I can not say that I like my job and the pay is garbage. I've learned that the only reason for anyone to get into this industry is if you HONESTLY love the work because in the end that may be the only inccentive to stay.   That being said, for my entire life I've been a huge gamer and the gaming industry may be the only industry that I can honestly say I'm very familiar with. I'm consistently reading up on new games and the companies involved.    I'm considering a career change. I can barely stand the architecture industry and I'm looking for a way out.   I've been looking online for information about what it's like to be employed in the gaming industry but figured it best to go straight to the source and ask you gentlemen.   What can I typically expect for pay, atmosphere, hours, etc?  I've a kid so working round the clock may not be ideal.   What advice can you give me if I were to seek a job in the industry? Are there any niche jobs that'd help my career along? I live in Ontario, Canada - What's the industry like here? Any advice for schooling in my location?   Sorry for shooting a bunch of questions at you but any information is greatly appreciated!   Thanks guys.
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