Jump to content
  • Advertisement

Shatley123

Member
  • Content Count

    20
  • Joined

  • Last visited

Community Reputation

299 Neutral

About Shatley123

  • Rank
    Member
  1. Write the contract before this. Seriously. You should have written it long before this.   It's still fairly early so there was not really long time before this. I just want to learn as much as I can about how everything works and this was something I was specifically was curious about.
  2. Thank you for the insightful information. My team of 2 are planning on forming a legal entity soon. We will most definitely create a contract with our team and the people we are creating the game for. I still question exactly how the revenue split is going to work between our two entities? I mean obviously specifics will come down to the contract, but are there ways to ease the process. I know splits between me and my other team member will be handled through our legal entity, but how exactly is that going to work between ours and theirs? That's why I was curious specifically about google play because that is our leading platform. I don't really want to rely on one party or the other making payments or something like that. Sorry for noob questions...hobbyist game developers getting into commercial game development for the first time :P
  3. Hello. I have recently been negotiating a deal to make a game for a high profile youtube channel. I don't want to go more into it then that, but basically, the game will most likely be released on android first, so that is why i'm asking this specifically about the google play platform. Does it have features that allow you to easily slit revenue between 2 parties? Making it so payments are not relied on by any specific party. Hoping some android developers can answer this.
  4. HTML5 would work well for a mobile browser game.
  5. Shatley123

    The Train Hopper

    The Train Hopper is a point and click adventure game about a homeless man travelling the continental United States...and having some crazy adventures along the way. https://www.facebook.com/thetrainhopper?ref=aymt_homepage_panel
  6. Thanks, I appreciate the replies. But i'm actually more curious how the puzzle setup works. I figure i'll just use RAIN for the movement and such, but I find it hard to wrap my mind around how to program the puzzle functionality. Every puzzles different (different results from finishing it, different ways to solve it, different animations involved, ect.), so should I just setup some sort of framework of useful functions and make a new script for every puzzle? I don't really know how else to go about doing it but before I start making anything I want to make sure i'm doing it as efficiently as possible.
  7. I'm looking for something that kind of explains the theory behind a point and click adventure game. I saw the big Unity adventure game framework on the asset store, and i'm defiantly considering getting it, but apart from that, there really doesn't seem to be many good tutorials for this genre. So I figured I would see if anybody had any suggestions. 
  8. Does anybody know any good articles, tutorials, etc. on how to go about programming a point and click adventure game? It doesn't have to be anything to specific (though Unity would be great). It seems like a very hard thing to make generic, as every puzzle has you doing different things, in different ways, and i'm confused on how I would go about doing this.   Oh yeah, and happy New Year, wish you guys luck on any projects you are starting or working on.
  9. Alot of people seem to like LibGDX and there seems to be a good amount of tutorials and a good community, so it doesn't seem like a bad place to start. Personally I use Unity 4 to develop games. It's probably worth checking out, as it can allow you to make high quality games without much low-level coding if your into that. And with literally just the lick of button you can deploy to almost any major platform (Things like IOS, and Android are also included in the free version). http://unity3d.com/
  10. Well, like others have said there is no right answer, but I would say for beginners Unity is easier to get started with. In UE4 you need to learn to use C++, and it has a crap ton of other editors to learn. It has blueprints, which, depending on your programming experience, may be easier than scripting in Unity, but if you are planning on making a full first person action your going to need to learn more complicated C++ stuff anyway. UE4 looks prettier though, especially compared to the Unity free version. Unity 5 is coming out soon, which should increase the graphical fidelity.
  11. Shatley123

    Where to start making my very first Flash game

    You should definitely check out flashpunk or flixel
  12. Shatley123

    Best C# engine for beginners

    I don't know how much my advice is worth, as my experience making games has had Unity involved probably 90%-95% of the time, and i've never done to much programming outside of game development aside from learning things for game development, but i'll give you my advice anyway. I think you should DEFIANTLY give Unity a try. It's actually really easy when you get familiar with it, and learn how everything goes together. When I started using C# in it, i had hardly ever used it before, but it was pretty easy to pick up, though, I had been using UnityScript for a while. Here are some good YouTube channels that don't make things seem so intimidating https://www.youtube.com/user/ETeeskiTutorials https://www.youtube.com/user/Brackeys/videos   Specific knowledge probably won't carry over to different engines, but the concepts will. And things like the new Unreal Engine 4 are very similar to Unity in alot of ways.  
  13. Shatley123

    Turning published kids book into simple game/app

    Unity 4 (soon 5) is my recommendation.
  14. Well it would definitely be worth it to learn XNA if you want to also use MonoGame. It can port to virtually every platform and is still being developed. Even the PS4 has some MonoGame titles.   I imagine though if he's going to ever get his engine on a console he'll need to register as a developer though. And a one person team does still have the ability to do so I believe. 
  15. Shatley123

    How to get started learning Unity?

    It is okay to spend time on the game instead of the back end code...
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!