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Metalbreath

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About Metalbreath

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  1. Hello everyone, I just joined a new group of developers,and first time a modeler asked me if he could use 2 different textures on characters. Body and head. Is this common in game development? So far everyone was using 1 texture covering the whole character. Will this end up needing rework later on the road due to optimization? Or is it a minimal resource cost which doesn't really matter? Thank you in advance :)
  2. I would suggest to start with Unity 3D (C#). they have lots  of tutorials (   And the internet is FULL of free Unity Tutorials in C# and JS. As well a lot of paid but more professional lessons too. Never the less, you will have more than you need in order to get you started :)
  3. Metalbreath

    Questions about game design career path

    That's a bit short plan heh. Level design is a good idea. But don't focus on open world level design. When you will work in a company, they won't ask you to design your dream game. Instead they will tell you to design something specific. Play as many games as you can. Different genre. Not only those that you like. Try to understand the mechanism of each game. What features make a game unique and successful. What features cause a game to fail in market. Read books. Learn from professionals that share their experience and thoughts through books. (I'm at my mob atm. I will update this later on and give you some links for some of the books I personally would recommend). Read the Sloperama (i ll add a link here too) Try to find multiple teams of freebie indie developers and offer your help. Make connections. Find important people and keep good conducts. Take a course for modeling and learn about programming. (Basic stuff). In order to have a better understanding and better communication with your team. As well have more realistic expectations. (As well some music lessons will come handy. How would you explain to a composer after what music to compose. "Something like this won't give enough info to the composer. Learn an instrument). Read some team management articles. Learn how to influence your team and how to be positive. Stay active on game design forums (such as this one). It have tones of info, plus you can always post your ideas and thoughts here and others will help you out and give you hints and tips. Hmm not sure if I missed something. Game Designer road is VERY interesting. Lots of things to learn on the way. It's a rich career when it come to knowledge :) embrace it. I hope that could help you out.
  4. Metalbreath

    Already ready to start making simple games

    If Im not mistaken you could try in Unreal Engine,  They support C++ and it will make it easier for you to create a game, however   I would suggest Unity 3D. It support C#, UnityScript (JS) and Boo (Python). Unity has a great support for programmers. And they will help you solve, and  fix any type of problem you may have in very short time (Just like in this website heh)   Here is the link for the Script Section in Unity Forum: http://forum.unity3d.com/forums/scripting.12/ Have a look.   But you can choose any Engine you prefer. Both have millions of free tutorials in the internet :)
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