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Mavi Yuno

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  1. Mavi Yuno

    BalanceMATHS

    2damage 1hit 1flee 2armor 10hp 1hpr 30mp 3mpr move range 1level=10points=1skill points Why dont we lose mana when we use basic attack? In real life when you punch someone you get tired right? There is latest and last and most perfect game idea of yuno44907.   If you attack you will lose mp equal to hit and damage you used. If you try to dodge you will lose mp equal to your flee. If you get hit use armor and hpr for destroy damage, they are consume mp too. Everything consumes mp so you have to be careful about that.   Note: everybody has 1 move and range on basic but this move and range is invisible. If you have 1 range that means you attacking from 2 tiles away. If someone dont have move than its a turret and turrets have 2 times more points bcause they cant move; which one means they may have more range than you.   Skills consumes even more mp. Stronger skills consumes extremely more mp. Normal attack consumes 2 mp. %200 consumes 6mp, %300 12mp, %400 20mp, %500 30mp. %500 damage means one shoot kill. Even with %300 damage you can one shoot kill enemy if you roll highest damage possible. In board game version damages against armored targets are random for destroying armor more easily but non armored targets always get same amount of damage. If you dont use skill your mana will end in 20 turns. Your hp will end in 20 turns(2damage in 4 turns). So game is extremely perfectly balanced. If your HP reachs 0 your mana will take damage but it take 9 times more damage. When both is 0, you will die. You can use hp instead of mana but 1hp=1mp which one means you will kill yourself quickly. So %33hp=%100mp and %33mp=%100hp BALANCE TEST Attacker 4damage 1hit, defender 1flee 2armor 1hpr. 8 0 0 0 damage dealt. 2 damage took by armor remain 6. 4 damage took by hpr remain 2. 2 damage took in 4 turns. Balance confirmed!   This game extreme realistic bcause your enemy my get tired of beating you and after that you finish him of. There is no other system which one you can beat your enemy by unduring his blows and making him tired. Bcause of attacking is very fatiguing, most of battles may end with retreat. Even moving consumes mp and it consumes with triangular numbers. 1st tile is 1mp, 2nd tile is 2mp, 3rd tile is 3mp; in total 1+2+3=6mp if you move 3 tiles in 1 turn if your base speed is 3. If you have a skill makes you run %200 faster that causes 1 2 3 basic movespeed 4X2 5X2 6X2 running active skill=6+15X2=36. As you can see moving is very expensive bcause everybody must move slow and map must be very big, which one means you have to move slow! Ranged attacks consumes mana with same way and same amount. Basic attacks are melee but you can use a basic ranged attack which one consumes mana as basic movement. Area effect spells have radius based on your range and they consume 2 times more mana than ranged attacks so area skills and ranged skills are cheap but if you waste your mana too much, you cant even move.   You will also use mana for breaking ice, tearing wines, shattaring floor. So if your enemy uses an debuff root skill on you, you can roll dice for getting rid of it or you consume 3 times more mana for getting free instantly. So you can kill debuffs by using mana. Mana is your energy and if you are energic nothing can stop you.   Can you understand how realistic and balanced this game? As a board game this game is pretty annoying. You need random number generator software for random damage and dodge calculation. You have to track cooldowns, hpr, mpr each turn which one makes low memory people crazy! But this is the best fighting system and most realistic one. You can do all anime characters in this system. Also as you level up nothing changes. You always may one hit kill someone by using half of your mp(roll highest damage, dont miss), nothing is changing. So level 1 vs level 1 is same thing with level 999 vs level 999; they will use same skills and tactics; you dont get op or your skills dont get op as you level up. There is no problem in this game but if everything will stay same than why do you want to level up? There is seriously no difference between level 1 and 100. Also bcause of horrible mana costs you can use all skills you want and skills will have really low cooldowns, after all you will get run out of mana really quickly.   In other games as you level up your mana getting higher and its becoming infinite. In this game when you increase something, its mana cost will increase with same amount so there is no curval increase arc, there is only linear line.. In other games you have armor for dividing incoming damage but in this game your armor decreases and even kills incoming damage by subtraction.   Nothing is getting multiplied, everything is linear and same; always. BUFFS Buffs for get rid of triangular increase penalty. If you are buffed and you use an active skill it is 2 3 from buff 2 3 from active skill and 1 from basic attribute makes %500 in total but its mana cost is like %300+%300-%100; so its mana cost will be less if you can understand triangular numbers. So we use buffs for using our mana more effectively. That also means if some one uses damage buff and than goes near to you and uses damage active skill it can kill you easily by using low amount of mana.   In board game version everything is less detailed and less realistic. In PC game version we have 12 damage elements and 12 hit rate elements. So there is 12 attack styles and 12 attack types in this game. You can burn or freeze your enemy but you also can do that with a melee skill or magic or ranged or plasma skill so there is 12X12 combination. Also you can use coldXcold skill which one means extreme cold and if enemy have cold resist it will take no damage bcause coldXcold means it is %200 cold element which one means %200 less effective if enemy has resistance against it. Example You have base 10 damage enemy is +%50 weak. You will have 15 base damage but if you use a %200 skill you will have 15+10 damage so resistances doesnt affects base. And it will consume 15+10X2=35mp. If enemy is fully resistant against your element than you will deal 0 damage but if you use %200 skill you will deal 10 damage but you will lose 20mp bcause of using skill. So enemy is  gave you +5 at first example and at second you lost -10, which one also means +%50 and -%100. So nothing is divided or multiplied we add and subtract things.   Other Stupid Random Ideas Best games are Hearthstone, LOL, Archeage, Trove, Robocraft, Supermechs. We dont want click or make vegetable farms bcause this is not a game or playing. We need a perfect balance most of games are completely unbalanced. We hate team based games bcause we hate 10 years olds(we are 20 years olds). Openworld pvp must be between 2 factions bcause its getting too much if everybody kills each other. We want to speak with our enemies. Leveling up getting extremely harder but in my game it is like that 1 1X1 2 2X2 3 3X3, first number level second number mobs level third number how many mobs we have to kill. So leveling up is really easy and not getting %10 harder each level. We want to kill higher level players and in my game this is completely possible but in other games you dealing 1 damage to higher levels and they 1 shoot killing you, and you cant dodge. We hate snowball and in my game there will be reverse snowball which one means as you lose you get amazing buffs and minnions. There is no team or party, you getting exp by yourself you dont need teamplay just stay near to your friends. We hate last hit mechanics and we hate DPS builds. In my game tanks are too OP and first attacker will get highest exp and each attackers will get exp too. In my game if you die you lose 1 level and you spawn at level 1 map and if you free player you cant play the game until tomorrow which one means you have to be an immortal tank.   Also isnt annoying items and gold? Why we are collecting things? Why we are getting gold? Why we wasting time on economy? It is boring. There is no drops or items in my game, just build your character and fight.   Board FRP is annoying. You have d20 which one means you may deal 1 damage or 20 damage randomly and there is a dragon with 40 armor which one means only 20 with critical may deal damage. So just roll dice and menace the DM, and keep saying how cool and perfect you are; bullshit. Also strangely in FRP you have str, agi, dex, int which one indirectly affects your hit rate and damage. You can gain exp by speaking and solving puzzles. Why do you playing DnD? Do you think WOW is the best game? In real fight you mostly resist against enemy attacks but in WOW you mostly get hit and take damage. A giant puching you and you shooting a fireball to it, how realistic.   I think Ragnarök Online was have best mechanics. 10 armor was meaning reduce damage by %10 while 99 armor causing the taking 1 damage from everything so strangly 99 armor was acting like 100 armor. We was building our own characters and every character was unique. Cards was dropping from every 10.000 monster and some cards wasnt even dropped, think about it there is an item but noone have it bcause you have to kill 10.000 OP monsters. And that takes years; that really really takes years bcause a year is 365 days. I miss Ragnaröks old days from 2003 before getting raped by patches patches and even more patches.   At this days all games are too easy and all games are for kids so thats why we hate every game including hearthstone. I have all cards and i am still losing bcause players using quick kill decks and they are have lucky draws. Everybody using same, stupid, old, ugly cards. I hate OP cards of hearthstone.   Now you will say “i didnt understand” than you say “ohh that was too long i cant read this”. Is there anyway to make you happy, you 10 years oldies?
  2. Mavi Yuno

    PerfectMMORPGfinished

    The games base mechanics are completely finished. Now i will quickly make classes or write funny retarded things about my game. Yes we can play it as a board game but even playing pc games is boring, so i am weird today. I am happy, boring, tired. Today we will not play it. I dont know when will we play it. Game basics will be 2 post 20.000 characters. Everything edited. So this game design is over. Maybe i have to think about gold and items.   There will be no crafting system or etc bcause crafting and collecting is boring. I played Archeage and clicking 200 times every 4 hours is not nice. So game will be about fighting, killing bosses. Try to find rare items from special localations by killing special boss. Maps will have events. Sometimes stronger mobs will spawn. Sometimes mob spawners will spawn. Sometimes they will be over populated or will try to take revenge bcause of you killed hundreds of them. Post is here:   I designed this perfect MMORPG game. You can build your character as you want. You can be everything you want to be. You can be a turtle or ice elemental, it doesnt matter. Everything is limitless.   In this game we have 10 base stats: dmg2 hit1 fle1 hp10 hpr1 mp10 mpr1 arm2 move range LEVEL10points1skill +%50 -%50 Damage, hit, hp, hpr most important ones. Damage is your damage and all damages are random in this game so you may deal 1 or 3 damage with base 2 damage. That means you may kill someone with single hit. But you must be tanky bcause all mobs are agressive and when you die, you lose a level and if you are free player you cannot play the game until next day. So in this game if you build for DPS you will kill things faster but you will die too much and become crazy. Also in this game always 2 factions are fighting against each other. That means openworld PvP without safe area and also this game has no level limit. So if you farm low level mobs for months you can be a level 5138 player while other players are around 100 level. That means you are 51 times stronger than a level 100 player. Also factions will change every week. First red, blue and yellow factions will fight against x, y and z factions. Next week red, blue, x factions will be in same team and they will fight against yellow, y, z factions. That means while your faction winning the war next week your faction may lose. Also your strong friends maybe your enemy at next week. Factions are based on gender, landscapes, countries, races, colors, politics, ideas, lifestyles.. While creating your character you will answer too many questions and by your answers we will place your character in a faction. You maybe in a vegan faction or a animal rights faction or a asian faction.   Hit is your hit rate. In this game your attacks and skills may miss the target. Miss means your enemy parried or dodged or defended against your attack. That means in this game everything is random. Even a stupid worm may kill you. For preventing that randomness, have high armor stat. Armor sucks damage and gets reloaded every turn. If you have 8 armor and you take 10 damage armor will decrease damage by 8 and you will take only 2 damage. Armor is may be OP but damage is random. That means enemy may deal a realy high damage if he is lucky and you may be one shot killed. For preventing one shot kill, you have to have high HP so health. Health is basely 5 times higher than damage. If enemy is lucky he may deal double times more damage. That means you will die in 2,5 turns so 3 turns.. But dont worry, you may dodge from enemy attacks and we keeping defensive players OP. In this game tanky characters and defensive players are always OP and all DPS classes are weak. Most of DPS classes are can be very tanky so there is no DPS class in this game. You just building my beautiful tanks as a DPS class. Whatever ofcourse you can deal tons o damage with a cyborg warmachine but it is 2 times more stronger if you build him as a tank.   Movespeed is increases with triangular numbers. That means its increases like this: 1 3 6 10 15 21 That means increasing your movespeed is easy but it gets harder as you increase it. Each level you gain 10 points and making your movespeed 4 from 3 requires 4 points from 0 to 4 consumes 10 points, that means a level. Movespeed isnt a nice stat to increase also most of characters have slowing skills or high movespeed boosts for short time for catching you.   Range is increases with same method as movespeed. You cant use a ranged attack same turn with movement. Thats means you cant use ranged attacks while running away from target. By this you cant kite enemies. But you can attack someone chasing you with your melee skills. Using a ranged attack causes you to lose %50 damage or hit. Also you can use far ranged attacks which one is multiplying your range by %300 or things like that. An attack with %300 range consumes; %100 base, %200 1 mp, %300 3 mp; it consumes 3 mp and also it has %50 less damage or hit.   Damage Calculation You have base 100 damage 100 hit, enemy have base 100 felee, 100 armor, 100 hpr. You are using a skill that adds +%500 damage and +%200 hit, you now have 600 damage and 300 hit. Your enemy weak against your element you have +%50 bonus damage. Your base damage is 100 its %50 is 50. You will deal plus 50 damage. You will 650 damage. Enemy strong against your attack style. You will have -%50 hit. And your hit will be 300-50=250. You have a passive increasing your hit and damage by +%50. You will deal 700 damage with 300 hit rate. You have a buff giving you +%300 damage and hit. You will deal 1000 damage with 600 hit. In this game damages are random. You will deal a damage between 1 and 1999. Enemy have 100 felee you have 600 hit enemy have a felee rate 1/7. So in each 7 attacks you will hit him 6 times and will miss him 1 time. But things are random so you may always miss or hit, its just about luck. You hit the enemy with 1000 damage. Enemy was have 100 armor and hpr. Your damage decreased by 200, you dealt 800 damage. Enemy has a active passive buff that multiplying his health by 4 (%400 or +%300). That means your damage is divided by 4. 800/4=200 now you will deal 200 damage. Enemy has 100 health it reached 0 health. It is still alive now you will deal damage to his mana. Mana takes 2 times more damage than health that means her mana will take 200 damage instead of 100. It was have 100 mana remaining and its gone, or died. You won. Good for you. So things never get multiplied they will be added to each other. And you have to destroy enemy armor and hpr before dealing damage to enemy. Even their health reaches to 0 you now have to destroy their mana and if you cant it will regain its hp with its hpr and its armor will be refreshed every turn. Armor can be penetrated by multiple enemies its only get refreshed each turn so 100 players attacks to 1 high armored person his armor will be destroyed. Also your attacks may miss the enemy and than they do nothing so your enemy is really okay. Some skills may consume hp or if you have no mana or mpr you able to consume your health instead of mana but they consume double times more than they normally do so hp is not good for using skills and mana is not good for taking damage but they can help to each other.   ICE TITAN   BASE STATS This passives affects your core stats. They are really important for DPS or tank builds. Balanced builds dont need them.   Frozen(passive) Armor +%50 Hit -%50   Slippery(passive) Felee +%50 Damage -%50   Sliding Ice CUBE(passive) Move +1tile MPR -%50   With soul(passive) Range +1tile HPR -%50   Soulstone(passive) MP +%50 HP-%50   ELEMENTAL PASSIVES This game have 12 elements and 12 attack types. Attack types affects your dodge rate (your felee). This passives affecting your elemental resistances.   I am ice CLD -%50 HOT +%50   Soul WND -%50 HLY +%50   No body BIO -%50 DRK +%50   Crystalized BLW -%50 RAY +%50   Aquatic WTR -%50 FRE X125   Mineral body CHM -%50 WAV X125   ATTACK TYPES   Lonely Giant MLE -%50 EMO +%50   Made of Stone RNG -%50 PLA +%50   Like a glass EXP -%50 BEA +%50   Air bender GAS -%50 INT +%50   Physical armor BLL -%50 MGC X125   Its contains only ice MAG -%50 LQD X125   UNIQUE PASSIVE: Soul form When ice titan dies its becomes soul. Soul can become ice titan by casting a special spell but this spell consumes all mp. Soul form is have really low defense but nice damage. So with this passive you can play as a DPS class after you die. Soul form doesnt have a cooldown. Details are like that: Soul Form first level: By unlocking this skill when your HP goes blow %10 you dont die and turn to Ice Orb. Ice orb has +1 movespeed, +1 range, %10 of max hp, -%50 hp, %0 (no) hpr, %0 (no) armor, +%50 felee, +%50 dmg, +%50 hit, same mp, same mpr, new skill Return of the retarded. Also it can regenerate its hp by casting Frozen, it is another Ice Titan skill. Ice Orb may not cast Frozen automaticly, bcause of its hp gone below %33. Bcause Ice Orb is fragile and if it uses Frozen, enemies may kill it while it is frozen. But you can change this you can say cast it even it is Ice Orb when HP goes below %33 but as Ice Titan you will always cast it and cant toggle off. Ice Orb can use all Ice Titan skills. Return of the retarded: Only can be used with max mana. Ice Orb suddenly becomes Ice Titan with max HP but he used all MP. Soul Form last level: When hp goes below %50 you become Ice Orb. That consumes 4 skill points each one increases hp thing by %10. (10 20 30 40 50) Note: Soul form so ice orbs base stats can never be affected by Ice Titans attribute passives. So while in soul form, stat passives are deactivated.   ACTIVE SKILLS   Punch: Ice Titan punches, why not? Deals MGC CLD dmg. Consumes 2 mp. No cooldown. +%50 dmg +%50 hit. MAXED Punch: Deals MLE BLW dmg. +%100 hit. +%200 dmg. Consumes 13 mp. Requires 5 skillpoint total. Has 4 turn cooldown, if you use 4 extra skill points has no cooldown.   You can unlock everything you want to unlock by spending 1 skill point. After that you can upgrade your skills by spending another skill point on same skill. You can decrease cooldown or mana cost or increase effectiveness while increasing cooldown by 1 and increasing mana cost by triangular numbers.   IceHard: You gain +%50 armor and felee for 3 turns. Consumes 4 mp. No cooldown. MAXED IceHard: Each skill points can increase armor and felee buff by %50 or increase duration by 1 turn. Each 2 turns gives you free 1 extra turn. As you increase buff or duration its cooldown increases by 1. You can spend 1 skill point for decreasing cooldown by 1. You can use 1 skill point for decrease mana cost by 1. This skill has no limits. It can go infinite. Bcause it is a defensive skill and cant deal damage. Skills cost mana based on how OP they are so this skill may cost all of your mana.   Do you have any questions? If you didnt read, still ask to me questions about this game.   Buffs consumes lower MP than active skills bcause your enemy knows what is happening so they may escape or call backup or they may change their tactics but active skills are sudden and they suprise your enemies. Defensive skills has no upgrade limit, that means they may consume thousands of mana if they upgraded hundreds of times. Harderice: Passive Buff. When you take damage that penetrates your armor and damages to your health, everybody hit you this turn has %50 rate for being frozen next turn. Frozen players lose felee, hit, damage, movespeed by %50. This skill consumes 2 mana per person dealt damage to you even noone becomes frozen. This skill is a passive which one consumes mp. It cant be turned off if it is unlocked.   Harderice LEVEL 2: When something hit you, that person have %50 rate for being frozen next turn. It will lose %50. Consumes 3 mana for each attempt.   Harderice LEVEL 3: Has %100 rate for being frozen. Consumes 4 mana for each target. Harderice LEVEL 4: %50 rate, affected targets will lose %100. Consumes 6 mana.   If you have %300 damage buff and you use a skill with %600 damage you will have 300+600 %900 damage. So skills doesnt affects each other, they only affects your base stats. Skills also cant affect your attribute passives. So a passive giving you %150 damage permanantly only adds to your damages %50 buff it doesnt multiple with your active skills or buffs so your final damage is 300+600+50= %950. So if you take a debuff decreasing your damage by %100, you can still deal damage with your skills. A %300 damage skill will deal %200 damage bcause you lost %100 of your damage by debuff.   Balance Keeper: Active passive skill. When you take a damage that penetrates your armor and hpr, you will spend 1 mp for increasing your max hp by %50; that means you will decrease incoming damage by %33. This skill has no cooldown. At level 2 it consumes 3 mp and increases your max hp by %100, that means it is %200 now and you will decrease incoming damage by %50. This skill doesnt affects your regneration and only get active if you will have less health than last turn. At high levels people will deal insane amount of damages instantly bcause of games strange mechanics. Bcause of that all clases need a passive like this. You are still dying but dying slower. And dont forget, this passive consumes mp and gets less effective by levels (33 50 60 67(66,6) 72(71,5)) also mana cost is increases too much (1 3 6 10 15). 0=100[(damage/2)X2=1] 1=150[(damage/3)X2] 2=200[(dmg/4)X2=dmg/2] 3=250[(dmg/5)X2] 4=300[dmg/3] 5=350[(dmg/7)X2] If health will be %360 than (dmg/7,2)X2 will be effective damage. Or just simply divide damage to how many multiplied health. If hp is %360 than divide damage to 3,6 and it will give you same and correct result. All games using this formule for calculating armor. I am using it for multiplying base hp and dividing incoming dmg for not be death by one single hit. Also this game has another armor which one blocks all damage until it breaks and felee for evading attacks. That means in this game you can use 3 different methods for defending yourself also your hp regnerates even while you are fighting. But bcause of aggressive players only boosting damage and hit while defensive players are boosting 4 different stats(armor,hp, hpr, felee), aggressive players are still op. Think about that what happens when they multiply their damage by %600 and truth is a %200 damage is able to kill you while your hp is full but it must hit you and it must deal %400 damage. Damages are random they can 1 or 399 if true damage is 200(200 +199 or -199). Why we have random damage? For penetrating higher level players armors. So you may kill a high level player by luck. Bcause of randomness nothing is immortal or unbeatable. Noone is safe!   Frozen: ?ce elemental becomes frozen for regenerating his health. While it is frozen it lose %100 damage, hit, move, range and gains %100 armor, felee and %200 health regneration(hpr). It will be frozen until its hp maxed. It still can cast skills and can attack. This skill doesnt consumes mp. It requires 1 skill point for be unlocked. This skill doesnt have a cooldown. If you reach below %33 hp, you will be automaticly frozen. You can cast this skill whenever you want but cant cast if you have max health.   Losing %100 movespeed means you lost all your base movespeed but if you have a buff that increases your movespeed 3 tiles, you can move 3 tiles per turn even you lost your base movespeed. Movespeed decreasing skills first decreases your movespeed with percent. After decreasing your movespeed %100 they will decrease your movespeed 1 extra tile for each plus %50 decrease. Movespeed buffs adds you Y amount of tiles movespeed. That means you can move even you have movespeed debuffs. You can not move after you attack but you can attack after you move. That means you can kite enemies but you have to runaway first and attack to them if they are still in your range. All ranged attacks have high cooldowns so all clases are melee in this game but they can use ranged skills like launching a giant rocket or throwing a part of rock.   In this game there will be 2 factions. Factions will be rebalanced every week. So we trying to keep factions in balance. Your friends may become your enemy and your enemies may become your friend. If your faction defeats other faction all of you will gain a non important reward. Also killing a player will give you rewards and that rewards maybe based on his level. You will have npcs defending your lands. You will capture some points and gain things while you holding and defending this points. Goal of the game is capturing bosses, capturing key points and being retarded.   Leveling up is like that: 1X1 2X2 3X3 4X4 That means for becoming level 2 from 1 you need to kill 1 level 1 mob. For becoming level 5 from 4 you need to kill 4 level 4 mobs. When you die you will lose a level. If you are free player you will be unable to play game until tomorrow. You can still chat and read chat but you cant play or see. So you can connect to chat without connecting to game. Chat server and game server are 2 different servers.   When you level up you gain 10 stat points 1 skill point. You start to game level 1 with 1 skill 10 stat points. Yes you can be easily 50 times stronger than other players. It has really easy mechanics. A level 100 player is 2 times stronger than a level 50 player. When you die you lose 1 level. Leveling up gets harder as you level up. Level 1 person have to kill 1 level 1 monster for leveling up. Level 100 person have to kill 100 level 100 monster for leveling up. If you are low level dying is not a problem for you bcause you will lose 1 level. If your level is high when you die still lose 1 level and this is insane bcause leveling up is really hard for you. And also if you are level 10 a level 11 player will be %110 stronger than you. If you level 100 a 99 level player will be strong as your %99 so level difference have no meaning at high levels. And also many low level players can easily kill a really high level player. Skills mostly low level friendly. There is skills like “next turn you will not take damage”, or “your enemy loses %10 of his health” this skills are OP against high level players and weak against low levels. And also debuffs stacks and get combined with each other. If 50 players debuffs you, you just death; you cant even attack. Thing about many players stunning you and if they hit you they will stun you regardless your level.   Movespeed increases with triangular numbers. It requires more points as you upgrade your movespeed more. Range is increases with same formule and have same values. For increasing your movespeed and range you have to spent: 1 2 3 4 5 points and this goes until 10.000, (i have list of first 10.000 triangular numbers). That means you need 1 3 6 10 15 points for having 1 2 3 4 5 movespeed. Movespeed increasing passive like [gives %50 move speed(you have %150) but decreases health %50(you have %50) health] gives you only 1 extra movespeed instead of giving %50 buff. A skill that gives you +%200 movespeed(makes %300 movespeed in total) gives you 4 move speed instead of tripling your move speed. Range have same mechanics too. I dont want fast moving players and players with infinite skill range. Speed debuffs still OP. You can use speed buffs while debuffed but you will move realy slow.   For some people who is still asking about it; only move and range increases with triangular numbers. And also skill mana costs are triangular but this is not your bussiness cuz most of skills have fixed amount of damage. Other things increases normally and easy to increase. This is not ragnarök online! Also you have to spent most of your points on damage. Defensive players have hp, hpr, armor, felee; agressive players only have hit and damage. So just boost hit and damage and dont say tanks are OP bcause DPS characters are real OP’s, they can easily spent all points on damage and hit than one hit kill. But if you die, you will lose a level so being DPS at low level and becoming tank at high level is best idea or tactic.   Do you have any questions? If you didnt read, still ask to me questions about this game.
  3. Mavi Yuno

    PerfectMMORPG

    For some retarded people; only move and range increases with triangular numbers. Other things increases normally and easy to increase. This is not ragnarök online! Also you have to spent most of your points on damage. Defensive players have hp, hpr, armor, felee; agressive players only have hit and damage. So just boost hit and damage and dont say tanks are OP bcause DPS characters are real OP’s, they can easily spent all points on damage and hit than one hit kill. But if you die, you will lose a level so being DPS at low level and becoming tank at high level is best idea or tactic.   And game is not ready to play. I lied to you. I didnt even finished Ice Titans skill tree. Game is really balanced but i didnt balanced skill points. So some skills maybe op with low skill points and some maybe very weak with low skill points. Also i have to balance the cooldowns. I have to make calculations and tests. I was lying to you. I am a little bit sorry but not too much.   Also STOP DEFENDING TO RIOT GAMES! They nerfed malphite!! Until i stun with taric Fizz killing my 2 friends and escaping over wall. Tanks must be faster than DPS. They are killing my friends and escaping T_T   Thank you for comments. I have 10 stats, 12 and 12 more elements and i have to add hundreds of clases. I tried to make offensive Ice Titan but bcause of realistic RP elements an high damage dealing Ice Titan will be unreal and freaky. So Ice Titan can only be a tank bcause it is made of ice. It has high range and movespeed bcause its goal to freeze escaping enemies but in real world ice titans move realy slow and cant attack far away. Is my game so unreal T_T And also i have to add turtles and hedgehogs to game. What will happen if someone else say "i want to be hedgehog" i cant say you cant be. People cry. I have to write even larger text walls. I hate making games but if i dont people keep playing LOL and WOW, how poor they are T_T
  4. Mavi Yuno

    PerfectMMORPG

    This topic written for professional coders. You may not understand it. Also if english is not your language, not understanding is natural. For this complex math and formulas we need technical english. None of us can speak technical english or mathmethical english. Maybe i just have to write formulas in math language. Who cares. If you make a serious topic people will get bored while reading it. All gamedevs are trying to enjoy people while speaking about their game and most of gamedevs doesnt even speak about game mechanics, maths and formulas and tactics. Did Riot told you what is attack speed  and what is its cap, what is armor and how it really works? NO, they didnt. Only riot workers told this things in their personal accounts. Most of games are unbalanced and level matters too much and most of game companies trying to ruin their game for getting money.   In LOL all old champions are horribly nerfed. They kept making horrible ADC or AD champions bcause players was wanting AD only DPS characters. They was hating and banning tanks. Riot games never said "tanks must be OP bcause they are slow and hard to play"; they just keept releasing OP AD champions like Darius Draven Kalista Jinx Vi Kha Zix Rengar; all champions are AD and now even after item nerfs tanks and AP characters still suck. And your stun not important bcause enemy DPS can kill your team mates in 5 seconds. You just trying to stun them and follow them but bcause of an unkown reason DPS characters are able to move really fast unlike tanks.. So i am right. And i will be always right. If you didnt understood my game than dont talk about it. Who was have the same idea? Where is that guy?
  5. Mavi Yuno

    PerfectMMORPG

    ANSWERS to everyone else There is too much replies. This post was about Ice Titan class. It is most tanky think in this game. bcause of that its rebirth passive is called return of the retarded. Also this class never deals damage but debuffs his enemies also area skills may debuff and deal damage to friendly units. So yes i am a troll and in this game all clases are made for trolls!! YEAH Pirate king just told his ideas but there was no maths, no mechanics, no calculations or numbers. I am showing you skills and attributes. I made this game and i can play it as a board game right now. Do you want to play? All other people; you are envious lazy trolls. You just said i am troll and i am posting a giant wall of text. So? Will you tell me why my game is not best game? Why you didnt like my game idea? Just stop trolling and be serious. I cant code games. I just write books. Act like a syzophranic. Destroy english language. Watch anime. Play all games free to play. And keep dreaming. Now you know everything about me. OK I am fkin 24 years old! Yes i dont have a job and only skill i have is writing books, thinking, writing poems. My mother tongue is not english. How many languages can you use? I have RPG maker. RPG maker using classic rpg mechanics. I hate current MMORPGs and current RPG mechanics. We need better and more complex systems like mine. Factions will be changed every week. It will be balanced. You will have npcs defending your lands. You will capture some points and gain things while you holding and defending this points. Goal of the game is capturing bosses, capturing key points and being retarded.   Yes you can be easily 50 times stronger than other players. It has really easy mechanics. A level 100 player is 2 times stronger than a level 50 player. When you die you lose 1 level. Leveling up gets harder as you level up. Level 1 person have to kill 1 level 1 monster for leveling up. Level 100 person have to kill 100 level 100 monster for leveling up. If you are low level dying is not a problem for you bcause you will lose 1 level. If your level is high when you die still lose 1 level and this is insane bcause leveling up is really hard for you.   You didnt understood triangular numbers. Everything gets harder and harder. So everybody have nearly same movespeed. Also increasing move speed causes your other stats to be lose. You will have 6 movespeed but you will have 60 hp and other guy with same level will have 5 movespeed and 260 health. It works like that. You cant have too much high movespeed than other players. Even you have you will be very weak. I have list of first 10.000 triangular numbers. Also in this game level difference is not important. If your enemy is level 50, 2 level 25 players can kill it. So this game is balanced bcause in other MMO's level matters too much.
  6. Mavi Yuno

    PerfectMMORPG

    I designed this perfect MMORPG game. You can build your character as you want. You can be everything you want to be. You can be a turtle or ice elemental, it doesnt matter. Everything is limitless.   In this game we have 10 base stats: dmg2 hit1 fle1 hp10 hpr1 mp10 mpr1 arm2 move range LEVEL10points1skill %75-%125 Damage, hit, hp, hpr most important ones. Damage is your damage and all damages are random in this game so you may deal 1 or 3 damage with base 2 damage. That means you may kill someone with single hit. But you must be tanky bcause all mobs are agressive and when you die, you lose a level and if you are free player you cannot play the game until next day. So in this game if you build for DPS you will kill things faster but you will die too much and become crazy. Also in this game always 2 factions are fighting against each other. That means openworld PvP without safe area and also this game has no level limit. So if you farm low level mobs for months you can be a level 5138 player while other players are around 100 level. That means you are 51 times stronger than a level 100 player. Also factions will change every week. First red, blue and yellow factions will fight against x, y and z factions. Next week red, blue, x factions will be in same team and they will fight against yellow, y, z factions. That means while your faction winning the war next week your faction may lose. Also your strong friends maybe your enemy at next week. Factions are based on gender, landscapes, countries, races, colors, politics, ideas, lifestyles.. While creating your character you will answer too many questions and by your answers we will place your character in a faction. You maybe in a vegan faction or a animal rights faction or a asian faction.   Hit is your hit rate. In this game your attacks and skills may miss the target. Miss means your enemy parried or dodged or defended against your attack. That means in this game everything is random. Even a stupid worm may kill you. For preventing that randomness, have high armor stat. Armor sucks damage and gets reloaded every turn. If you have 8 armor and you take 10 damage armor will decrease damage by 8 and you will take only 2 damage. Armor is may be OP but damage is random. That means enemy may deal a realy high damage if he is lucky and you may be one shot killed. For preventing one shot kill, you have to have high HP so health. Health is basely 5 times higher than damage. If enemy is lucky he may deal double times more damage. That means you will die in 2,5 turns so 3 turns.. But dont worry, you may dodge from enemy attacks and we keeping defensive players OP. In this game tanky characters and defensive players are always OP and all DPS classes are weak. Most of DPS classes are can be very tanky so there is no DPS class in this game. You just building my beautiful tanks as a DPS class. Whatever ofcourse you can deal tons o damage with a cyborg warmachine but it is 2 times more stronger if you build him as a tank.   Movespeed is increases with triangular numbers. That means its increases like this: 1 3 6 10 15 21 That means increasing your movespeed is easy but it gets harder as you increase it. Each level you gain 10 points and making your movespeed 4 from 3 requires 10 points so 1 level. Movespeed isnt a nice stat to increase also most of characters have slowing skills or high movespeed boosts for short time.   Range is increases with same method as movespeed. You cant use a ranged attack same turn with movement. Thats means you cant use ranged attacks while running away from target. By this you cant kite enemies. But you can attack someone chasing you with your melee skills. Using a ranged attack causes you to lose %50 damage or hit. Also you can use far ranged attacks which one is multiplying your range by %300 or things like that. An attack with %300 range consumes; %100 base, %200 1 mp, %300 3 mp; it consumes 3 mp and also it has %50 less damage or hit.   ICE TITAN   BASE STATS This passives affects your core stats. They are really important for DPS or tank builds. Balanced builds dont need them.   Frozen(passive) Armor X%125 Hit X%75   Slippery(passive) Felee X%125 Damage X%75   Sliding Ice CUBE(passive) Move X%125 MPR X%75   With soul(passive) Range X%125 HPR X%75   Soulstone(passive) MP X%125 HPX%75   ELEMENTAL PASSIVES This game have 12 elements and 12 attack types. Attack types affects your dodge rate (your felee). This passives affecting your elemental resistances.   I am ice CLD X%75 HOT X%125   Soul WND X%75 HLY X%125   No body BIO X%75 DRK X%125   Crystalized BLW X%75 RAY X%125   Aquatic WTR X%75 FRE X125   Mineral body CHM X%75 WAV X125   ATTACK TYPES   Lonely Giant MLE X%75 EMO X%125   Made of Stone RNG X%75 PLA X%125   Like a glass EXP X%75 BEA X%125   Air bender GAS X%75 INT X%125   Physical armor BLL X%75 MGC X125   Its contains only ice MAG X%75 LQD X125   UNIQUE PASSIVE: Soul form When ice titan dies its becomes soul. Soul can become ice titan by casting a special spell but while casting it, it is defenseless. Soul form is have really low defense but nice damage. So with this passive you can play as a DPS class after you die. Soul form doesnt have a cooldown. Details are like that: Soul Form first level: By unlocking this skill when your HP goes blow %10 you dont die and turn to Ice Orb. Ice orb has %125 movespeed, %125 range, %10 of max hp, %75 hp, %0 (no) hpr, %0 (no) armor, %175 felee, %150 dmg, %150 hit, same mp, same mpr, new skill Return of the retarded. Return of the retarded: Only can be used with max mana. Ice Orb suddenly becomes Ice Titan with max HP but he used all MP. Soul Form last level: When hp goes below %50 you become Ice Orb. That consumes 4 skill points each one increases hp thing by %10. (10 20 30 40 50) Note: Soul form so ice orbs base stats can never be affected by Ice Titans attribute passives. So while in soul form, stat passives are deactivated.   ACTIVE SKILLS   Punch: Ice Titan punches, why not? Deals MGC CLD dmg. Consumes 2 mp. No cooldown. +%100 dmg +%100 hit. MAXED Punch: Deals MLE BLW dmg. +%200 hit. +%300 dmg. Consumes 9 mp. Requires 5 skillpoint total. Has 5 turn cooldown, if you use 5 extra skill points has no cooldown.   You can unlock everything you want to unlock by spending 1 skill point. After that you can upgrade your skills by spending another skill point on same skill. You can decrease cooldown or mana cost or increase effectiveness while increasing cooldown by 1 and increasing mana cost by triangular numbers.   IceHard: You gain +%50 armor and felee for 3 turns. Consumes 2 mp. No cooldown. MAXED IceHard: Each skill points can increase armor and felee buff by %50 or increase duration by 1 turn. Each 2 turns gives you free 1 extra turn. As you increase buff or duration its cooldown increases by 1. You can spend 1 skill point for decreasing cooldown by 1. You can use 1 skill point for decrease mana cost by 1. This skill has no limits. It can go infinite. Bcause it is a defensive skill and cant deal damage. Skills cost mana based on how OP they are so this skill may cost all of your mana.   Buffs consumes lower MP than active skills bcause your enemy knows what is happening so they may escape or call backup or they may change their tactics but active skills are sudden and they suprise your enemies. Defensive skills has no upgrade limit, that means they may consume thousands of mana if they upgraded hundreds of times.   Harderice: Passive Buff. When you take damage that penetrates your armor and damages to your health, everybody hit you this turn has %50 rate for being frozen next turn. Frozen players lose felee, hit, damage, movespeed by %100. This skill consumes 1 mana per person dealt damage to you even noone becomes frozen. This skill is a passive which one consumes mp. It cant be turned off if it is unlocked.   Harderice LEVEL 2: When something hit you, that person have %50 rate for being frozen next turn. It will lose %50 instead of %100. Consumes 1 mana for each attempt.   Harderice LEVEL 3: Has %100 rate for being frozen. Consumes 2 mana for each target. Harderice LEVEL 4: %50 rate, affected targets will lose %100. Consumes 3 mana. Harderice LEVEL 5: %75 rate, %100 debuff. Consumes 4 mana. Harderice LEVEL 6: %100 rate, %100 debuff. Consumes 5 mana for each target.   If you have %300 damage buff and you use a skill with %600 damage you will have 300+600 %900 damage. So skills doesnt affects each other, they only affects your base stats. Skills also cant affect your attribute passives. So a passive giving you %125 damage permanantly only adds to your damages %25 buff it doesnt multiple with your active skills or buffs.   Do you have any questions? If you didnt read, still ask to me questions about this game.
  7. Mavi Yuno

    What is your favorite anime character?

    Your ideas are great
  8. In a combat RPG game; What do you want to play as, who do you want to play as? I am making a board card game and i am asking you, what do you want to be? Examples: Goku, a turtle, volibear, a dire wolf, a swordsman etc... Game must be funny. So choose entertaining characters. I prefer tanky, melee characters bcause they are brute.
  9. Mavi Yuno

    TBSRPG

    sort f. (bir ?eyleri) (ba?ka ?eylerden) ay?rmak; tasnif etmek, bölümlemek, s?n?flamak.     sort i. çe?it, tür, nevi.     sort i. çe?it, tür, nevi; usul, yol, tarz; soy, tabiat. sort of k.dili. oldukça. after a sort bir dereceye kadar. in some sort bir derecede. of sorts s?radan. out of sorts k.dili. rahats?z, keyifsiz; gücenik, darg?n, küskün.     sort f. ay?rmak, ay?klamak, s?n?fland?rmak; birlik olmak. sortable s. s?n?fland?r?labilir.     sort ay?klamak     sort S?rala     sort s?ralama     sort s?ralamak     [Previous - Next]     English -> English sort Chance; lot; destiny.     sort A kind or species; any number or collection of individual persons or things characterized by the same or like qualities; a class or order; as, a sort of men; a sort of horses; a sort of trees; a sort of poems.     sort To separate, and place in distinct classes or divisions, as things having different qualities; as, to sort cloths according to their colors; to sort wool or thread according to its fineness.     sort To join or associate with others, esp. with others of the same kind or species; to agree.
  10. Mavi Yuno

    TBSRPG

    WHITE FAIRY WHITE METEOR: fairy attacks to target by turning herself a holy meteroite. This attack is for going near to target. HEAL: fairy heals someone by boosting its HPR. This spell cant be used on herself and bcause of that, it is OP. BLESS: give someone MPR boost for this turn. Cant be used on herself. Bcause of that its OP. WHITE BEAM: fairy attacks with a really strong holy light. If it hits target, you can recast it next turn. SIX SISTERS: fairy clones itself and moves 1 tile. Noone knows which one is real. All of clones are same. When you hit a clone, it will die. Fairy can cast spells while she also have attacking clones. If clone casts a spell it will consume summoners MP or HP. MIRROR: when you attacking to fairy at next turn, you will completely miss it by %50 rate. This is a trap spell so you will not know did it cast or didnt. It consumes MP, 1 turn later after cast. SUN SHINE: everybody around fairy get blind. SPARKLE: fairy attacks her target with magical sparkle. This attack have high HIT. GOD BLESS: fairy protects someone or herself with this trap buff. Next time when you get damaged, you deal that much damage to attacker. SOUL BARRIER: this is a passive. When fairy takes damage it takes 0 damage but %150 MP damage. This passive is always active and can not be turned off. LOVE OF GOD: when fairy dies, sometimes its comeback to life with full HP and MP, and also with a special buff, and takes no death penalty. This passive has a giant cooldown. WHITE POWER: fairy moves faster for next many turns.   Base values of White Fairy 1 DMG 1 HIT  2,5 FLE 0 AMR 5 HP  1,5 HPR 5 MP 2 MPR BEAm, MaGiC HoLY, BLW, HOT, RAY %150 SUL %150 SEE %200 EAR %200 SML %100 HET 0 SUL 0 IDE %100 SEE %150 EAR %150 MAG %150 SML %150 Fairy moves like normals do. Fairy is a great buff, support class. Also fairy is OP and fun to play. Fairy can use only few elements so thats why it is OP. Fairy must be killed with oneshoot but its has no armor so it will be messy. Also fairy have high regneration and high felee so for killing it you need high HIT and DMG. Also if you have AMR, fairy cant deal damage to you. Most players never attack to fairy bcause it has high FLE. You can build fairy for no HP or full FLE, it will die with one hit but most classes cant hit it. Cyber can use Zero Point for dealing damage to it but if you have high FLE, zero will not deal you too much damage.
  11. Mavi Yuno

    TBSRPG

    FREEZING LASER: its really strong ray. Deals damage to single target. SNOW WAVE: its an avalanche. Deals more damage to farther enemy’s. Its area effect. Front targets may defend backward targets. Debuffs enemies for 1 turn and may deal damage. WINTERLAND: makes everywhere around it frozen and that frozen lands decreases everyones movement by dealing damage to their feet. This frozen tiles will damage even caster and will stay there for many turns. BLIZZARD: tiles will get cursed with snowstorm. They will damage everyone’s sight. Everybody get blind. COLDNESS: deal damage everything around you like Absolute Zero but this is weaker and can cast every turn. Just deals damage to everyone. Doesnt deals damage to friendly targets. Ice Elementals can control ice so they never deal damage to allies. But some spells still may do. Ice Elemental can buff friends but it cant decrease values of its friends so buffs will be different if you dont use on yourself.   Base values of Ice Elemental 1 DMG 1 HIT 0,5 FLE 3 AMR 15 HP 1,5 HPR 5 MP 1,5 MPR Ranged(RNG), GAS, BEAm WiND, CoLD, WaTeR, RAY %200 HET %150 EAR %150 IDE SUL %200 0 HET 0 SUL %100 IDE %150 SEE %150 EAR %150 MAG %150 SML Ice Elemental can fly or swim like normal people do. Ice Elemental is OP against high HIT and low DMG builds. Tanks are really weak against Ice Elemental.   CURSE ELEMENTAL FEAR: damage to target’s HIT and DMG until %50, after %50 this buff stacks for longer effect. MADNESS: attack to target’s MP with +%100 buff, cause it to cast random spell on random person. This effect stays until target consumes infected MP value. Also you will attack to its DMG and HIT with +%100 buff for make it attack random person. If you be %40 succesful you have %40 rate to make it mad or it will not be mad, will be normal. THE BEAST: open a portal and call an OP creature which one 2 times stronger than you and it will attack randomly to everyone. UNCONSCIOUSNESS: it is a biological curse. Horrible decrease targets values but dont decrease DMG. Its consumes MP for decreasing enemy values so not effencted by casters DMG. But this spell still has element. Also this spell never miss. DARK SPIT: chemical, dark attack that deals damage for many turn. DARKNESS: attack to someone with darkness. DARK POISON: tiles get poisoned. Deals damage who stay on them also this damage is for many turns also it stacks. HIDE IN DARKNESS: caster hides herself. Also she may cast this spell for hide someone. It adds hiding for many turn. In this game you cant move after attacking. And you always know where they shoot you from. Also you can attack invisible targets by randomly shooting. SPEED OF DARKNESS: bcause of you are dark, this spell named speed of darkness. You move faster for this turn. MATTER FORM: you become OP until you die. You cant cancel this spell; you consume MP everyturn and when MP is over you will consume HP. Your regnerations are became DMG and HIT so you have 0 regneration. And you are really OP but you will die afterall. This spell is too OP bcause you lose a level when you die in this game.   Base values of Curse Elemental 3 DMG 3 HIT 1,5 FLE 0 AMR 5 HP 1,5 HPR 10 MP 0,5 MPR GAS, Liquid(LQD), EMOtional, INTellectual, EXPlosive, MaGiC, BuLLet, PLAsma CHeMical, BIOlogical, DaRKness %350 SUL %350 IDE %100 HET %50 SUL %50 IDE %150 SEE %150 EAR %100 MAG %100 SML %100 Curse elemental can fly or swim but cant walk also hates swimming. It has %50 speed bonus. Curse elemental great for hiding and moving fast but it cant see too much. Its sense’s are too limited. Also it deals great damage but if he takes hit, he mostly die. So dont die. Nobody want to mess with a curse elemental bcause it may show you its true form and that form is ridiculously OP. Curse elemental strong against Cyber bcause Cyber is too noisy, while he shooting everybody can see him bcause guns make noise. And than Curse Elemental secretly goes to him and secretly strikes with Fear for making enemy harmless. Bcause of Curse has too much damage and also FLE, it is OP and breaking game rules and bcause of that it has no effective area spells also its spells are noob. And mostly The Beast kills Curse with 1 hit. Also it is killing itself. Only it can do doind ridiculous things but with high damage and high hiding; it is a TRAP! And great for farming NPC and leveling up fast. Nobody have more damage than Curse but they may have same.
  12. Mavi Yuno

    TBSRPG

    Cyber’s hiding values are: %50 SML %50 MAG %50 HET %0 EAR %150 SEE %200 IDE %200 SUL Cyber is good for killing low FLE and high AMR and low speed units. Cyber is strong against high DMG units.   ICE ELEMENTAL Ice elementals defend their cores with a body made of ice. ABSOLUTE ZERO: strongest attack of ice elemental. It deals damage to veryone around it. This damage will decrease enemy’s attributes for many turns. Debuff is based on damage they took. This spell never gives damage to enemy’s HP, it just decreases enemy’s values and make them frozen. Absolute Zero strongest spell in this game bcause it never deals damage to target’s HP or MP just makes it frozen. If you have high HP, Absolute Zero is not problem for you, bcause noone can kill you even you are frozen. WIND OF ARCTIC: if this attack hits the target, its gives a random debuff to target so makes it a bit frozen. This attack may hit multiple targets also deals damage. DONT ATTACK: you directly attack to targets DMG, after you decreasing its DMG by %50 you can deal damage to its HIT by %50. Its effective for many turns. DONT MOVE: you deal damage to targets movement. Its effective for many turns. STOP MOVING: you deal damage to targets FLE. Its effective for many turns. ICE FALL: deals damage to many targets. ICE SHOOT: deals damage to single target. ICE SWORD: boosts your DMG for many turn so you are buffed yourself. SNOWBALL SHOOT: makes target unmoveable or cant attack or cant dodge for 1 turn. If enemy is too weak, it may take damage. GIANT SNOWBALL: stronger than Snowball Shoot. And debuffs everything with same amount for 1 turn. If deals too much damage, debuff may take many turns. ICE SHIELD: You gain HP shield based on your DMG. You also gain FLE and AMR buff until shield breaks. FROZEN: you become frozen and turn your FLE, DMG, HIT to AMR, HPR, MPR. So an Ice Elemental can be immortal. Also you cant move and cant see while in this form. But you still hiding.
  13. Mavi Yuno

    TBSRPG

    Lets start fun part. The classes. Each level you unlock 2 spells but you can take only 1 of them so you cant have half of your spells. Thats mean your character will be unique. Some of this spells are passive and some of them upgrade of active skills. So you can upgrade your abilities by adding them DMG, HIT and other things and after that its become a different spell than before. A stupid spell can turn strongest spell of you after 50 levels. Also OP spells have cooldown. Cooldown decreases spells MP cost very effectivelessly; its just a nerf. So try to not echant cooldown of your skill but if you do that your skill will stay weak but you can use it more commonly so even weak is OP. If you unlock all of spells of your class you can choose another class for mastering. In this game level can go infinite but dont worry, you cant be stronger than OP bosses. If you die you take 1 penalty. For removing this penalties you must level up. When you level up you lose 1 penalty and after losing penalty you lose 1 level so you cant level up. If you died 5 times you cant level up 5 times after that you can level up again. Also your attributes cant be more than god point. If you reach this point you can only upgrade your HP and MP but not other attributes. Also after a point attributes gets more expensive so will require more point but HP and MP never gets expensive. Lets see classes, they are not over; i must write all of their spells one by one that means hundreds of spell for each class. Lets see strongest form of Cyber.   Cyber Cyber is a robot looks like human but its made all of steel. So its metalic gray colored. Its dark. It is a serial killer. Hates everything, even itself. He is male but he have no gender. His strongest attack is COMET CANNON. Causes a explosion which will kill the target and damage the who arounds it. Cyber can kill its friends while shooting stuff. ZERO POINT is stronger than Comet Cannon and if you shoot it you will lose all of your HP so this spell consumes HP; its deals same damage to everyone in explosion and this spell always deals damage but enemies will divide damage with their FLE so enemies with high FLE will take less damage. GATLING GUN spell deals damage with bullets. Damage will be increased every turn but its MP cost will also increase. You cant move while shooting with Gatling Gun. Also nothing will miss you while you using this spell but %100 of your FLE will become DMG. And your movespeed will become your HIT but only half of it. Also while using this noisy spells your hiding will decrease so enemies can see you from even more faraway. Cyber uses bullets and rockets while using its spells and it gets out of ammo. Ammo will refill 10 turns after an empty turn(nothing attacks you and you attack to nothing). Gatling Gun deals area damage so you can shoot many targets at same time. PAILDRAMON GUNS: If you still didnt mention all of Cyber spells are stolen from digimon and gunslinger of Ragnarök online so this skill is same. So he takes rifles from inside of his calfs and shoot the enemy. You cant use this spell if you moved this turn so you cant move.  You can shoot the target until miss it so this spell can be used again after you used it if it hits target. It has more hit than Gatling Gun and it can only shoot 1 target. TWIN STINGERS: you shoot 2 stingers from your nipples. Its a divided attack but stingers must be locked to same target. If they miss target, next turn they will try to hit it again. Enemy can attack to stingers for destroying them but stingers have 0 HP and %500 of your FLE also you must destroy stingers 1 by 1. ROCKET RAIN: using this spell causes you to use all of your ammo. You release all of your firepower as mini stingers. They will randomly attack every enemy they can reach. Missed stingers will hit each other and get destroyed. This attack have high HIT but low DMG. ROCKET STRIKE: you shoot a giant rocket from your arm. Its most basic attack of cyber but it costs too much MP and ammo and have low HIT, but still great for dealing damage to 1 enemy and killing full damage build noobies. PUNCH CANNON: cyber can longer his arms for punching enemy. Really stupid but requires no ammo; also it is ranged. JET BLOW: cyber flies really fast by using his jets and punches enemy from its belly. Bcause of he is so badass, blood comes out from enemy’s body. This spell gets used for reaching enemy and starts melee fight. PUNCH: you punch the enemy. If you dont miss, you can punch next turn. You can only punch three times in a combo, so after that Punch goes cooldown. Bcause of his Punches reducing targets FLE for next turn and dealing massive damage and also dealing damage to targets MP; its Punches consumes too much MP. If you can Punch enemy 3 times after each other; 3rd punch will make enemy unable to move. ENERGY SHIELD: the robot creates an energy field like every mechs doing in Sci-Fi movies so why not? When enemy attacks you it will hit your MP with multiplied by %150 damage. If you turn off your shield you will lose all of your MP and MPR, HPR for next turn and you will gain +%50 HIT, +%50 FLE. The turn after that turn your MP will comeback so you can use your spells again. Also shield will turn off when you reach 0 MP. Than next 2 turns you cant turn on your shield. LIGHTNING JOLT: if you use this spell after turning off Energy Shield you will deal +%50 more damage. And your unexist mana can be consumed for this skill. You shoot lightning which one deals damage to all enemies. If there is less enemy it will deal more damage. This lightning will firstly damage enemy’s FLE for next turn and if it can make FLE 0, than will deal damage HP. LIGHTNING CHARGE: It can only destroy both players MP when it used turn after when Energy Shield turned off manually. You rush to the enemy and punch it. Punch throws enemy to back based on your base speed. If you use same spell after shield off, it will not push enemy but will destroy enemy’s MP by destroying your MP. When one of you reach 0 MP, that event ends. This spell also will deal damage. METAL FORM: you already made of metal but you still want to go in metal form. Metal form is a buff will affect you for next many turns. That buff increases your AMR. Its just that. Increases your AMR for many turns. WASTE: when you die, your remaining ammo will deal damage to enemies in range. All of enemies will take random amount of damage but total damage is always same. BURST SHOOT: you shoot the target with a flamming bullet. Its just that. ARM CANNON: You shoot something unkown but also this attack always missing. When it hits, it deals too much damage for its mana cost. It may hit another random target. Sometimes it causes an explosion and hits many targets. RAINBOW CANNON: you shoot your strongest cannon three times for shooting targets. If three of them hit, it is better than Comet but mostly 1 of them miss.   Base values of Cyber(elements will be added when game ends): 3 DMG 1 HIT 0,5 FLE 3 AMR 15 HP 0,5 HPR 10 MP 1 MPR What elements Cyber use? Melee(MLE), Ranged(RNG), MAGnetic, EXPlosive, BuLLet, PLAsma BLoW, WAVe, WiND, HOT, FiRE Sense’s of Cyber: %100 SEE %200 hEAR %200 HEaT %200 MAGnetic Cyber cant fly or swim, bcause of that he has 6 times more attack range than his movement. Also machines are really great ranged units. But Cyber have no ability for escaping.   A passive maximumly adds a attribute +%50 so makes it %150(while taking damage 20 MP=10 HP so game is still balanced) and it must decrease an attribute with %50.   If you have %70 BLW and %80 WAV and enemy attacks you by mixing that 2 element you will get (70-100=-30)+(80-100=-20)+100=50 so %50 damage so if enemy attacks you with %450 DMG you will reduce 50 of it and you will take %400 DMG. I know you didnt understand but i understood and i am designer of this game so you dont need to know basics of my system. If we multiple that values like in Ragnarök Online that my cause chaos so we will add values to each other, we will not multiple them or divide them.
  14. Mavi Yuno

    Two RPG Quests for Alpha Build

    OK now i am giving my ideas to you, listen me carefuly.. Some NPC's must exchange undeads every breeding game have this kind of events. Some NPC's my give you money if you protect them or kill the evil and save the village from Nue or undead gorilla.   You must watch Gwai Wik and see how scary can be an undead planet. I mean there must be ununderstandable labyrinths which one you cant go back which way you came from. So you passing a street. When you turn the corner and when you go back there is no street and dark jungle with giant trees. Also it can be more ridicilous; you may enter a womb like place by jumping down from a well. And in underground you may see a dark sky with stars. So game map can be limitlessly absurd. And you must be a planet nearly filled with dead. A planet like Shingeki no Kyojin, Berserk, Claymore; only 40 thousands of humen left and they have little strange cities. Also you can watch Dark Stalkers AMV or Afro Samurai. Game must be too dark and fearful.
  15. Mavi Yuno

    TBSRPG

    It is just triangular numbers. Everybody knows that. Easiest thing it is. Every adult or coder or game maker or scientist knows that number series.
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