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Alex Martial

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  1.   FAR-OUT: SELENE       DESCRIPTION:   Far-Out "Selene" is a hardcore first-person survival adventure with flexible and dynamically changing gameplay. Made with the old-school quests such as The Dig, Space Quest, Another World, and Blade Runner in mind. Don't jump to conclusions just yet, there's more to Far-Out than you can even imagine. An in-depth changing narrative, a developed environment, an abondoned loneliness. All powered by the extremely powerful Unity engine.   Follow the lone survivor of the Selene’s crew, geneticist Zack Paterson. Now you have to find out what happened to the ship, the crew, and how to escape.      GAME FEATURES:   • No save, no load, only one chance to survive! Especially for hardcore players.   • Dark atmosphere of uncharted space quest! Feel it on your own skin!   • Intense fully flexible and dynamic gameplay. You can't run away in space!   • Incredible music composition that matches the intense gameplay!    • Any decisions may reduce your span of your life in the game. There is no Mommy! Are you ready to fail?   • Unique, non-direct story-line with six possible endings. Create your own path.   • Old-school adventure game meets new age mechanics and graphic fidelity.     PLATFORM - MULTIPLE   PC, Mac, Linux Xbox One PlayStation4      OTHER INFO   Technology: Powered by Unity   Release Date: arriving in autumn 2015   Language: English, Russian, Finnish, German     DEMONSTRATION VIDEO: [video]https:[/video]   Page on IndieDB   Page on Steam   This game is created by one man only (excluding all music). And we need your support, feedback and comments.   We strictly recommend to play the game in darkness if you want to plunge into its deep atmosphere with the maximum effect!
  2. Alex Martial

    [FREE] Drop Hunt

      Description of game   Dr. Dunno created a miraculous elixir to cure his daughter’s illness. Unfortunately, an accidental blast pulverized the cure, little drops going in all directions. Help the doctor to restore the elixir by collecting all drops. Solve puzzles, unlock new abilities, check every nook and cranny and leave no stone unturned!     Genre: - Puzzle trivia adventure game   Key features: 4 level packs with 80 levels Logical and fun gameplay Cute characters Sharp graphics New art in every chapter Engaging game element combos New levels and updates to follow       Platforms: Android Windows OS PC iOS (in process)   Engine: Unity     Gameplay Demonstration   Press-kit: download press-kit   Official website - Oriplay.com   Google Play Store - https://play.google.com/store/apps/details?id=com.OriplayGames.DropHunt   Windows Store - https://www.microsoft.com/en-us/store/games/drop-hunt/9wzdncrdt2h0   Twitter - https://twitter.com/_oriplay_   Facebook - https://www.facebook.com/pages/Oriplaycom/439231659528754?ref=hl   Drop Hunt is a free game.   Try it, please! We are waiting for your feedback.
  3. Alex Martial

    From: Sol-Ark [WiP] New devlog (07/07/2015 CheckPoint)

    Thanks a lot for your support and such kind words. We very appreciate them!
  4. [quote name="Alex Martial" post="5242937" timestamp="1437997467" date="27 July 2015 - 02:44 PM"] Hello, friends! We are updating this thread with a new devlog (23/07/2015 CheckPoint). All graphics and gameplay features are a work in progress. Stay with us and look, how Sol-Ark is evolving right before your eyes! Check Sol-Ark's page on IndieDB website and our blog with devlogs to know more. Join us on Sol-Ark's official website to stay tuned. [/quote] Source: Sol-Ark [WiP] New devlog (23/07/2015 CheckPoint)
  5. Alex Martial

    Sol-Ark [WiP] New devlog (23/07/2015 CheckPoint)

    Hello, friends!   We are updating this thread with a new devlog (23/07/2015 CheckPoint).   All graphics and gameplay features are a work in progress.   Stay with us and look, how Sol-Ark is evolving right before your eyes!       Check Sol-Ark's page on IndieDB website and our blog with devlogs to know more. Join us on Sol-Ark's official website to stay tuned.
  6. [quote name="Alex Martial" post="5239271" timestamp="1436462034" date="09 July 2015 - 08:13 PM"] Hello, everyone! We are updating our thread with a regular devlog (07/07/2015 CheckPoint). Take a look, how Sol-Ark evolves right before your eyes! We want to give a HUGE thanks to everyone who helped us test the latest build of the game. Some of you racked up four or more hours of playtime which we find truly incredible. I'm sure the body count for dead astronauts is well in the hundreds. Nice work. We have received an immense amount of feedback about what is working great and what needs to be improved. It's helped us formulate a better development plan and given us a good, hard look at where we need to go in order to build a great game. Part of this decision involves switching our engine over to HAXE, which will help us tremendously in the long run. Much of our time has been dedicated to crafting the particulars of an engine that suits our game's needs, which are quite complex, but utilizing HAXE at this stage will allow further progress to come more smoothly and readily. We'll be announcing some things in about a month from now, so stay tuned, and if you managed to get your hands on our build we hope you play it until the solar system is littered with dead pirate bodies. Check Sol-Ark's page on IndieDB website and our blog with devlogs to know more. Join us on Sol-Ark's official website to stay tuned. [/quote] Source: Sol-Ark [WiP] New devlog (07/07/2015 CheckPoint)
  7. Alex Martial

    Sol-Ark [WiP] New devlog (23/07/2015 CheckPoint)

    Hello, everyone!   We are updating our thread with a regular devlog (07/07/2015 CheckPoint).   Take a look, how Sol-Ark evolves right before your eyes!   http://3.bp.blogspot.com/-vfC7GAtxCq4/VZuqV6LxbVI/AAAAAAAAA4g/UXAoDlsnokU/s1600/2015jule3_3_opt.gif   We want to give a HUGE thanks to everyone who helped us test the latest build of the game. Some of you racked up four or more hours of playtime which we find truly incredible. I’m sure the body count for dead astronauts is well in the hundreds. Nice work. We have received an immense amount of feedback about what is working great and what needs to be improved. It’s helped us formulate a better development plan and given us a good, hard look at where we need to go in order to build a great game.   Part of this decision involves switching our engine over to HAXE, which will help us tremendously in the long run. Much of our time has been dedicated to crafting the particulars of an engine that suits our game’s needs, which are quite complex, but utilizing HAXE at this stage will allow further progress to come more smoothly and readily.   We’ll be announcing some things in about a month from now, so stay tuned, and if you managed to get your hands on our build we hope you play it until the solar system is littered with dead pirate bodies.     Check Sol-Ark's page on IndieDB website and our blog with devlogs to know more. Join us on Sol-Ark's official website to stay tuned.
  8. [quote name="Alex Martial" post="5235403" timestamp="1434610128" date="18 June 2015 - 09:48 AM"] Hello, friends! We are updating this thread with a new devlog (16/06/2015 CheckPoint) and a new gameplay video. All graphics and gameplay features are a work in progress. Stay with us and look, how Sol-Ark is evolving right before your eyes! [VIDEO][/VIDEO] Check Sol-Ark's page on IndieDB website and our blog with devlogs to know more. Join us on Sol-Ark's official website to stay tuned. [/quote] Source: Sol-Ark [WiP] Testing announcement + New Devlog
  9. Alex Martial

    Sol-Ark [WiP] New devlog (23/07/2015 CheckPoint)

    Hello, friends!   We are updating this thread with a new devlog (16/06/2015 CheckPoint) and a new gameplay video.   All graphics and gameplay features are a work in progress.   Stay with us and look, how Sol-Ark is evolving right before your eyes!   http://media.indiedb.com/cache/images/games/1/38/37689/thumb_620x2000/BATTLE_2.gif     [VIDEO]https:[/VIDEO]   Check Sol-Ark's page on IndieDB website and our blog with devlogs to know more. Join us on Sol-Ark's official website to stay tuned.
  10. [quote name="Alex Martial" post="5234291" timestamp="1434031269" date="11 June 2015 - 05:01 PM"] TESTERS NEEDED FOR DEEP SPACE GAMEPLAY *********************************************** Have you ever wanted to build a spaceship, take care of astronauts, mine asteroids, and subsequently watch your vessel get obliterated while your crew chokes to death on interstellar void? Come join us as a volunteer tester for Sol-Ark's demo.This will be a closed test, super secret, and used to help us with our full demo release at the end of June. Sol-Ark is currently running through its pre-flight checklist and is looking for a handful of brave (and unpaid) testers to strap themselves to our rocket and see what happens. We're reaching out to those who have commented on our posts and articles so far, basically anyone who showed any sort of interest in the game to date. Sol-Ark is still in its prototype phase and we are looking to get some broader feedback before we put out a hardened, finite demo for everyone to get their hands on. This means that the builds you'll be playing will be limited in some capacities and don't represent the final gameplay and graphics that we're shooting for. There are placeholder elements for the user interface, windows, menus, that sort of stuff. Some gameplay mechanics will be switched off so we can focus in on things we know need to be tested, we'll test all aspects of the game a bit later. You may encounter errors and bugs or lags, and we're hoping you find some! We need this kind of feedback and want you to report back to us with all your thoughts, opinions, and experience. All of your input can be submitted via a feedback form we'll provide you with should you be chosen for our little deep-space experiment. What we'll need from you: Your email address An internet high five ( ^?^)? A promise you won't blog, tweet, post or hoot and holler about everything you'll be playing, at least for a little while. Still interested? Shoot an email off to [email=""]solarkgame@gmail.com[/email] with "Tester" in the subject line. So keep your eyes on your personal message transponders and look out for an incoming message signal from a far off galaxy. It's either an invitation to test, or a distress signal because I miscalculated my required propulsion (again) and have flown clear out of the solar system. *********************************************** New devlog (10/06/2015 CheckPoint) Full list of performed work you can find on Sol-Ark's blog with devlogs Take a look at Sol-Ark's page on IndieDB website or Sol-Ark's blog with devlogs to know more. Join us on Sol-Ark's official website to stay tuned [/quote] Source: Sol-Ark [WiP] Testing announcement + New Devlog
  11. Alex Martial

    Sol-Ark [WiP] New devlog (23/07/2015 CheckPoint)

    TESTERS NEEDED FOR DEEP SPACE GAMEPLAY ***********************************************   http://3.bp.blogspot.com/-hSoCqKfjx08/VXQ6cvmJG6I/AAAAAAAAA0A/KDuPwr7w2Uo/s1600/2015june7_2.gif   Have you ever wanted to build a spaceship, take care of astronauts, mine asteroids, and subsequently watch your vessel get obliterated while your crew chokes to death on interstellar void? Come join us as a volunteer tester for Sol-Ark’s demo.This will be a closed test, super secret, and used to help us with our full demo release at the end of June.    Sol-Ark is currently running through its pre-flight checklist and is looking for a handful of brave (and unpaid) testers to strap themselves to our rocket and see what happens. We’re reaching out to those who have commented on our posts and articles so far, basically anyone who showed any sort of interest in the game to date.    Sol-Ark is still in its prototype phase and we are looking to get some broader feedback before we put out a hardened, finite demo for everyone to get their hands on. This means that the builds you’ll be playing will be limited in some capacities and don’t represent the final gameplay and graphics that we’re shooting for. There are placeholder elements for the user interface, windows, menus, that sort of stuff. Some gameplay mechanics will be switched off so we can focus in on things we know need to be tested, we’ll test all aspects of the game a bit later. You may encounter errors and bugs or lags, and we’re hoping you find some! We need this kind of feedback and want you to report back to us with all your thoughts, opinions, and experience. All of your input can be submitted via a feedback form we’ll provide you with should you be chosen for our little deep-space experiment.   What we’ll need from you:     Your email address An internet high five ( ^?^)? A promise you won’t blog, tweet, post or hoot and holler about everything you’ll be playing, at least for a little while.     Still interested?   Shoot an email off to solarkgame@gmail.com with “Tester” in the subject line.   So keep your eyes on your personal message transponders and look out for an incoming message signal from a far off galaxy. It’s either an invitation to test, or a distress signal because I miscalculated my required propulsion (again) and have flown clear out of the solar system.   ***********************************************   New devlog (10/06/2015 CheckPoint)     http://4.bp.blogspot.com/-HD758Ht4s9c/VXiihpUsZkI/AAAAAAAAA00/XCETEi9pNsw/s1600/2015june9_5.gif   Full list of performed work you can find on Sol-Ark's blog with devlogs     Take a look at Sol-Ark's page on IndieDB website or Sol-Ark's blog with devlogs to know more.   Join us on Sol-Ark's official website to stay tuned
  12. Alex Martial

    New Devlog (02/06/2015)

    [quote name="Alex Martial" post="5232538" timestamp="1433324643" date="03 June 2015 - 12:44 PM"] Greetings to all you dirty astronauts stuck in your gravity wells! We are updating this thread with a new devlog (02/06/2015 CheckPoint). Over the last week we've made some major strides towards balancing gameplay and polishing the features already inside of it. Enemy ship behavior is receiving a major upgrade that changes some fundamental characteristics of space battles, NPC combat, and even how you arrive at a "Game Over" or make a startling comeback. Needless to say, cruising by asteroids and suns in the game is becoming evermore exciting. Soon enough we'll drag you off planet and you'll understand why. Check Sol-Ark's page on IndieDB website and our blog with devlogs to know more. Join us on Sol-Ark's official website to stay tuned. [/quote] Source: Sol-Ark (2D Space RTS/Sandbox/Rogue-like) [WiP] New article - Resources
  13. Alex Martial

    Sol-Ark [WiP] New devlog (23/07/2015 CheckPoint)

    Greetings to all you dirty astronauts stuck in your gravity wells!   We are updating this thread with a new devlog (02/06/2015 CheckPoint).   Over the last week we’ve made some major strides towards balancing gameplay and polishing the features already inside of it. Enemy ship behavior is receiving a major upgrade that changes some fundamental characteristics of space battles, NPC combat, and even how you arrive at a “Game Over” or make a startling comeback. Needless to say, cruising by asteroids and suns in the game is becoming evermore exciting. Soon enough we’ll drag you off planet and you’ll understand why.         Check Sol-Ark's page on IndieDB website and our blog with devlogs to know more. Join us on Sol-Ark's official website to stay tuned.
  14. Alex Martial

    New article - resources

    [quote name="Alex Martial" post="5232153" timestamp="1433168101" date="01 June 2015 - 05:15 PM"] Hello, friends! We are publishing a regular article from a series about main Sol-Ark's features of gameplay - Resources! Any successful interstellar adventure requires resources. Sunlight, water, organic compounds, minerals, all of these are crucial for prolonged voyages into the void. In Sol-Ark you will need to spend time harvesting these resources and putting them to good use. One of the most viable means of resource collection involves mining asteroids, as the big hunks of floating rock are fairly common in every solar system. Read full article on Sol-Ark's page on IndieDB portal Join us on our website to know more [/quote] Source: Sol-Ark (2D Space RTS/Sandbox/Rogue-like) [WIP] New Devlog
  15. Alex Martial

    Sol-Ark [WiP] New devlog (23/07/2015 CheckPoint)

    Hello, friends! We are publishing a regular article from a series about main Sol-Ark's features of gameplay - Resources!   http://media.indiedb.com/cache/images/games/1/38/37689/thumb_620x2000/2015may29_6_CUT.gif   Any successful interstellar adventure requires resources. Sunlight, water, organic compounds, minerals, all of these are crucial for prolonged voyages into the void. In Sol-Ark you will need to spend time harvesting these resources and putting them to good use. One of the most viable means of resource collection involves mining asteroids, as the big hunks of floating rock are fairly common in every solar system.     Read full article on Sol-Ark's page on IndieDB portal   Join us on our website to know more
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