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About tandlar

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  1. http://www.visualstudio.com/en-us/products/visual-studio-express-vs.aspx
  2. It is not clear what you are asking as the other posters have said.  There are engines out there that support both OpenGL and DirectX.  If you are looking to do this yourself you would need to write separate renderers - keep all of the operating system code separate from the graphics code.  The main reason for doing this would be for cross platform functionality, but in most of those cases people usually just use OpenGL.   Could you reiterate what it is you are looking for?
  3. Thanks for the information guys.  Didn't know about the gamma correct either that's cool :)
  4. Wondering when creating a device if there is a particular format that is considered the default when specifying a DXGI_SWAP_CHAIN_DESC?   Just fooling around with some initialization code and there seem to be a lot of formats, and not sure with respect to gaming if there is a particular default such as DXGI_FORMAT_R8G8B8A8_UNORM?  I realize that it might depend on some of the other things that you are doing, but just in general. Thanks
  5. tandlar

    Windows Programming

    Thanks for the information guys.  I had worked on some tools back in the day but it was a combination of win32 and directx.  I will look into some of the things you suggest like QT.   It is mainly as a hobbyist thing on the side.  The one thing that I've always disliked is having to rely on learning someone else's tool, someone else's file format, and just when I get stuck on something having to wait for response or not getting a response.   Also when I say 3d editor it would be the standard 3 2d windows with one 3d window.  There are other options, but I've always wanted to make my own as mentioned above :).   Thanks Guys :)
  6. Hi Guys, Just wondering if I am looking to make some tools for WIndows (3d editor, particle editor) is the Charles Petzold book still the best thing to go by?   Not interest in Windows 8 programming, just xp 7.   Thanks
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