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nitzan

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About nitzan

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  1. Just wanted to let you guys know that my action puzzle game for the iPhone, Tatomic, is now on sale for $2.99 for the holidays. Tatomic can best be described a cross between Tetris, Lumines and Super Puzzle Fighter, with a unique twist. Tatomic is an original action puzzle game, where players connect falling pairs of atoms into colored chains to make them explode and disappear. You earn point bonuses by clearing multiple chains at once. Creating those chain reactions is addictively fun, and along with great graphics and music makes Tatomic a favorite for many players. Bloggers and reviewers are calling Tatomic “The next generation of Action-Puzzlers”. Try it out to see why! Lite Version (Free) Full Version ($2.99)
  2. nitzan

    Tatomic for iPhone

    A free Lite version is now available. It includes the first 10 levels of Mode 1. http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=295380183&mt=8 edit: added image. [Edited by - nitzan on November 7, 2008 6:53:28 PM]
  3. nitzan

    Tatomic for iPhone

    Just wanted to let you guys know that my first game, Tatomic, an action puzzle game for the iPhone is now out at the App Store. http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=294280837&mt=8 The official website is at http://tatomic.com Tatomic is a new original action puzzle game. The game features three modes, complete with original graphics and music. The goal of the game is to group atoms into like colored chains. Mode 1 - Critical Mass Connect different colored atoms into chains as you try and reach critical mass. Critical mass is the amount of atoms needed to clear a chain. When a chain reaches the critical mass of its atoms, it explodes! Play through 30 different levels as you try and connect atoms into chains. Clear multiple chains at once to get combos that multiply your points. Mode 2 - Radioactive Survival Try and make the longest chain possible as you connect atoms into chains. Some atoms glow and are radioactive. When you connect a radioactive atom into a chain, the chain explodes. Play through 30 levels of increasing difficulty as you try to survive and create the longest chain possible. Mode 3 - Puzzle Mode Take your pick of 20 different puzzles as you try and create a chain in the same pattern as the puzzle. Fail and you get to try again, succeed and the puzzle is cleared. Hope you guys give it a try and I'd love to hear what you think. Edit - made links clickable
  4. I am an independent developer and just completed my first iPhone game. Its an action puzzle game and I need a few people to help beta test it. I am located in Mountain View, CA in the Bay Area. What I am looking for: 2-3 people who can come to my office in Mountain View, CA tomorrow Monday Oct 20th. People who play action puzzle games, for example Tetris or Lumines. If you have an iPhone or iPod Touch thats a plus, but not required. I'll pay $10/hour for 1-3 hours of playing the game. Please email me at nitzan@engineousgames.com ASAP. Thanks, Edit: Giving it one more day. [Edited by - nitzan on October 19, 2008 1:47:52 PM]
  5. I am creating my projection matrix by calling: gluPerspective(45.0,(GLdouble)g_width/(GLdouble)g_height,1.0f,2000.0f); What is weird is that when I look at my projection matrix by calling glGetFloatv( GL_PROJECTION_MATRIX, projMatrix ); The value in projMatrix[14] is -2. Shouldn't the value in projMatrix[14] be -znear or -1? In D3D if I create a projection matrix by calling: D3DXMatrixPerspectiveFovLH(&g_d3dProjectionMatrix, D3DX_PI/4, ((float)g_width / (float)g_height), 1.0f, 2000.0f ); then g_d3dProjectionMatrix[14] is correctly -1. Any ideas why the -znear value is always doubled in my projection matrix in openGL? Thanks
  6. Found the problem, was mistakenly translating twice. :)
  7. Hi, I have a weird issue while translating polygons in my program. I set the view as follows: inline void View2D() { D3DXMATRIX matOrtho; D3DXMATRIX matIdentity; //Setup the orthogonal projection matrix and the default world/view matrix D3DXMatrixOrthoLH(&matOrtho, (float)g_width, (float)g_height, 0.0f, 20.0f); D3DXMatrixIdentity(&matIdentity); D3DXMatrixIdentity(&g_d3dWorldMatrix); g_d3dDevice->SetTransform(D3DTS_PROJECTION, &matOrtho); g_d3dDevice->SetTransform(D3DTS_WORLD, &g_d3dWorldMatrix); g_d3dDevice->SetTransform(D3DTS_VIEW, &matIdentity); //Make sure that the z-buffer and lighting are disabled g_d3dDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE); g_d3dDevice->SetRenderState(D3DRS_LIGHTING, FALSE); } But when I translate one of my polygons, it moves twice as far as it should. So if I want an object which is at the origin to move to a location 256 pixel to the right, I need to translate it by 128 instead of 256. inline void D3DTranslate(float x, float y, float z) { D3DXMATRIX translationMatrix; D3DXMatrixTranslation(&translationMatrix, x, y, z); D3DXMatrixMultiply(&g_d3dWorldMatrix, &translationMatrix, &g_d3dWorldMatrix); D3DSetWorldMatrix(); } inline void D3DSetWorldMatrix() { g_d3dDevice->SetTransform(D3DTS_WORLD, &g_d3dWorldMatrix); } Can anyone help me out as to why this is happening? Thanks. [Edited by - nitzan on June 20, 2008 1:19:55 AM]
  8. Just wanted to let you guys know that the March winner has been chosen. The winning review for march is: http://www.vgviews.com/review.php?review=264 Blog post announcing the winner: http://www.vgviews.com/blog.php?blog=111 We have one more Wii to give out in April. There were only 28 entires in February, and 28 entries in March, so the odds were really good.
  9. I mentioned before my Social Networking site for Gamers: http://www.vgviews.com I wanted to let you guys know that we have a few new features. Other than writing and reading game reviews, you can now write blog entries about games you have played, as well as sell / trade your used games with other users. We are also running a 3-Months of Wii contest where the writer of the best review wins a Nintendo Wii each month. The winning review for February was: http://www.vgviews.com/review.php?review=175 The March portion of the contest is now under way. I'd love to hear what you guys think of the site. Thanks, Nitzan
  10. In light of the controversy surrounding professional reviews and their bias toward ad-buying publishers and over-hyped games, I created a web 2.0 social networking site for video game reviews. www.vgviews.com At VGViews you can tell other gamers what you thought about games you recently played. You can also see what other gamers have said about games you might be interested in. Every review is rated by other users, which in turn is used to calculate a user's trust rating. By looking at a user's trust rating you'll be able to judge how trustworthy his/her opinion is. The site launched a few days ago so there are not many users or reviews, but check it out and let me know what you think. If you have any comments or suggestions I'd love to hear them. Thanks.
  11. nitzan

    Hiroshima?

    Quote:Original post by tstrimp They 911 attacks were supposedly in response to our aid to Israel. Wow.
  12. Is there a way to determine if my code is being compiled under MSVS.net or a different compiler? Does Visual Studio.net set any specific defines that I can check for? Thanks Nitzan
  13. nitzan

    Canada allocates $40M for disaster relief

    Quote:Original post by Eelco Quote:Original post by nitzan Lessbread, I just want to point out that I said: "How much are two carrier groups and the helicopters they provide worth? 100 Billion Dollars ?" And they are actually worth more then 100 Billion Dollars. The cost to the US might be much less, but the service they provide is invaluable. When you look at pictures and video from the areas hit, the helicopters you see providing food, aid, and rescuing people are US helicopters. Other countries can pledge all the money they want, but they are not over there actually giving out the food and plucking people from hill tops. The majority of areas hit are not friendly to the US and are not supportive of the US, but instead of telling them to f*** off, the US is out there helping them out. On another note... Michael Shumacher pledged $10m dollars personally, which is pretty f***ing amazing. i respect the us contributions, but maybe the above highlights can partly be explained by US television, and partly by being bullshit. link 1 link 2 link 3 link 4 link 5 etc... doesn't look like bullshit to me. Nitzan
  14. nitzan

    Canada allocates $40M for disaster relief

    Lessbread, I just want to point out that I said: "How much are two carrier groups and the helicopters they provide worth? 100 Billion Dollars ?" And they are actually worth more then 100 Billion Dollars. The cost to the US might be much less, but the service they provide is invaluable. When you look at pictures and video from the areas hit, the helicopters you see providing food, aid, and rescuing people are US helicopters. Other countries can pledge all the money they want, but they are not over there actually giving out the food and plucking people from hill tops. The majority of areas hit are not friendly to the US and are not supportive of the US, but instead of telling them to f*** off, the US is out there helping them out. On another note... Michael Shumacher pledged $10m dollars personally, which is pretty f***ing amazing.
  15. nitzan

    Canada allocates $40M for disaster relief

    Quote:Original post by LessBread Quote:Original post by nitzan Last time I checked, there were two US Carrier groups helping out. I havent heard of any other country sending as much aid equipment. How much are two carrier groups and the helicopters they provide worth? 100 Billion Dollars ? Rather than throw out a wild-exaggerated guess, why don't you dig around for a ball park figure? And try to find a number regarding operating costs, since the US is not going to give away two carrier groups. Here we go: link Quote: (17) In 1984 Earl C. Ravenal, a former Pentagon analyst, made the following estimates: A Nimitz-class nuclear carrier would cost $3.8 billion; its complement of aircraft would cost $3 billion. Six escort ships (including an Aegis-equipped cruiser) and a group of attack submarines would cost $4 billion. The cost of replenishment ships and support systems would be $2 billion. The battle group's share of the cost of building and acquiring shore facilities would be $2 billion. And the 30-year life cycle operation and support cost would be $29.6 billion. Those costs add up to $44.4 billion, but for each carrier deployed forward overseas, two others would have to be kept in the rear--one in reserve and one in overhaul. Thus, the 30-year total cost of keeping a one-carrier battle group forward would be $133 billion. Earl C. Ravenal, Defining Defense: The 1985 Military Budget (Washington: Cato Institute, 1984), pp. 12-13. So... $14.8B for an aircraft carrier group. $1B / year operational costs. And, the US has to maintain two other carrier groups for each carrier group deployed (dont you love overrun military budgets?) So $14.8B * 3 = $44.4B to deploy 1 Carrier for an entire year. 2 Carriers = $88.8B. So I guess I was wrong, it only costs $88.8B to deploy those two carriers, and thats only if they stay for an entire year. The unknowns are of course: #1. Is it more then $1B/year if the carrier is running around the clock missions? #2. What are the 2005 numbers after 20 years of inflation? (those numbers are from 1984) #3. How long are those carriers going to be stationed there? On the news (KTVU Channel 2 in SF) they interviewed some guy from one of the carrier groups and he said that they could be there for days, weeks, or even years. Edit: apparently inflation from 1984 to 2004 was a staggering 81%. Meaning $1000 in 1984 is now $1871.47. link So it costs $166B to operate two carrier groups for 1 year in 2004. Nitzan [Edited by - nitzan on January 4, 2005 2:32:51 PM]
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