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About jtrier1

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  1.   Perhaps you're right. I've been mulling over this particular project in my mind for a while now, and I really don't want to screw it up. I do have another idea that would take less money/manpower and I should start with that first.
  2.     Yes, I am a noob when it comes to stuff like this. I'm using simple math to calculate how many levels and completion hours that I'd want my game to have. 7 area maps, 7 levels per area (with the exception of one, which will have 10 levels) with an avg of 10-15 minutes to complete each level. Add all that up and you get 14 hours of gameplay. Ultimately, I want my game to be deep, immersive, and enjoyable. I know I can't put a timetable on such things, but I want to feel that the player gets his/her moneys worth without the game feeling too short.   I played Ghostbusters on PS3 and while it was deep, immersive, and enjoyable...I felt it was really short because I completely finished the game within the first night of buying it. Given that I paid $60 for the game, I felt really disappointed.
  3.     How many programmers would I need for a game like this? Keep in mind that my idea is more complex than a typical "Point-A to Point-B" side scroller. It'll have 3D elements to it, and I'm estimating the project would take probably a year to two years to complete. Would you say roughly 3-5, or would I need more?   And I will provide a percentage of the sales revenue to my team.
  4.   You should figure that bit out before you start spending half a million dollars!       oh yeah I know...It'll be a while before I start anything, so I have time.
  5. It is possible to make a 2D side-scroller for PC for under $500,000. But you'll need experienced people, and an experienced producer (not a first-timer). The question back to you is, what's your plan for making the money back from the finished game?       Sorry...Thanks for moving it. As for making the money back, I'll need a marketing strategy so I can sell it.
  6. Okay, I have this game idea in my head. I want to create a visually-appealing 2D side-scolling action platformer using UDK, Maya, After Effects, Photoshop, Gimp, and Blender. The game will have 52 levels spread out over 7 maps and will take the player roughly 14 hours to complete. I don't know programming or design, and will have to pay production people, sound people, designers, programmers, and animators to develop the game.     I know this probably isn't enough information, but I am new at this and I'm still learning all about game design/development.   Can I pull all of this off for $500,000 or less?
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