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Dakota Day

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About Dakota Day

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  1. Dakota Day

    image switching

    Yeah that's where I've been looking. I just thought there might be something script side. I really like what I've seen so far with the script. seems easy to learn and rather straight forward.
  2. Dakota Day

    image switching

    Yes I am using the Ethanon Engine. I wasn't entirely sure if the change in images was a fairly standard script in Angel or not.
  3. Dakota Day

    image switching

    Could someone be so kind as to give a run down on how to switch an entities image by key press combined with the movement script. I have the movement script already I am just missing the script to make the entity visually face the direction being pressed. I would just look through what is posted on the angelcode site but it doesn't like my phone very much.
  4. Dakota Day

    Combat in an RPG

    I mostly just want to get rid of the scene transition because it destroys the flow of combat. Only thing i didn't like about pokemon as a child.
  5. Dakota Day

    Combat in an RPG

    I am looking for a way to combine the element of running into an enemy and having them be more than one in that encounter with the lack of turn based combat so you can run up and start the battle without immersion breaking from a screen transition.
  6. Dakota Day

    Combat in an RPG

    Sorry for lack of a picture I'm only using a simple smartphone at the moment. It is true that Ni No Kuni uses a 2.5D system for the battle screen. But what they do for encounters is having the enemies pre-rendered on screen so you can run into them at will. or they run from you if you are a lot higher level than they are. They also have them give chase as you pass by so there isn't always a way around. Monsters that in the games lore are aggressive will almost always attack regardless of level. I hope this explains what ai was aiming for in reference to that game.
  7. Dakota Day

    Combat in an RPG

    I was thinking of doing it in a way that the faster you chose your attacks the more you could attack before the enemy. Unless its a scripted encounter or you arnt paying attention and the enemy gets the drop on you. This method would obviously need more tweaks than just that for it not to be too easy to win a fight.
  8. Dakota Day

    Combat in an RPG

    I need some advice on how to go about the design and interaction of a combat system for the main rpg I am working on. I was originally thinking about the classic random encounters that lead to a battle screen with the standard attack this enemy with this method or choose an enemy and a move to use. My game is 2D top down view so that method seemed appropriate for a classic feel. But now I'm thinking something closer to Ni No Kuni would be more appealing. Basically I am having a conflict of ideas with myself because of this. A change to a battle system in a game that can involve heavy amounts of combat can make or break a game.
  9. Dakota Day

    Golden era of the RPG

      Golden Sun? I wouldn't really consider it a high point of RPGs. Yea, it's sorta fun, but doesn't really offer anything new worth mentioning. Also, Golden Sun was released in 2001 - if it's part of the 'golden age', that age must cover a large block of a years. It was a name thrown in as an example of style.
  10. Dakota Day

    Golden era of the RPG

    I was just thinking that a lot of people seem to be looking for a retro feel in everything these days. It feels like there has been some form of disconnect somewhere down the line.
  11. Dakota Day

    Golden era of the RPG

      When was that? What defined this? I would say it started somewhere in the early 90s or so. Maybe just before the 90s when there was an increase in their popularity.   That seems in the eye of the beholder... I would be inclined to disagree with your assessment this far... RPGs became popular in the 70s, but has massive opposition. Do you mean to refer to the era where it became acceptable to roleplay? (in which case I would be tempted to say that now is possible the most liberal time there has ever been as geek culture has successfully supplanted 'regular' or 'hip' culture) or when it became more accessible to the public (which, once again, I'd say now is the best period with all of the video games based around the concept of RPG made available through non-retail distribution).   If you want to refer to some kind of abstract golden age of when games were 'better', then specify how they differed from today, and perhaps we can start having a serious conversation, but until then, I think it is a pretty empty statement. Are you stating that now is the golden era?
  12. Dakota Day

    Golden era of the RPG

    Well as I wasn't around for the 70s my oppinions on that are lacking for a bit. personally the time frameI described is what I grew up with. The games told simple stories that had a few points that were similar but they went about it in their own way. Now they have a lot of cool new additions compared to what they had when I first started playing. I think the main difference is hardware capabilities.
  13. Dakota Day

    Does my method make sense?

    Update. I am thinking about using the Ethanon engine for the games.
  14. Dakota Day

    Golden era of the RPG

    I'm guessing you are referencing that that is the general age group of the fans of the genre.
  15. Dakota Day

    Golden era of the RPG

      When was that? What defined this? I would say it started somewhere in the early 90s or so. Maybe just before the 90s when there was an increase in their popularity.
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