GeoffreyS

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About GeoffreyS

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  1. The Week of awesome II - The judge Thread!

    I suppose I did the same but I'm not really hopeful about my chances either way since everybody else's games looked amazing
  2. The Week of awesome II - The competition Thread!

    Copied directly from other thread:   Alrighty!   Had a million things to do this week but had the game on my mind at all times. Here's "Escape From Toy Tower"!   http://geoffreysangston.github.io/EscapeFromToyTower/     (Posted it on github for free hosting)     There were tons of things I wanted to do but didn't get to. Nonetheless I had an awesome time working on this and learned a lot. I went for a retro style since that's more forgiving on terrible artists and that's the best art I can do (ha).   I really appreciate this format because it helps me actually finish a project so that being said, big thanks to the coordinators this was an awesome idea and I'll be participating next year.   -- Chrome is probably the best browser for playing this in and is what I tested it in mostly.
  3. Alrighty!   Had a million things to do this week but had the game on my mind at all times. Here's "Escape From Toy Tower"!   http://geoffreysangston.github.io/EscapeFromToyTower/     (Posted it on github for free hosting)     There were tons of things I wanted to do but didn't get to. Nonetheless I had an awesome time working on this and learned a lot. I went for a retro style since that's more forgiving on terrible artists and that's the best art I can do (ha).   I really appreciate this format because it helps me actually finish a project so that being said, big thanks to the coordinators this was an awesome idea and I'll be participating next year.
  4. http://www.gamedev.net/blog/1949-geoffreys-journal/   Hey all, just made my first journal entry!
  5. Hello World! You are a spoiled little boy who has a seemingly endless stock of toys, but also a seemingly endless desire for more. You fall asleep after abandoning your latest toy down a corridor somewhere in your fathers house of excess only to be awoken by a deafening thunderclap. Not one to be afraid of a little electricity, you drift again into a fusion of sleep and consciousness... However, the gleeful shrills emanating from a distant room make you realize it is not the electricity you should fear... Welcome to Escape From Toy Tower!!! The game will be playable on desktop browsers and is being programmed in pure javascript. From a gameplay standpoint, you control a character running around a maze attempting to find the staircase to the next floor down of the mansion. The staircase is hidden until you can find a key which is held by one of the toys on the floor. The toys themselves want to be played with which you can do by collecting them. If you don't play with them in time... THEY WILL TRY TO KILL YOU OH THE HYSTERIA!!!! So early in the week I sat down to create the random maze generation algorithm. Here's a picture of my results: So I learned that most browsers have a hard time supporting even few to moderate numbers of entities at a time so I had to add an optimization to replace horizontal tiles with one long tile. I also experimented with having thinner maze walls but this was hard for the browser to render fast enough due to the method I came up with needing to use many entities. Today I got to work some more (and am still working! - just wanted to a get a post in) and created a system for spawning the toys around the floor in random tiles. Basically, it randomly places them and then does a check to see if the placements are fair and if not it repeats this process until done. Right now I'm programming the behavior of the toys so that they react to you when you're in their presence and then try to kill you if you don't play with them fast enough. I'd like to get to implementing a pathfinding algorithm if I have the time (this is really why I picked the project, interest in learning new algorithms). Got some more ideas to make the game scarier but won't mention them unless they become realities. Thanks for reading!
  6. I've been having the worst week so I haven't had any dev time. I have an idea which may or may not be feasible in the next 5 days but it should be a good learning experience. Hopefully I'll have time tonight to get the ball rollin!