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DanielDorn1897

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About DanielDorn1897

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  1. Welcome everyone, let me introduce you to Zen (= Zen is a feature-rich, cross-platform, open-source, entertainment platform, providing developers with full-featured developer tools for creating game and applications, and giving those creations a home on a distribution network to be downloaded or sold. Zen loves the opensource community and strives to be a big player in this community, we hope developers will come and join in on creating Zen (=. So enough with the introductions, and let me explain a bit more about Zen, Zen is currently at its beginning stages of development, we at Dark Edge Studios are working tirelessly to get more done on it, but 100% see the need to make this project open-source, with a community of developers standing behind Zen it will be up and running in no time, Zen was designed based off of many open-source project like BGFX, SFML, GLFW, Urho3D, Godot, Unreal Engine, Chromium, Gecko and many more, our current structure is designed as follows: Source Browser Engine Runtime So many people right now are probably wondering why Zen has a Browser, well to put it simply our project is based a lot upon web technologies, we see the potential in using web based technologies for games and plan to harness that potential for Zen, but don't worry this doesn't mean Zen will only be able to use Web technologies like ECMAscript, and other scripting languages to work, we are working on implementing multiple languages into our browser such as chai script, lua script, etc. We are also working on an extension system to allow native code such as c / c++, c# in place of scripting languages, though this would require the client to download the extension it will still be minimalistic in terms of how much needs to be downloaded, so you may be wondering how would you make a large game download minimalistic.Well put simply we your assets e.g. ( textures, music, etc. ) aren't downloaded / streamed until they are needed for the game, unless the client selects offline mode, which will download all assets, this will allow clients to choose which games they wish to take with them offline rather than wasting space on games they barely play, So you may be thinking well that's nice and all but what about the bandwidth usage, not everyone has unlimited internet access, so once again the client will need to select a maximum download limit, if Zen detects its too low to download / stream the assets needed, Zen will just opt to download the assets instead of streaming, this way we don't waste the client's internet access on just one game. The Engine is of course our Game engine, this is our fully featured games engine that will have the safe capabilities as most other large open-source games engines such as Unreal Engine, Godot, Urho3D, etc, This Engine along with the Browser both build upon the Zen Runtime Which we will talk about now (= the Zen Runtime, This is the Backbone of Zen, the Base of the entire project, The Runtime is just that a Runtime, it gives you access to Utilities, Windowing capabilities for multiple operating systems, Networking capabilities, Graphics components along with a multiple backend renderer based off of BGFX, supporting all Rendering backends BGFX supports, and more. So what about the Distribution Network and Developer Tools? Clients will access their games in the Zen Browser, This is just like Steam in the sense you must open your browser and select which game you wish to play, however the Zen browser is also where developers access developer tools and their WYSIWYG game engine / editor, The Zen Browser is a one stop shop for everything game and applications related, and if the feature you want isn't there yet make an extension or request a feature we are always happy to expand for new features that will benefit the Zen community, also don't worry the same distribution network used to distribute games and apps, will have built in support to automatically download and install new extensions, much like chrome extensions. Interested in joining contact us!!!! If you are interested in joining Dark Edge Studios or just want to help on Zen let us now the more the merrier, we are always looking for capable developers, artist, and musicians to help in on developing Zen, thanks for your interest. please contact either our email or PM us on Gamedev.net: Email - contact@darkedgesoftwares.com Check us out on Github and our WebSite (= Github - https://github.com/DarkEdgeStudios/Zen Website - http://darkedgesoftwares.com/ That's it for now thanks for you time, for additional licensing information for Zen, the Zen EULA is posted in as an attachment, please refer to it for legal information about the use of Zen, or contact us for further inquires. License.pdf
  2. i would like to further discuss you joining my team, pm me for my details to discuss (=
  3. 3d artist for models and someone to make textures
  4. I am currently a single c++ developer working on a rather large game, i have made quite a bit of progress on the in house game engine, but am now looking for help to get it started faster, so i am now assembling a team (=   my game is a Medieval RPG featuring fully destructible open voxel world, i have been putting a lot of hours into getting it designed, and started but even with all of my efforts it proved to be a bit much for one person, however the basic ideas are there and they can be built upon, the basics of the game engine are there, however is still in development so not finished yet, the game is still very pre alpha, but with multiple working on it we could have basic version running in a month or two,   so who am i currently looking for? well that is easy to answer, i am looking for any capable c++ developers to get started on the game ASAP, and scripters to be on the ready for when we get the scripting API implemented as a large part of the game will be scripted to make the development process a little easier, i am also looking for designers, while yes i have some of the game designed i am in need to refining that Game Design Document, so game designers are definitely needed, i have a artist right now but he is very busy and usually not around so i need artist that are good with Chibi / cartoon like artwork to immediately start of concept art, and dev art to work with, i am also looking for one or more musicians to create music for the game when we start to need it, as well and make samplers for us to try out and show off to build support for the game.   At the moment no one on the team will be paid, however i plan on releasing the game on steam once we hit a releasable version of it, so at which point everyone involved will be paid based on a revenue share model, that will be put in place, and check over by all team members to agree upon before the release and sell of the game.   what do i hope to accomplish by gather all of you, i hope that we can make something amazing, and in the process profit from that so that we may create a game studio together to further the game as well as create other game and game engines.   Thank you for reading this it really means a lot to me that you took the time to read over this and possibly considered / did join my small / growing team (=  Best regards to all of you Daniel I, Dorn.
  5. I am currently a single c++ developer working on a rather large game, i have made quite a bit of progress on the in house game engine, but am now looking for help to get it started faster, so i am now assembling a team (= my game is a Medieval RPG featuring fully destructible open voxel world, i have been putting a lot of hours into getting it designed, and started but even with all of my efforts it proved to be a bit much for one person, however the basic ideas are there and they can be built upon, the basics of the game engine are there, however is still in development so not finished yet, the game is still very pre alpha, but with multiple working on it we could have basic version running in a month or two, so who am i currently looking for? well that is easy to answer, i am looking for any capable c++ developers to get started on the game ASAP, and scripters to be on the ready for when we get the scripting API implemented as a large part of the game will be scripted to make the development process a little easier, i am also looking for designers, while yes i have some of the game designed i am in need to refining that Game Design Document, so game designers are definitely needed, i have a artist right now but he is very busy and usually not around so i need artist that are good with Chibi / cartoon like artwork to immediately start of concept art, and dev art to work with, i am also looking for one or more musicians to create music for the game when we start to need it, as well and make samplers for us to try out and show off to build support for the game. At the moment no one on the team will be paid, however i plan on releasing the game on steam once we hit a releasable version of it, so at which point everyone involved will be paid based on a revenue share model, that will be put in place, and check over by all team members to agree upon before the release and sell of the game. what do i hope to accomplish by gather all of you, i hope that we can make something amazing, and in the process profit from that so that we may create a game studio together to further the game as well as create other game and game engines. Thank you for reading this it really means a lot to me that you took the time to read over this and possibly considered / did join my small / growing team (=  Best regards to all of you Daniel I, Dorn.
  6. I am currently a single c++ developer working on a rather large game, i have made quite a bit of progress on the in house game engine, but am now looking for help to get it started faster, so i am now assembling a team (= my game is a Medieval RPG featuring fully destructible open voxel world, i have been putting a lot of hours into getting it designed, and started but even with all of my efforts it proved to be a bit much for one person, however the basic ideas are there and they can be built upon, the basics of the game engine are there, however is still in development so not finished yet, the game is still very pre alpha, but with multiple working on it we could have basic version running in a month or two, so who am i currently looking for? well that is easy to answer, i am looking for any capable c++ developers to get started on the game ASAP, and scripters to be on the ready for when we get the scripting API implemented as a large part of the game will be scripted to make the development process a little easier, i am also looking for designers, while yes i have some of the game designed i am in need to refining that Game Design Document, so game designers are definitely needed, i have a artist right now but he is very busy and usually not around so i need artist that are good with Chibi / cartoon like artwork to immediately start of concept art, and dev art to work with, i am also looking for one or more musicians to create music for the game when we start to need it, as well and make samplers for us to try out and show off to build support for the game. At the moment no one on the team will be paid, however i plan on releasing the game on steam once we hit a releasable version of it, so at which point everyone involved will be paid based on a revenue share model, that will be put in place, and check over by all team members to agree upon before the release and sell of the game. what do i hope to accomplish by gather all of you, i hope that we can make something amazing, and in the process profit from that so that we may create a game studio together to further the game as well as create other game and game engines. Thank you for reading this it really means a lot to me that you took the time to read over this and possibly considered / did join my small / growing team (=  Best regards to all of you Daniel I, Dorn.
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