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Everything posted by thatgamerartist

  1. thatgamerartist

    The Pros and Cons of Going to College for Game Development/Design

      Considering that I explicitly stated that this article is in fact an *opinion* and that no, I am not qualified, I do not understand your need to point this out. I was simply opening up the idea that maybe college isn't necessarily right for those going into the gaming industry. I also said that other fields would be treated differently in the subject of going to college because every profession is different. While my opinion was that I personally feel as if college isn't a necessity, I also gave the pros of going to college which is yes, higher level training and I also said as you said that using college as a tool to build a portfolio is a good thing.    My point was to open up another possibility for those who'd rather spend their time building their own games instead of trudging through other course subjects that don't really matter in their career and to put focus on that portfolio. After all, this website is geared towards though who want to develop games. My statement was that going to college for the purpose of game development might not be best. Now if you need a contingency plan--well that wasn't the point of the article.   If you are currently working for a large game development company and making a lot of money because *you* went to college, please feel free to counter any point I made. And please, where are your own credentials for your opinion on the subject?
  2. thatgamerartist

    The Pros and Cons of Going to College for Game Development/Design

      This is exactly one of my major points that I probably should include in the article. Debt is a huge drawback to going to college. Indie game development already isn't a very substantial job and having to pay tons of debt on top of that? I wouldn't say it's worth it. I wouldn't be going to college if it weren't for scholarships giving me a free ride.
  3. thatgamerartist

    The Pros and Cons of Going to College for Game Development/Design

      I completely agree with this. If you're going into game development, you'll need to have as much time as possible to commit to it and a wife/husband and kids is certainly a time-consumer.
  4. thatgamerartist

    The Pros and Cons of Going to College for Game Development/Design

      Thank you! (: It's definitely a tough choice.
  5. thatgamerartist

    The Pros and Cons of Going to College for Game Development/Design

        Thank you guys for your input! I didn't think of this way, and I added your opinions to the article. After all, I wrote this article based on what I've learned from others, and it looks like I'm still learning. I may actually have to look into an on-campus college (: The points you make about people is something I entirely overlooked. I generally like to work alone, so this didn't occur to me. But it makes perfect sense that college can bring people together as well. And Solid_Spy, I did mention the information being better structured and better overall in college under The Pros of College. (:       I completely agree with you for the most part. But online college is still a "real college", it just depends on what you're looking for out of college. My interest isn't really in working with people at all, so working together on assignments isn't something I'd consider an advantage, but by all means it is definitely something to consider. I put that in the article under The Pros of College! Since this article is to make people think about all their options as opposed to just one option.
  6. thatgamerartist

    The Pros and Cons of Going to College for Game Development/Design

    Hey, that's a really good point. A lot of indie teams I see nowadays seem to be college buddies.
  7. In response for Unity not being well suited for 2D graphics, take a look at this game that was made through unity. Many other 2D games have been easily used with it, and while I haven't personally explored it, I have heard good word for it.   bulbboygame.com   I have worked with GameMaker, and if you understand GML code, it can be a good tool. The best tool for game development in general is raw programming itself, though. I've started learning C++ which can be used with SFML to open up a world of possibilities for games. C++ is the language that most video games (old and new) use and is vitally important to know if you want to work for any major gaming industry. It's really flexible and cross-platform. It's difficult at first, but here's a list of tutorials and the official SFML documentation to help you out. (Note: SFML is basically the thing you need to be able to use graphics, sound and other forms of media with C++)   Important: It's really important for you to understand C++ BEFORE learning SFML as SFML is just an extension of C++. It might take a little time, but learning programming is never easy but it is completely worth it.   C++ Tutorials: SFML Tutorials:  SFML Documentation: http://sfml-dev.org/tutorials/2.1/   (My recommended compiler for C++ is Visual Studio Express 2013.) (Also, the current version you'll need for SFML is SFML 2.1. SFML 1.6 is no longer being updated and is outdated in many areas.)   Happy developing!
  8. thatgamerartist

    Character Ideas For My New Game

    I'd too like to know the answers facehead1992 asked.   However, I'd like to note, that while your game might be inspired by Timberman, it's important to create an original game as well that has something that makes it stand out from other IOS games. The mobile industry is tough with so many indies turning to that platform, so try to make yours have that extra "umph" that makes it stand out from the ocean of others.   I haven't played Timberman, but if there's any room for a magic character, that'd be cool to see!    Or, you know, a talking bear character.
  9. thatgamerartist

    Are 2D side-scrollers too common?

    I see that you're debating on a Legend of Zelda style, but in my opinion, that too is "overdone". If you look at any genre, there are dozens if not hundreds if not thousands in every genre, which pretty much makes every genre "overdone". (Examples: 3D Survivals, 2D Sidescrollers, retro stryle RPGs)   However, you can still make your game stick out in any genre as long as you do it well.    I would look at games that failed in the genre to see what they potentially did wrong and then compare them to those who did well and look for key things that those guys did right. But overall, don't make a clone of another military FPS 2D sidescroller. Make it it's own entity, it's own original game.
  10. thatgamerartist

    The Pros and Cons of Going to College for Game Development/Design

    - Update Completed -
  11. thatgamerartist

    The Pros and Cons of Going to College for Game Development/Design

    No offense taken at all! I completely understand the reluctance to take my advice, don't worry. I may be young, but as I said, I do understand how it works. I know several people in the industry and they all have said the exact thing. It's nothing to take to heart if you question the credibility, but I'm writing about this because I'm at a time where I had to find the answers myself on whether I personally should go to college and I wanted to share with other people what I've found on the subject. You're certainly right to point that out though. In the update, I will be sure to explain where my stance comes from based on my research.
  12. thatgamerartist

    So You Want to be a Game Programmer?

  13. thatgamerartist

    So, You Have Cool Game Ideas?

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