abdellah

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About abdellah

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  1. DirectX install function error

    i have tested the DirectXSetupGetEULAW function but it still does not work (it gives the same error).
  2. DirectX install function error

    thnaks to kubera; but this answer does not resolve th problem
  3. hi everyone i want to convert the C++ code of the DirectXSetupGetEULAA() function to a vb.NET code; so my code is look like this: Public Declare Function DirectXSetupGetEULAA Lib _ "G:\Microsoft DirectX SDK (June 2010)\Redist\DSETUP.dll" _ (ByRef lpszEULA As String, ByVal cchEULA As UInteger, ByVal LangID As Integer) As Integer the original code (C++) is : int DirectXSetupGetEULA( LPTSTR lpszEULA, UINT cchEULA, WORD LangID ) theresult is : that this function does not return the specified string and the GetLastError() returns the error 183 ERROR_ALREADY_EXISTS 183 (0xB7) Cannot create a file when that file already exists. any solutions please
  4. hi everyone I havean exisiting animation (generated by the LoadHierarchyFromFile() function), this animation works great, i have cloned the corresponding mesh, so i have a new cloned mesh, now i want to add the same animation to the cloned mesh, how can i do that?
  5. hi everyone how can i combine a 3D animation with a shader effect?
  6. "Click to start the game"

    this is waht i amtalking about for example in P.E.S. 2012 or (2013) i can't remember there is : "PRESS ANY KEY TO START" OR "PRESS ANY KEY TO ENTER"
  7. "Click to start the game"

    i am taking when we enter the game , imean "In-game", & in some game there is tis WORDS need for the player to click any button "CLICK ANY BUTTON TO START".
  8. hello  in many games today come with a black screen with the specials words "CLICK TO PLAY", what is the utility of this phrase?
  9. hello i want an algorithm or a Win32 DLL to transform an MP3 stream (taken from a file) to a .WAV stream?
  10. i know that, but if the people want to answer on a thread i must refresh by adding a new thread? if a thread is become old the peoples forget to answer, in my opinion on this wite, the people answer only the new questions
  11. the first is for ZBufferWriteEnable & the second is how to add the transparent to the first scene
  12. but it is not the same , why it is removed?
  13. smoke & transparency

    please repeat   i mean how to kill these arficats of edge
  14. hello i have seccessed to add a transparency to my texture (my texture already has a transparence layer) i appliqued these lines :   d.RenderState.AlphaBlendEnable = True;             d.RenderState.SourceBlend = Blend.One;             d.RenderState.DestinationBlend = Blend.InvSourceAlpha;   now i want to change trhe transparency of the non-transparent side (the center)
  15. smoke & transparency

    thank's , you mean the ZBufferWriteEnable must set to False