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abdellah

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  1. hi everyone I havean exisiting animation (generated by the LoadHierarchyFromFile() function), this animation works great, i have cloned the corresponding mesh, so i have a new cloned mesh, now i want to add the same animation to the cloned mesh, how can i do that?
  2. hi everyone how can i combine a 3D animation with a shader effect?
  3. this is waht i amtalking about for example in P.E.S. 2012 or (2013) i can't remember there is : "PRESS ANY KEY TO START" OR "PRESS ANY KEY TO ENTER"
  4. i am taking when we enter the game , imean "In-game", & in some game there is tis WORDS need for the player to click any button "CLICK ANY BUTTON TO START".
  5. hello  in many games today come with a black screen with the specials words "CLICK TO PLAY", what is the utility of this phrase?
  6. hello i want an algorithm or a Win32 DLL to transform an MP3 stream (taken from a file) to a .WAV stream?
  7. i know that, but if the people want to answer on a thread i must refresh by adding a new thread? if a thread is become old the peoples forget to answer, in my opinion on this wite, the people answer only the new questions
  8. the first is for ZBufferWriteEnable & the second is how to add the transparent to the first scene
  9. but it is not the same , why it is removed?
  10. please repeat   i mean how to kill these arficats of edge
  11. hello i have seccessed to add a transparency to my texture (my texture already has a transparence layer) i appliqued these lines :   d.RenderState.AlphaBlendEnable = True;             d.RenderState.SourceBlend = Blend.One;             d.RenderState.DestinationBlend = Blend.InvSourceAlpha;   now i want to change trhe transparency of the non-transparent side (the center)
  12. thank's , you mean the ZBufferWriteEnable must set to False
  13. hello i want to make smoke (billboards) with transparency, where : the sourceBlend is set to ONE (= 2) ; the destinationBlend = InvSourceAlpha (= 6);   the result is in the attachement   my question is why ; i think that the source blend & destination values are incorrects
  14. hello i want to make smoke (billboards) with transparency, where : the sourceBlend is set to ONE (= 2) ; the destinationBlend = InvSourceAlpha (= 6);   the result is in the attachement   my question is why ; i think that the source blend & destination values are incorrects  
  15. i use .NET Framework 2.0 version & i am talking about the IButtonControl interface that exists into the .NET framework.