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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About abdellah

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  1. hi everyone I havean exisiting animation (generated by the LoadHierarchyFromFile() function), this animation works great, i have cloned the corresponding mesh, so i have a new cloned mesh, now i want to add the same animation to the cloned mesh, how can i do that?
  2. hi everyone how can i combine a 3D animation with a shader effect?
  3. this is waht i amtalking about for example in P.E.S. 2012 or (2013) i can't remember there is : "PRESS ANY KEY TO START" OR "PRESS ANY KEY TO ENTER"
  4. i am taking when we enter the game , imean "In-game", & in some game there is tis WORDS need for the player to click any button "CLICK ANY BUTTON TO START".
  5. hello  in many games today come with a black screen with the specials words "CLICK TO PLAY", what is the utility of this phrase?
  6. hello i want an algorithm or a Win32 DLL to transform an MP3 stream (taken from a file) to a .WAV stream?
  7. i know that, but if the people want to answer on a thread i must refresh by adding a new thread? if a thread is become old the peoples forget to answer, in my opinion on this wite, the people answer only the new questions
  8. the first is for ZBufferWriteEnable & the second is how to add the transparent to the first scene
  9. but it is not the same , why it is removed?
  10. please repeat   i mean how to kill these arficats of edge
  11. hello i have seccessed to add a transparency to my texture (my texture already has a transparence layer) i appliqued these lines :   d.RenderState.AlphaBlendEnable = True;             d.RenderState.SourceBlend = Blend.One;             d.RenderState.DestinationBlend = Blend.InvSourceAlpha;   now i want to change trhe transparency of the non-transparent side (the center)
  12. thank's , you mean the ZBufferWriteEnable must set to False
  13. hello i want to make smoke (billboards) with transparency, where : the sourceBlend is set to ONE (= 2) ; the destinationBlend = InvSourceAlpha (= 6);   the result is in the attachement   my question is why ; i think that the source blend & destination values are incorrects
  14. hello i want to make smoke (billboards) with transparency, where : the sourceBlend is set to ONE (= 2) ; the destinationBlend = InvSourceAlpha (= 6);   the result is in the attachement   my question is why ; i think that the source blend & destination values are incorrects  
  15. i use .NET Framework 2.0 version & i am talking about the IButtonControl interface that exists into the .NET framework.