abdellah

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About abdellah

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  1. but sharpDX and slimDX hide the source (the first layer) methods and show only the wrapped one.
  2. notes : if i use those declarations i got AccessViolationException error : Sub ClearRenderTargetView(ByVal pRenderTargetView As ID3D10RenderTargetView, ByVal ColorRGBA() As Single) or : Sub ClearRenderTargetView(ByVal pRenderTargetView As ID3D10RenderTargetView, ByRef ColorRGBA() As Single) or : Sub ClearRenderTargetView(ByVal pRenderTargetView As ID3D10RenderTargetView, ByVal ColorRGBA As Single) or : Sub ClearRenderTargetView(ByVal pRenderTargetView As ID3D10RenderTargetView, ByRef ColorRGBA As Single) but if i use the following synthax i gives me nothing (there is no return value) : Sub ClearRenderTargetView(ByVal pRenderTargetView As ID3D10RenderTargetView, ByVal ColorRGBA As D3DXVECTOR4) with : <StructLayout(LayoutKind.Sequential, Size:=4)> Public Structure D3DXVECTOR4 Dim x, y, z, w As Single Public Sub New(ByVal xp As Single, ByVal yp As Single, ByVal zp As Single, ByVal wp As Single) x = xp y = yp z = zp w = wp End Sub End Structure but the result is :
  3. yes, i make my own wrapper.
  4. hi everyone : i want the equivalent and the correct vb.NET code for the following interface memeber : virtual void STDMETHODCALLTYPE ClearRenderTargetView( /* [annotation] */ __in ID3D10RenderTargetView *pRenderTargetView, /* [annotation] */ __in const FLOAT ColorRGBA[ 4 ]) = 0; REMARKS: FLOAT is float; this declaration is from MSDN : void ClearRenderTargetView( [in] ID3D10RenderTargetView *pRenderTargetView, [in] const FLOAT ColorRGBA[4] ); ____________________________________________________________________________________________________________
  5. DirectX install function error

    i have tested the DirectXSetupGetEULAW function but it still does not work (it gives the same error).
  6. DirectX install function error

    thnaks to kubera; but this answer does not resolve th problem
  7. hi everyone i want to convert the C++ code of the DirectXSetupGetEULAA() function to a vb.NET code; so my code is look like this: Public Declare Function DirectXSetupGetEULAA Lib _ "G:\Microsoft DirectX SDK (June 2010)\Redist\DSETUP.dll" _ (ByRef lpszEULA As String, ByVal cchEULA As UInteger, ByVal LangID As Integer) As Integer the original code (C++) is : int DirectXSetupGetEULA( LPTSTR lpszEULA, UINT cchEULA, WORD LangID ) theresult is : that this function does not return the specified string and the GetLastError() returns the error 183 ERROR_ALREADY_EXISTS 183 (0xB7) Cannot create a file when that file already exists. any solutions please
  8. hi everyone I havean exisiting animation (generated by the LoadHierarchyFromFile() function), this animation works great, i have cloned the corresponding mesh, so i have a new cloned mesh, now i want to add the same animation to the cloned mesh, how can i do that?
  9. hi everyone how can i combine a 3D animation with a shader effect?
  10. "Click to start the game"

    this is waht i amtalking about for example in P.E.S. 2012 or (2013) i can't remember there is : "PRESS ANY KEY TO START" OR "PRESS ANY KEY TO ENTER"
  11. "Click to start the game"

    i am taking when we enter the game , imean "In-game", & in some game there is tis WORDS need for the player to click any button "CLICK ANY BUTTON TO START".
  12. hello  in many games today come with a black screen with the specials words "CLICK TO PLAY", what is the utility of this phrase?
  13. hello i want an algorithm or a Win32 DLL to transform an MP3 stream (taken from a file) to a .WAV stream?
  14. i know that, but if the people want to answer on a thread i must refresh by adding a new thread? if a thread is become old the peoples forget to answer, in my opinion on this wite, the people answer only the new questions
  15. the first is for ZBufferWriteEnable & the second is how to add the transparent to the first scene