Jump to content
  • Advertisement


  • Content Count

  • Joined

  • Last visited

Community Reputation

145 Neutral

About Atavismus

  • Rank
  1. Hesitating? Still wondering? AGAIN?!   Better than sales, giveaway :D http://thegg.net/contests/dustbowl-steam-giveaway-were-giving-away-three-steam-keys/     Good luck!
  2. Hesitating? Still wondering?   Here is 3 good reasons to buy Dustbowl:   1) We just added a xp/level up/abilities system. 2) Reviews on steam are "Very Positive". 3) It's 50% off during steam autumn sales: only 4,49€   http://store.steampowered.com/app/367110   So gogogo   HF!
  3.   "Are you experienced?"   We are adding a xp/level up system and 3 skills.   It will be available in september in the next big update.    Stay tuned and spread the word!   PS: You played Dustbowl? You liked it? Please consider writing a (small) review on steam. ;)
  4. Dustbowl is also on Humble !   https://www.humblebundle.com/store/p/dustbowl_storefront     GG HF ! ;)
  5. It has been greenlit by the community, now it's on sales on steam ;) http://store.steampowered.com/app/367110   Mind, if you want to test the game, we have an out-of-date alpha demo, but you'll get the idea: http://www.indiedb.com/games/dustbowl-a-wasteland-adventure/downloads   Give me some feedback if you buy it or try it ;)   Cya and take care!
  6. Thx a lot Artificer :) We are two: one graphist and one coder (me). We both have full time job, but we hope to become 100% indie gamedev. And there is no secret for this: hard work :)    I hope you like the game. Feel free to add me on steam and discuss about our "baby" ;)   Cya and take care!
  7. To all survivors!   We have two good news: 1) The version 1.3 is out with more content and a far bigger map 2) It's steam summer sales so the game is 20% cheaper (7€19)   It means 2 good reasons to buy it! :) So gogogo! Let's play !   http://store.steampowered.com/app/367110  
  8. Thx! Yup, we wanted to keep a turn based system but add some dynamism. Something simple and fast-paced. Hope to see you on Steam: we are impressed how a nice small community is growing around Dustbowl :)
  9. To all survivors! It's time to scavenge the wastes!   Dustbowl is out now on steam!  
  10. Hi all! It's been a while, but I'm back with some serious content! :D We were very busy with (arranged according to degree of importance): 1) facebook page 2) website (still wip) 3) trailer 4) open alpha demo (not closed as planned, so it took a bit more time) So please, download our demo, play it and if you like it, vote YES on steam greenlight. :) But most important send us (here or by PM) feedbacks, critics, bug reports, etc. so we can improve DB. Thx for reading and see you soon!
  11. Official news from the bunker! * The alpha demo should be ready in the end of november. * I started to tell the hero's story on our twitter account with #dustbowlstory. * We made our "studio" page on indiedb: Cloak & Dagger Games. * We add a new poll about enemies (you can vote without any account). Thx for your support, comments and sharings! (The stalker is watching you! :D)
  12. Time to explore! The map is almost ready and you can now leave your bunker to prowl in the subway! (Inside the subway car) (part of the map)
  13. To all survivors! You can now follow us on twitter : https://twitter.com/DustbowlAGS I'll soon begin to tell the story of our hero with the hashtag #dustbowlstory Thx for your support and cya!
  14. Some people here and there asked me about the combat system. You can see some fights in the videos. But here is some explanations and a fresh in-game screenshot:   That Brute just hit me critically! :D It's turn based combat (rpg like). We are polishing it, but for the moment, it works like this: 1) You choose a body part (head, torso, limbs). 2) You click to make a needle move on the gauge. 3) You click to stop it. On grey parts you miss. On purple ones you hit (randomly between min and max value of the weapon). On red ones you hit critically (with the critical value of the weapon). On center it's deadly shot! (Head shot, Heart shot or Limb Torn). Instead of deadly shot, enemies have special shoot with effect that has to be cured (bleeding, poisoning, infect, irradiate). You can try to "run" away in combat (the success is randomized and depends of the enemy's danger level). You can "use" some items (to heal for example : it "costs" one turn). There is an armor system (like 3 hp for each part of the body). If a part of the armor has 0 hp, so the player hp is decreased when hit. It means you have to find weak-points hehe Also, we are thinking about modify the system a bit. Here is a mockup :   It would work like this: 1) Hover a part of the dummy (with a target cursor) 2) Press mouse button: the needle moves 3) Release mouse button: the needle stops (so you hit) So the fight would be - I think and I hope - more dynamic, more fast paced, with more "feeling". What do you think about it? Thx for your opinion !
  15. Hi all! We made our first poll on indiedb forum: http://www.indiedb.com/games/dustbowl-a-wasteland-adventure/forum/thread/permadeath-option-poll It's about permadeath. You don't need to have an account to vote. If you have one, feel free to comment (here or there) ;) Thx for your opinion!
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!