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About aureliengateau

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  1. Introducing Colorpick, a color picker and contrast checker http://t.co/TGETMAO5NQ
  2. RT @Spacekatgal: The campaign to destroy me professionally continues. They're targeting my game Revolution 60. Please RT! http://t.co/ssQmg…
  3. RT @GreenYetiLab: Currently brainstorming on a younger-kid-mode for Burger Party. So far I came up with the idea of a "Burger Schoo... http…
  4. I don't understand what you mean with "inconsistent and error-prone": it's up to the translators to update their translations once you give them the English text. Ah, maybe you mean you want to be able to update the English text without invalidating the translations? A workaround for this is to use "developer english" and "real english", but that's a bit cumbersome.   Regarding alternative #1: key-value translation tables do not handle plurals, and many tools which work on PO files are free software, they may be garbage, but they certainly aren't overpriced :)   I agree with alternative #2: especially since it makes it possible to build games for kids who can't read yet. It's not always possible nevertheless, for example describing achievements without text sounds difficult.
  5. For what it's worth, I put together a simple tool to be able to use Gettext in my Android game, as I wanted proper plural support. You can find it here: https://github.com/agateau/linguaj. The nice thing about Gettext is that there are plenty of tools to use it, so it's reasonably easy to get someone up to speed. A cross-platform tool like Poedit, for example, is simple to use even for someone who is not a developer.
  6. #inktober 7 "Don't worry, I know what I am doing (hopefully)" http://t.co/rFh8zoWIgZ
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