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Dungeons of Aledorn

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  1. Dungeons of Aledorn

    Dungeons of Aledorn

    Greetings friends, we´re bringing you another update from the development of Dungeons of Aledorn. As always you´ll get to hear where we made progress, what´s been added recently and what are future plans are. First and for many also the most important news is the long promised launch of our backers´ forum. You may find it at http://forum.aledorn.com . The forum is open to everyone, but only Zombie tier (and of course all tiers above) backers will have the rights to post replies and create new threads as well. The main goal of this forum is a more straightforward and better communication with You, our backers, as this game is first of all being made for gamers like you. Those backers who fulfil the prerequisites as stated above should right about now get an extra mail with registration and login instructions. For those of you, who should have been entitled to a backer forum rights and from some unknown reasons didn´t receive the mail or something else got wrong, stands our e-mail address team21@aledorn.com at disposal. Write us what´s wrong and we´ll do everything we can to fix your problem. As our KS campaign didn´t reach all possible backers and community members in time, we´re considering adding a special add-on to our paypal account. It would cost about 9 euro/dollars and would enable all Skeleton tier backer´s to upgrade to the Zombie tier, making them a full-pledged contributors of the backers´ forum. Would anyone of you welcome this offer? If yes, send us a message and we´ll try our best to enable the upgrade for you. Enough about the forum. What´s new about the game? The new screenshots reveal the latest addition to the area of Manto village. It´s a small forest area at the edge of Manto and perceptive adventurers may be able to find several hidden secrets, quests and fights between the many "bark-armoured giants" of this mysterious place. It will be of course already included in the alpha. Those interested in a process of game design might find the other picture quite interesting. It´s a look at the "bare bowels" of our updated "pod-engine". It´s still not completely perfect and will need some more improvements, but nevertheless we managed to create a fully functional and non-linear quests in it. The graphic shows just one smaller quest which you´ll be able to try out in the upcoming alpha. A small legend to the paths and colour differentiation follows: Yellow cells represent the very parts of the quest - "sub-quests". The green cells than show how you might fulfil them, call them e.g. "quest-paths", the path which leads you forward in the quest. The red cells are also solutions to the quests, but not a successful ones. These usually represent a dead-end states of the quest and won´t lead you any further in the quest-line. And finally the purple cells than contain various developer information about the quest. The last news is rather a bitter one. Because of a higher occurrence of unforeseen development complications and setbacks in the last month, you´ll get your hands on the alpha not this year as intially planned. We´re have to postpone the release to an earlier Q1 of 2016. We hope that you understand and that you won´t hold this delay against us in the future - we just don´t want to release a crippled bastard of what we´ve promised. Thank you all for your devotion to our game, for the TEAM 21 Nefarit
  2. Dungeons of Aledorn

    Dungeons of Aledorn

    Greetings friends, DoA´s KS campaign has taken a great deal of our strength so we needed to take a few weeks off to catch our breath and to assess our options and next moves. We´re glad to announce that the work on our game is once again in a full speed and we´re already thrilled about implementing the new ideas that came from you, our backers, and some game media as well. We´ll definitely try to stay in contact with both groups for the whole duration of the development, so that you´ll be able to see where your generous contributions went. If everything goes according to our current plans, we´ll be bringing you news in about a monthly intervals.   Our general plans for upcoming months: Originally, we wanted show off our work on KS in a form of a functioning playable demo version for everyone to try out. As the game grew on rules, features and new technological options, we´ve been able to bring you just the tech. demo of our combat system. Now we´ve decided to continue where we left and our common endeavour now goes towards bringing you a complete location of a village, called Manto, with its nearest surrounding and several whole quests in a form of a bigger demo. Most of the game principles shall be involved so that we´ll get a better picture of all the bright sides and flaws of the game at the same time and it will show us which parts still need to be worked on or where we could improve even more. A top notch state of the demo at the end is critically important for our future work as we want to build the rest of the game upon it. That means, some heavy alpha-testing and a communication with you will be welcomed.   Upcoming game design plans: Some of you have surely noticed that we didn´t mention specific skills in our updates so far. Most of them are already written in black and white, but still need a lot of balancing before we let them out – our game designers and programmer are currently testing thoroughly all their uses and effects and hopefully we´ll be able to uncover some or all of them in our next updates. Upcoming programming plans: Arbiter, our lead programmer is currently working in a close cooperation with our graphics on the inventory system. Visualisation and stat changes of equipping and unequipping should soon work smoothly for all inventory objects and by all playable races and not just humans (who, for apparent reasons, were our choice number one in the testing phase).     Apart from that, we´ve already started some time ago converting the game from Unity 4 to Unity 5 and the results are simply breathtaking. We´re looking forward to showing you the new stuff in near future.   A lot of work for our graphic designers: Our graphic designers have split into two teams. The first one will be working with the programmers on the inventory system and will be creating new humanoid playable races and also slightly improving the old ones. The other half has already started upgrading the textures, normal maps and lightning of the Manto village scenes. In a spare time, they should do the same with the capital city, Lim. It should be one of the biggest areas in the game and we´re actually considering splitting it into more areas as you might know from the Baldur´s Gate or it´s younger brother Pillars of Eternity.   Do you like the idea of separate districts or would you prefer to have a big ( but compared to the total size of separated districts smaller and more dense) city area without transitions? Be sure to leave your opinion in the comments section     And a few last words… We´ve been asked about the option to back us also after the KS campaign. Concerning this, we have already created a Paypal account which you may find on our websites www.aledorn.com. All contributions to this account will go towards reaching our stretch goals and thus substantially improving the game. Once more, we would like to thank you for your trust and the opportunity to bring our game into existence and we´ll continuously bring you updates about our efforts and results. Until then, we wish you good luck in everything you do and thank you for your support, yours TEAM21
  3. Dungeons of Aledorn

    Dungeons of Aledorn

    Today is last update from our KS campaign... enjoy it ;)
  4. Dungeons of Aledorn

    Dungeons of Aledorn

  5. Dungeons of Aledorn

    Dungeons of Aledorn

    Hi guys, we are now on kickstarter. GO and support US KICKSTARTER You can also follow us on: Facebook G+ Twitter Team21 www.aledorn.com
  6. Dungeons of Aledorn

    Dungeons of Aledorn

    Introducing GUI Inventory Greetings friends, developers, players and fans of the game Dungeons of Aledorn. Time is running out slowly (10 days until the start of the Kickstarter campaign) and again we have something from development. This time we will show you how GUI inventory looks like. As is evident from the screenshots, the slots on the equipment will be more than enough. As always, we are grateful for any feedback. Thanks for your feedback and we look forward to see your pledge at 11. 3. 2015 on Kickstarter.           You can follow us on: Facebook G+ Twitter
  7. Dungeons of Aledorn

    Dungeons of Aledorn

    Kickstarter campaign date changed to 11.03.2015 + new combat-prototype screenshots   Greetings to all the fans of dungeons, RPGs and of our game Dungeons of Aledorn. After a long discussion and much deliberation, about the current status of our pre-alpha demo, the team has decided to delay the Kickstarter campaign until March 11. This is so that we're able to provide everyone with a pre-alpha build that better reflects what we want to do with Dungeons of Aledorn. It was a hard choice, but it is for the best for both the game and for the Kickstarter campaign.   Please rest assured that we'll be working hard every day until launch in order to polish our pre-alpha, and we hope to see you at the Kickstarter for Dungeons of Aledorn on March 11! For now, we bring you at least a few combat screenshots from actual pre-alpha version, that you´ll get the oppurtunity to get your hands on during our Kickstarter campaign.          
  8. Dungeons of Aledorn

    Dungeons of Aledorn

    Sample graphics of the game – Alchemist’s laboratory in town Lim Greetings friends. The day is slowly approaching when Dungeons of Aledorn will go live on kickstarter. For in 12 days we will launch. Until then, we will of course continue to bring you screens of the game. Today, we have the interior alchemist’s laboratory in the capital. As always, we will be happy for any feedback. Thanks a lot                                           You can follow us on: Facebook G+ Twitter
  9. Dungeons of Aledorn

    Dungeons of Aledorn

    Sample graphics of the game – Typical Aledorn's cave   Greetings to all the fans of dungeons, RPGs and of our game Dungeons of Aledorn. Since we´re making a Dungeon/RPG it comes as no surprise, that you´ll stumble upon many dungeons during your gameplay. In todays news we´re going to show you how one of those dungeons might look like. Enjoy. As always, any sort of feedback is more than welcome.             You can follow us on: Facebook G+ Twitter  
  10. Dungeons of Aledorn

    Dungeons of Aledorn 1

  11. Dungeons of Aledorn

    Dungeons of Aledorn

    Great Pirate Ship   Greetings to all fans of dungeons, fantasy and our game Dungeons of Aledorn. Beginning today in exactly one month we began a campaign on Kickstarter and so we decided to show you another part of our game graphics. Last time we showed you how a pirates port city Condra will look like. Today we continue in this vein and introduce you to the main pirate ship. Enjoy the screens and do not be afraid to ask anything of us. Likewise, we welcome any feedback.                       You can follow us well: Facebook G+ Twitteru   Team21 http://www.aledorn.com
  12. Dungeons of Aledorn

    Dungeons of Aledorn

    Sample graphics of the game - Condra - Island Pirates   Greetings friends, gamers and fans Dungeons of Aledorn. Today we have for you after a long pause again something of the atmosphere of our game. Let's go through the Print Screens to see how the pirates and island locations of their city Condra will look. As is our custom, most models are composed of a purchased asset supplemented with normal maps, shaders and lights. Enjoy today's screens and the upcoming news. Bye.   Favour us if you liked our latest News and share us to your friends ...                                 You can follow us well: Facebooku G+ Twitteru   Team21 www.aledorn.com
  13. Dungeons of Aledorn

    Dungeons of Aledorn

    Greetings, fellow adventurers. In today´s Dungeons of Aledorn development news I´d like to introduce you all to several aspects and mechanics of our combat system. I´ll share with you details about how the  encumberance affects your characters, what you should expect while moving among enemies and how does the system of injuries-dealing work . You may expect this blog to grow in time as we get further in our development. Our final goal is make you familliar with all our basic combat mechanics, which will be used in our upcoming game. Blog is HERE. If you find our ideas interesting or simply want to ask some additional questions, you´re welcome to send us a mail or leave us a comment... Thank you all for your favor.   You can follow us well: Facebooku G+ Twitteru   Team21 www.aledorn.com
  14. Dungeons of Aledorn

    Dungeons of Aledorn

    Sample Graphics – Upgraded Alchemist’s fortress   Greetings friends. We bring more news from the development of the game Dungeons of Aledorn. Today again we return to one of our previous News snippets. Not so long ago, we presented the location called "Alchemist´s Fortress". Again, we have listened to your views and, according to some, we have changed the fort. The results can be seen in today's News.                           You can follow us well: Facebooku G+ Twitteru   Team21 www.aledorn.com  
  15. Dungeons of Aledorn

    Dungeons of Aledorn

    Introducing of pub dice mini-game   Greetings to all RPG and  dungeons fans. Today, we have some new information on the content of our game Dungeons of Aledorn. Within the world of DoA you travel the world and visit many a pubs. And it is in these pubs where you can play various mini-games. One of them is a dice. The game comes in part from Backgammon. The aim of the game is to collect as many points in several "disciplines". Even though it is a Dice game and therefore the game is largely based on luck, it goes by a so-called strategy, through keeping turns. The dice mini-game of course you will not have to play if you do not want to.  The DoA game will be finished without a single mini-game played, if so desired. But for the hard-core gamers, we have several active anchievements linked to this mini-game.   We send 2 different alternatives of dice shape. If you are interested, let us know which you like more.               If you are interested in anything about the game, feel free to ask and all your questions can be answered.   You can follow us well: Facebooku G+ Twitteru   Team21 www.aledorn.com
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