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Ghi102

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About Ghi102

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  1.   Thank you for your answer, but UE4 is too big to fit on the school computers. I would agree that it would be a good engine otherwise.   This project was done with Blender, but the interface is not that great, so that's why I wanted an alternative. Everything can be done in th engine, but there are so many buttons and options that it is harder for someone to jump straight in.
  2.   Game Maker isn't 3D though. Well it can play 3D games, but it wouldn't be that great. Irrlicht looks nice, I'll check it out. But for now, PlayCanvas looks like the most promising thing.   Thank you to everybody who answered.
  3. PlayCanvas is a free HTML5 game engine. It apparently does not require any installation, has a in-browser editor with collaborative features. I say that would be the perfect fit for a 2 week code jam for teens.   Of course, entering "html5 game engine" into the Google search box gives you more options, like Quintus, Phaser, Panda.js and Crafty..     That engine looks really good! I actually never have considered making a game using HTML5. I'll definetely check that one out!     Thanks for the answer. I'll take a look at MagicaVoxel. 3D modelling did take a huge chunk of time out of the two weeks, minimizing that would really help.
  4.     Thank you for your answers. I will answer some questions and concerns that were asked.   So the reason I need to make a 3D game is for marketing purposes. This summer camp is part of a bigger one that has many other science camps (Biology, Chemistry and many others), but it also has another, smaller, 1 week Computer Summer Camp, aimed at 9-17 years old. That summer camp includes Game Maker (a very brief introduction, with most of the work already done), so it has to be drasticaly different from that one.   This summer camp is to introduce students to game making, working as a team, 3D modeling and texturing. An example of a project we did last year (using the Blender Game Engine) is a simple 3D platformer where the player would run to the exit, avoiding some obstacles. It wasn't a great game by any means, but it taught them some basics. Blender is really menacing, with options to do some extremely complex stuff and the game engine is complex, but it's a bit too confusing for first time users. I am really exploring other options for this year. If I don't really find any, I'll stick with Blender.   The computers are university computers, so they are not that weak either. I would have problems convincing IT to install UE4 or any really big engine. What I would really need is a 3D Game Maker. I'm not sure if a software like that exists.   Also, I agree that 2 weeks is rushed, but I cannot really do longer since this is part of a bigger camp.   I will checkout Processing, it looks interesting. Also, FPS Maker looks good, but since this is part of a bigger camp that includes kids and teens aged 7-17, guns and most realistic weapons are out of the question. I could do with cartoony weapon that shoots carrots and a huge Lollypop as a melee weapon, but, it's going to be limited. Playmaker looks good too, I'm not sure how big Unity is though. Like I said, I would have a hard time convincing IT to install it, if it is quite big.
  5. Hi, I am organizing a two week daycamp for a group of around 30 teens aged 14-17 due for this summer. In this daycamp, I plan to create a game with them, using their own models and textures. This daycamp has already been done using the Blender Game Engine.   The problem right now, is that the Blender Game Engine (and Blender, in general) is fairly hard to use. Most of the two weeks is concentrated on learning the program to make basic models and it leaves little room to actually program the game.   So I was wondering, is there an engine or program that can be used to make a 3D game (that is a requirement), that is fairly easy to use, requires no programming knowledge (or very little). The engine or program has to be free, or cost very little. Bonus points if the program has an in-game model builder.   I am looking for something that will shorten the time needed to learn the program and make it easy to make games that can also scale and be relatively easy to use by 30 teens with different backgrounds (most with no or little programming language). I don't really want to have to teach Javascript, C# or C++ to the 30 teens, so I need something that has visual scripting or simple drag-and-drop tools.   Does a program like that exist?
  6. Yes, that's it. I found it a few days ago (I just saw your post), but yeah, thats the one. I forgot the exemples were actually in javascript :P. Thanks a lot :).
  7. Hi,   A while ago, I was looking for tutorials on how to make games. I remember I found one that I really liked and I'm trying to find it.   The tutorials tackled many 2D problems such as pathfinding, silhouette and lighthing and gravity (among others) and solving them in multiple steps. After each step, he had a "demo" of what he had made embedded in the web page, so that you could test the algorithm on the spot (and wouldn't have to download the source files). I'm pretty sure the tutorial was in C++ (as that was my most fluent language at the time), but I'm not sure.   Does anybody know the tutorial I'm talking about? I'm sorry if it's pretty vague, it's as much as I can remember.     Also, I'm sorry if I'm in the wrong sub-forum.   Edit: I remember the website also having a very clean interface. The background was white I think...
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