Jump to content
  • Advertisement

Nekotan

Member
  • Content Count

    5
  • Joined

  • Last visited

Community Reputation

150 Neutral

About Nekotan

  • Rank
    Newbie
  1. Nekotan

    Can anyone recommend some 2 player PC games

    The Binding of Isaac:Antibirth (mod, in the original isaac the multiplayer is a bit lacking) Vagante (You can only revive in multiplayer, so that makes the game completely different) As you didn't specify, what type of game you would like, here is a steam search for shared/split screen games: http://store.steampowered.com/search/?category3=24
  2. Nekotan

    Linux for game development

    As development environment I'd usually recommend gentoo. As gentoo is source based, you can just install a package and you will have all the headers and development tools available. Also are the packages as close to upstream as possible, so bugs can usually reported directly to the developers, if you have a problem. You can also easily install git versions of a package, if you ever need to or patch the packages on your system, if you want to try out upstream patches, before they officially release a new version. Also you can customize almost anything on your system, so you can tailor it specifically to your needs. But in your case you probably should rather use Ubuntu or OpenSuse. While gentoo is awesome, you have to configure your whole system basically by hand. While the documentation is really good, if you don't know anything about linux, you'll probably get lost on your way. Ubuntu is a good choice, because it's the most used distro out there, I believe, and it is tailored to beginners. If you have a problem, it has a huge community, that can help you and if there is a linux version of some software, it is usually packaged for Ubuntu. On the other hand, In my opinion, Ubuntu is rather heavily patched, which makes some problems Ubuntu only or you can't verify problems on different distros, because on Ubuntu that problem is already patched away. But as many others also use Ubuntu, that is probably a minor problem. I also think, that people in the arch or gentoo community are better informed and can better help you, if you have a problem, than the Ubuntu community, but that usually isn't that big a difference and it just helps if you know, to somtimes look in the forums of other distros for a solution, to your problem. OpenSuse is in my opinion a bit better to configure and has some awesome tools, that can help you like the open build system, snapper and yast. Also I like zypper as package manager more. But it is not as widely adopted as Ubuntu is. But if you configure your home partition as a separate partition, you can easily switch distributions on a later date, if you can make a more informed decision. It is not like installing linux takes a long time. Good Luck, Neko
  3. Nekotan

    Property setter compile problem

    Ah, sorry, I really messed up, in which forum I was and misread the question, way to go! Sorry about the confusion.   Still, I don't know that much about AS, but from your explanaition shouldn't get_test() be get_m_test() if you want to overload the getter?
  4. Nekotan

    Property setter compile problem

    It's not a compiler bug, test is simply not declared. You probably meant m_test. Also you probably will never find a compiler bug with trivial code like this. There are probably a few million other users of your compiler. If an if statement in a method wouldn't work, it would already be fixed. If you still want to blame the compiler, I suggest compiling your code with a different compiler. If it still doesn't compile, it's nearly impossible, that it's a bug in the compiler.
  5. Nekotan

    SDL main menu

    I would just get the position values of the MouseEvent, if it is a DownEvent. ( http://wiki.libsdl.org/SDL_MouseButtonEvent?highlight=%28\bCategoryStruct\b%29|%28SDLStructTemplate%29 ) Then you could check it against the position of your buttons and if it is inside, activate it.   There is a more extensive tutorial at Lazy Foo: http://lazyfoo.net/tutorials/SDL/17_mouse_events/index.php   I wouldn't do it that way, because you check for the current mouse position, when you handle the event and if are running slow, because you already had to handle many events, there can be some lag and the mouse position is off. That could lead to the user clicking the wrong button, altough it is hard to actually move the mouse that fast. I just don't think, that solution is "clean".   Good Luck, Neko
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!