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Brian.Washechek

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About Brian.Washechek

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    Programming

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  1. Hello! As you can see from the screenshots I uploaded, I used to be a computer video game programmer. I was going to the University of Wyoming and the future was looking bright. However, on 9-11-04 I was in a car accident that was entirely my fault! It happened at 4 A.M. when I saw that the car I was in was headed for a wreck. In a mindless effect of the adrenaline rush, I tried to play hero and threw off my seatbelt then tried to grab the steering wheel to correct where we were headed. I failed. The result of the failure was I was ejected through the windshield 35 feet then run over with both sets of wheels. I'm only telling you what I've been told. I wasn't there. I do know that it's an act of God that still have the ability to draw breath. Of course, my memory loss regarding the accident is because of the accident. Anyway, what's in the past is in the past and they haven't invented the technology to change the past yet. I'm looking to code a sequel/remake of Force Disruptor. Here are my only remains of Force Disruptor: I am in need of guidance. I have already purchased a R4 SDHC 3ds DSi card (www.r4isdhc.com), and I'm looking for guidance programming the game. I suppose I can go to www.r4isdhc.com for guidance uploading the ROM, but first I'd like to program the ROM first. Currently, I'd like to program it for 3DS. That's why I posted here. Suggestions are welcome if you disagree with my platform selection, but my heart is currently set on the 3DS. This post is requesting links for re-programming the game.
  2. Brian.Washechek

    I was hoping I wouldn't have to ride the Linux horse, but...

    You're correct about me. I am really about console programming. I can drop that if you would like. What do you recommend I do first? I am new GCC toolchains. You were saying that I should look into the GCC toolchain first?
  3. Brian.Washechek

    I was hoping I wouldn't have to ride the Linux horse, but...

    Alright. This is all new to me. Would you mind if I temporarily made you my PSP game coding mentor? I shouldn't be that burdensome. But I like steps listed. Step 1 is what?
  4. Brian.Washechek

    I was hoping I wouldn't have to ride the Linux horse, but...

    I can't afford Visual Studio... Hopefully eclipse will do. Will it?
  5. Brian.Washechek

    I was hoping I wouldn't have to ride the Linux horse, but...

    If you can point out another handheld console that a poor video gamer can compile for I would be happy to hear about it.
  6. Brian.Washechek

    I was hoping I wouldn't have to ride the Linux horse, but...

    So what command do I give Linux, then?
  7. I'm trying to follow this tutorial. I'm on step 2: Download the PSP Tool Chain package (see Resources). Download this to "C:\cygwin\home\USER" (replace "USER" with your computer user name). Switch back to Cygwin and type "tar zxvf psptoolchain-20050625.tgz" and press "Enter." Type "cd psptoolchain" and press "Enter." Type "toolchain.sh" and press "Enter." When the error occurs type "svn update" and press "Enter." I was fine until they started requesting my Linux usage. The problem is I'm not a Linux user. As you can see from my screenshot, I'm very out of my environment. I'm a Windows / DOS user. I've been that way my entire life. Could I get some help?
  8. What do I use to compile games for the PSP? Is that even possible?
  9. Brian.Washechek

    Atari purchase question.

    Alright. Is compiling for PS4 even something I should worry looking into? It's probably nothing more than a dream that Sony would give their allowance to program for one of their systems to a freelance game programmer like me, right?
  10. Brian.Washechek

    Atari purchase question.

    Where do I purchase an old Atari plus empty cartridges? I'll also need information about writing games for it. Here are screenshots for an old-school game series that I'd love to re-program on an Atari.
  11. Brian.Washechek

    What console do you recommend to program on?

    Endurion, could you please give me info an Atari-like system? An Atari-like system sounds perfect. Look at this title screen screenshots from "Force Disruptor". It's an Atari imitation. The code is lost, but I still have some screenshots. I'd like to program it again. Do you think I could purchase an old Atari plus empty cartridges and a writer to write games? If the answer is "YES!", then please send me some links.
  12. Brian.Washechek

    What console do you recommend to program on?

    A Flash cartridge and a GBA are all you recommend, right?
  13. Brian.Washechek

    What console do you recommend to program on?

    I see. My deal is that I want to develop for a console and I want to do it cheap/free. Do you have any other suggestions besides the GBA? I don't really want to develop for cell phones. I'm down to develop for stone age systems. The more ancient, the better. The GBA seems like an acceptable package. Could I get a complete list of hardware/software plus accessories needed to develop GBA games? Like a GBA and a disk writer and a development environment are all I can think of. " int main() { char x,y; unsigned short* Screen = (unsigned short*)0x6000000; *(unsigned long*)0x4000000 = 0x403; // mode3, bg2 on // clear screen, and draw a blue back ground for(x = 0; x<240;x++) //loop through all x { for(y = 0; y<160; y++) //loop through all y { Screen[x+y*240] = RGB16(0,0,31); } } // draw a white HI on the background for(x = 20; x<=60; x+=15) for(y = 30; y<50; y++) Screen[x+y*240] = RGB16(31,31,31); for (x = 20; x < 35; x++) Screen[x+40*240] = RGB16(31,31,31); while(1){} //loop forever } "- I love that. It really resembles how I used to code.
  14. Brian.Washechek

    What console do you recommend to program on?

    Thank you for responding so thoroughly. I'd like to start programming on a GBA. Where should I go? And will just getting a flash cart do?
  15. Brian.Washechek

    What console do you recommend to program on?

    Do I have to buy a programmable GBA?
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