ConnorORT

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  1. Towards The Pantheon [2D Rpg]

    A prequel game for Towards The Pantheon titled Towards The Pantheon: Escaping Eclipse is planned for release on October 12th! A soldier wakes up in darkness with a headache - Where is he, and how did he get here? Towards The Pantheon: Escaping Eternity is a prequel mystery minigame to the upcoming full length RPG Towards The Pantheon. Follow the journey of this soldier as he must solve puzzles and explore to escape from nowhere, discover how he came to be here, and face what lies ahead. Towards The Pantheon: Escaping Eternity offers a unique experience that provides lore and suggests at some themes that will be found in Towards The Pantheon. Follow the development of Towards The Pantheon on social media! Facebook, Twitter, Tumblr, Soundcloud, Instagram, IndieDB, Twitch, Google+, Imgur, Pinterest Follow lead developer Connor O.R.T. Linning on social media! Facebook, Twitter, Tumblr, Youtube, Soundcloud, Twitch, Instagram, Bandcamp
  2. A prequel game for Towards The Pantheon titled Towards The Pantheon: Escaping Eclipse is planned for release on October 12th! A soldier wakes up in darkness with a headache - Where is he, and how did he get here? Towards The Pantheon: Escaping Eternity is a prequel mystery minigame to the upcoming full length RPG Towards The Pantheon. Follow the journey of this soldier as he must solve puzzles and explore to escape from nowhere, discover how he came to be here, and face what lies ahead. Towards The Pantheon: Escaping Eternity offers a unique experience that provides lore and suggests at some themes that will be found in Towards The Pantheon. Follow the development of Towards The Pantheon on social media! Facebook, Twitter, Tumblr, Soundcloud, Instagram, IndieDB, Twitch, Google+, Imgur, Pinterest Follow lead developer Connor O.R.T. Linning on social media! Facebook, Twitter, Tumblr, Youtube, Soundcloud, Twitch, Instagram, Bandcamp
  3. Towards The Pantheon [2D Rpg]

    The Making of Towards The Pantheon part 4 along with new pixel art videos are up on Youtube! Let us know what you think!
  4. The Making of Towards The Pantheon part 4 along with new pixel art videos are up on Youtube! Let us know what you think!
  5. Hey everybody, check out Towards The Pantheon's new timelapse pixel art video that shows the creation of our picnic scene artwork!
  6. Towards The Pantheon [2D Rpg]

    Hey everybody, check out Towards The Pantheon's new timelapse pixel art video that shows the creation of our picnic scene artwork! https://www.youtube.com/watch?v=YheMLkiEb7E 
  7. Towards The Pantheon [2D Rpg]

    Hey everybody, part 3 of the making of Towards The Pantheon is now up on Youtube! https://www.youtube.com/watch?v=xr6S-pobafk 
  8. [color=rgb(29,33,41)][font='Helvetica Neue']Hey everybody, the making of Towards The Pantheon part 3 is up now on Youtube![/font][/color]
  9. Hey everybody, the making of Towards The Pantheon part 2 is up now on Youtube! I talk about our new title screen, our battle system, programming priorities, area and level management, and more! Check it out and let us know what you think along with any topics you'd like me to talk about in future episodes!
  10. Towards The Pantheon [2D Rpg]

    Hey everybody, the making of Towards The Pantheon part 2 is up now on Youtube! I talk about our new title screen, our battle system, programming priorities, area and level management, and more! Check it out and let us know what you think along with any topics you'd like me to talk about in future episodes! https://www.youtube.com/watch?v=jVJeMLC9XWU 
  11. It has been about 2 months since the last devlog, but I'm back! After working 14 hours a day, 6-7 days a week, I started getting burned out. Combined with some personal issues, I decided that I needed to take a break from working on the game. Now that I'm refreshed and excited again, it's time for an update! Leandro has almost finished all of the art for the game. Having all the art for the game completed will be a huge milestone for development, and some of the artwork that remains to be finished will make for great pixel art videos which we will be sharing in the future! I estimate that overall development of Towards The Pantheon is at around 50% completion. Here are a few notes about the current state of development: Aside from the mansion section, the game is playable start to finish Over 2000 sprites, tilesets, backgrounds, and other pieces of art are being used inside the engine Over 30 enemies (not including bosses) have been implemented All scripting for major gameplay mechanics are finished (Saving/loading games, battle system, inventory system, dialog systems, overworld mechanics, puzzle mechanics, etc) Over 250 levels have been made for the game (not including mansion levels) Now what is left is mostly creative work; writing character dialog, writing NPC dialog, adding fancy attack effects, polishing up anything rough around the edges, lots of testing and balancing, recording sound effects and finishing the soundtrack, and preparing for release. This means that devlogs from now on will be somewhat infrequent, since I will have nothing to write about if I spend a month working on character dialog. Myself and Leandro livestreamed 3.5 hours of work today though, and I will continue to livestream work when I can. I am working a summer job at the moment which will result in my livestreams being less frequent during the week, but I will livestream often during the weekend. I plan to livestream a lot of soundtrack work as I've had a lot of fun interacting with people in the chat while working on music in the past. Now that the game is fully playable, it has really taken shape. The work that lies ahead is the game development work that I find most interesting and enjoyable, so I look forward to digging into it. That being said, I'm also making an effort to avoid getting burned out again, which means development will be a little bit slower but more steady. I'm still aiming for release by the end of the year, but if the game is not up to my standards at that time then I am comfortable with delaying it if need be. Although devlogs will be a bit more infrequent, be sure to follow the project on our various social media pages as I will continue to post updates whenever I have something new to share! Thank you to everyone who has supported the project, I really appreciate it! I'm blown away that we were Greenlit on Steam in just 13 days, that the amount of people who are following the project continues to grow, and that the game is finally at my favorite phase of development. There's a lot to be excited about and a lot of work to do, and I look forward to hearing what you think when I have new screenshots, soundtrack demos, and devlogs to share! ThataEUR(TM)s it for this devlog, if there are any topics about the game and its development that youaEUR(TM)d like me to cover in a future devlog or in upcoming behind the scenes videos, be sure to let me know! Follow Towards The Pantheon on: Facebook, Twitter, Tumblr, Instagram, Soundcloud, IndieDB, Twitch, Google+, Imgur, Pinterest Follow Lead Developer Connor O.R.T. Linning on: Facebook, Twitter, Tumblr, Instagram, Youtube, Soundcloud, Twitch, Bandcamp
  12. Towards The Pantheon [2D Rpg]

    It has been about 2 months since the last devlog, but I'm back! After working 14 hours a day, 6-7 days a week, I started getting burned out. Combined with some personal issues, I decided that I needed to take a break from working on the game. Now that I'm refreshed and excited again, it's time for an update! Leandro has almost finished all of the art for the game. Having all the art for the game completed will be a huge milestone for development, and some of the artwork that remains to be finished will make for great pixel art videos which we will be sharing in the future! I estimate that overall development of Towards The Pantheon is at around 50% completion. Here are a few notes about the current state of development: Aside from the mansion section, the game is playable start to finish Over 2000 sprites, tilesets, backgrounds, and other pieces of art are being used inside the engine Over 30 enemies (not including bosses) have been implemented All scripting for major gameplay mechanics are finished (Saving/loading games, battle system, inventory system, dialog systems, overworld mechanics, puzzle mechanics, etc) Over 250 levels have been made for the game (not including mansion levels) Now what is left is mostly creative work; writing character dialog, writing NPC dialog, adding fancy attack effects, polishing up anything rough around the edges, lots of testing and balancing, recording sound effects and finishing the soundtrack, and preparing for release. This means that devlogs from now on will be somewhat infrequent, since I will have nothing to write about if I spend a month working on character dialog. Myself and Leandro livestreamed 3.5 hours of work today though, and I will continue to livestream work when I can. I am working a summer job at the moment which will result in my livestreams being less frequent during the week, but I will livestream often during the weekend. I plan to livestream a lot of soundtrack work as I've had a lot of fun interacting with people in the chat while working on music in the past. Now that the game is fully playable, it has really taken shape. The work that lies ahead is the game development work that I find most interesting and enjoyable, so I look forward to digging into it. That being said, I'm also making an effort to avoid getting burned out again, which means development will be a little bit slower but more steady. I'm still aiming for release by the end of the year, but if the game is not up to my standards at that time then I am comfortable with delaying it if need be. Although devlogs will be a bit more infrequent, be sure to follow the project on our various social media pages as I will continue to post updates whenever I have something new to share! Thank you to everyone who has supported the project, I really appreciate it! I'm blown away that we were Greenlit on Steam in just 13 days, that the amount of people who are following the project continues to grow, and that the game is finally at my favorite phase of development. There's a lot to be excited about and a lot of work to do, and I look forward to hearing what you think when I have new screenshots, soundtrack demos, and devlogs to share! That’s it for this devlog, if there are any topics about the game and its development that you’d like me to cover in a future devlog or in upcoming behind the scenes videos, be sure to let me know! Follow Towards The Pantheon on: Facebook, Twitter, Tumblr, Instagram, Soundcloud, IndieDB, Twitch, Google+, Imgur, Pinterest Follow Lead Developer Connor O.R.T. Linning on: Facebook, Twitter, Tumblr, Instagram, Youtube, Soundcloud, Twitch, Bandcamp
  13. It

    It's time for Towards The Pantheon's 20th devlog! You can find previous ones at http://www.towardsthepantheon.com/index.php/development-history Let's start off with one of Leandro's new pixel art videos where he shows the creation of some of our abandoned mansion tiles. Leandro is currently working on pixel art for the final areas of the game, which shows how much progress we have been making! Since the last devlog, I have been building levels for they Cyberpunk section of the game along with some scripting for computer hacking puzzle minigames. I am especially excited to be working on this area as I get to introduce the character Mishima and work on more of her battle mechanics. New screenshots from the Cyberpunk areas will be coming soon when levels are completed. I've also been playing some games and taking notes of things to keep in mind while developing Towards The Pantheon. For example in Banjo Tooie there are character icons next to each area that you can warp to. This helps players choose where to go even if they have forgotten an area's name. I plan to do the same with Speedster transportation in Towards The Pantheon. Players may forget the name of Freyja's hometown, but if an icon of Freyja is next to the name it implies it is of specific importance to Freyja. I started working on a to-do list that encompasses everything that needs to be completed from now until after release of the game - remaining levels to complete, special effects and attacks to implement, background music and sound effects that need to be recorded, testing that needs to be done, balancing, merchandise plans, looking into possible ports after the initial PC/Mac/Linux release, etc. The list is already 7 pages long and continues to grow, but I am not daunted since development of the game has been going great so far. If anything, I hope the list grows as long as possible to make sure I don't miss anything important. I also have physical notebooks as well as word documents where I write down any random idea I have about the game, in case it may be useful later. Livestreams have taken a bit of a backseat for the moment, as I've been pretty exhausted since the Greenlight campaign. They will continue regularly soon, but I want to avoid anything that would contribute to getting burned out. I am especially excited to livestream lots of soundtrack after all the levels of the game are completed and I begin the polishing phase around the start of May. Livestreaming music work for other projects in the past has been a lot of fun. I've set a due date for the next behind the scenes video of Towards The Pantheon by the end of the month, so that will be out soon. Topics such as project management, game design, level design, character design, are planned for future episodes, but I'm not sure yet what I will cover in the next video. Finally, two very talented and dedicated friends of mine currently have their game Tumbling Apart up on Greenlight. Be sure to check it out and vote for them, they'd greatly appreciate it! That's it for this devlog! If there are any topics about the game and its development that you'd like me to cover in a future devlog or in the upcoming behind the scenes videos, be sure to let me know! Follow Towards The Pantheon on: Facebook, Twitter, Tumblr, Instagram, Soundcloud, IndieDB, Twitch, Google+, Imgur, Pinterest Follow Lead Developer Connor O.R.T. Linning on: Facebook, Twitter, Tumblr, Youtube, Soundcloud, Twitch, Bandcamp
  14. Towards The Pantheon [2D Rpg]

    It’s time for Towards The Pantheon‘s 20th devlog! You can find previous ones at http://www.towardsthepantheon.com/index.php/development-history Let's start off with one of Leandro's new pixel art videos where he shows the creation of some of our abandoned mansion tiles. https://www.youtube.com/watch?v=2w4DHPkEo4U Leandro is currently working on pixel art for the final areas of the game, which shows how much progress we have been making! Since the last devlog, I have been building levels for they Cyberpunk section of the game along with some scripting for computer hacking puzzle minigames. I am especially excited to be working on this area as I get to introduce the character Mishima and work on more of her battle mechanics. New screenshots from the Cyberpunk areas will be coming soon when levels are completed. I've also been playing some games and taking notes of things to keep in mind while developing Towards The Pantheon. For example in Banjo Tooie there are character icons next to each area that you can warp to. This helps players choose where to go even if they have forgotten an area's name. I plan to do the same with Speedster transportation in Towards The Pantheon. Players may forget the name of Freyja's hometown, but if an icon of Freyja is next to the name it implies it is of specific importance to Freyja. I started working on a to-do list that encompasses everything that needs to be completed from now until after release of the game - remaining levels to complete, special effects and attacks to implement, background music and sound effects that need to be recorded, testing that needs to be done, balancing, merchandise plans, looking into possible ports after the initial PC/Mac/Linux release, etc. The list is already 7 pages long and continues to grow, but I am not daunted since development of the game has been going great so far. If anything, I hope the list grows as long as possible to make sure I don't miss anything important. I also have physical notebooks as well as word documents where I write down any random idea I have about the game, in case it may be useful later. Livestreams have taken a bit of a backseat for the moment, as I've been pretty exhausted since the Greenlight campaign. They will continue regularly soon, but I want to avoid anything that would contribute to getting burned out. I am especially excited to livestream lots of soundtrack after all the levels of the game are completed and I begin the polishing phase around the start of May. Livestreaming music work for other projects in the past has been a lot of fun. I've set a due date for the next behind the scenes video of Towards The Pantheon by the end of the month, so that will be out soon. Topics such as project management, game design, level design, character design, are planned for future episodes, but I'm not sure yet what I will cover in the next video. https://www.youtube.com/watch?v=fu0c5Q3ZkIw Finally, two very talented and dedicated friends of mine currently have their game Tumbling Apart up on Greenlight. Be sure to check it out and vote for them, they'd greatly appreciate it! That’s it for this devlog! If there are any topics about the game and its development that you’d like me to cover in a future devlog or in the upcoming behind the scenes videos, be sure to let me know! Follow Towards The Pantheon on: Facebook, Twitter, Tumblr, Instagram, Soundcloud, IndieDB, Twitch, Google+, Imgur, Pinterest Follow Lead Developer Connor O.R.T. Linning on: Facebook, Twitter, Tumblr, Youtube, Soundcloud, Twitch, Bandcamp
  15. Sorry for the late response; we were greenlit in 13 days just shy of 1000 votes. Our ratio was generally 66% yes votes and 33% no votes, which was higher than the average of the top 50 games.