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Vers

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About Vers

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  1. Well, thanks for the replies. They were definitely useful!
  2. My dislike of Unity is the abuse of the interface for everything :). I.e. instead of having to drag and drop the classes and creating prefabs I'd like to code it, to me it's simply much more intuitive and it allows me to prototype and try stuff faster. When I need to keep figuring out on the internet where I gotta drag and drop stuff it's frustrating, specially when I could just write, say, a ScenarioManager to manager the objects and events of a map. Regardless of the game I just want to be able to do and try out stuff fast (fast prototyping). Also, thanks to everyone for the recommendations.
  3. Hello,   I'm interested in knowing if there's an engine more focused on OOP programming than anything else. Rather than, say, something like Unity, which has a huge focus on interacting through the interface.   Maybe a library for Java, C# or even C++ would be better, but I'd like to know the options.   I have experience with Java (And J2EE), web languages, some C#, a bit of C++ and other typical dev stuff like ORM/hibernate, databases, MVC, other models, whatever.   I find it somewhat frustrating to have to resort to the workflow of a specific engine/IDE instead of allowing me to create the workflow I want, with the models I'd like, and the methodology I prefer.   So, does anybody know of an engine that's more focused on the end of a programmer or can suggest a library?
  4. Vers

    First Game Guidance

    Well, I just got accepted my proposal for course project, so I'll be focusing on that. It's a sidescroll game for android so I'll be working on that o/
  5. Vers

    First Game Guidance

      Mono is kind of a successor to XNA right? Doesn't that mean I can apply all I learn in XNA to Mono?
  6. Vers

    First Game Guidance

      Yeah, just keep in mind that you need to have — review it if you already know — the basics of algebra and trigonometry.   With today's available resources, videos, etc. this is impossible to be a problem.   For each topic in the game development field this web-site has a section available.       Without checking out a guide what comes to my mind is creating some sort of group with every collisionable object on it, and check for collisions on update (With the excepcion of colliding with itself).   I'm really fired up o:
  7. Vers

    First Game Guidance

    Just followed this tutorial-ish from microsoft: http://msdn.microsoft.com/en-us/library/bb203893.aspx#ID4EBF   It's interesting, teaches you how to draw your graphics on screen and makes the graphics bounce, I'm gonna make the program respond to user input and move around. I guess the next step would be to add walls or something and detect collision but I get the feeling that will be much harder haha.   EDIT: Actually nevermind that, I'll try to make a ball move and bounce off the character sprite, like pong, as suggested before :D
  8. Vers

    First Game Guidance

    Alright, I set up XNA and got Visual Studio 2010 up and running, and could create a new XNA project, it even makes a graphic window with a blue background.   I guess I'll go ahead and read the autogenerated code and check out how to get an imagine into the screen and move it 
  9. Vers

    First Game Guidance

    Well first off thanks for the replies! Yeah I read the FAQ   So far I've gathered this...   1. Make a clone game to get to know the basics of how a game works (Game loop and such) 2. Stay away from graphics (Already had this in mind but it's nice to have a confirmation ) 3. C# is good for starting to program games 4. XNA is good still (Works well with point 3) 5. After the clone, make a game prototype of the kind of game I want to make   About game vs game engine, for some reason this sounds really like when you write something, but later decide to write a class for it. Wouldn't I have to know how to make a game before I make an engine for it? Kinda takes me to point 1, then point 5, and later scrap the prototype and writing an engine to rebuild the game.   Did I get it right?
  10. Hello there!   I'm new around here and I was directed to this forum to write my first post.   I'm kinda looking for help, you see.   I'm a student, on my second (and last year) of app development, on my first year I did mostly Java (NetBeans) and some C#(MS Visual Studio), as well as mark-up languages (XML, XPath, XQuery...). And this year I'm doing a bit of C, mostly threads and processes as well as developing for Android (Eclipse, and moving to Android Studio).   Java the most I've done is interfaces that connect to databases and work with them, such as using "result sets" or calling database functions or procedures. In C#, similar but without functions and procedures.   So far so good, right?   Well the thing is I want to get into game development and I have an idea or two, but although I know a bit about programming I've never made a game, so I'm not sure where to start. And that's why I'm here!   I'd like to start with something like a Grand Strategy game, but anything that gets me into knowing how a game works inside would be fine.   So, can anyone help me as to where start?       Thank you for your time~     EDIT: Since threads are not supposed to go off topic I think it would be wise if I updated this thread as I make progress or have doubts on my first steps into making a game, before I get into more complicated stuff.
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