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SomberPixel

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  1. SomberPixel

    Dungeons of Asfore [Roguelike][Pixelart]

    Dungeons of Asfore Update 4: Enemy designs #2       This week while implementing the main user interfaces of the game we also made some progress in the enemy designs.   Do you remember this monsters from a previous article?         Now it has some company! A deadly pig-like creature who shares the same objective as the bloody skeleton: To make your adventures in the dungeon way more complicated and dangerous than they already are!         This enemy will have its own behaviors and will jump to devour you.           This new enemy has a superior movement speed compared to the skeleton so it can be a problem when encountering many of this enemies. Get rid of these quickly!         We also draw an animation where the enemy receives some damage, we will use it wisely as the game has to be fluid and some enemy actions may not bet nceled by an attack.         Even though it will also have simple behaviors, we plan to implement different types of enemies that will combine perfectly with each other. Expect to see some videos in the future where various enemy types join their forces to destroy you.   As for the user interface, we are currently implementing it and will show it soon. We spent some time making some tests with different designs and sizes and we finally got one we really liked and fits perfectly with the game general design. Also, we plan to reveal soon how the inventory system works as well as the equipment, character progression and more.   As always, don’t forget to send us your feedback via comments or private message to help us make Dungeons of Asfore a great experience! Contact us     Somber Pixel: @SomberPixel Adolfo:@adolfojo777 Arturo @Artan0728 Tumblr/WebSite: http://somberpixel.tumblr.com/ Facebook: https://www.facebook.com/SomberPixel      
  2. SomberPixel

    Dungeons of Asfore [Roguelike][Pixelart]

    Dungeons of Asfore Update 3: Skills designs and main character         This week we were able to program some AI behaviours that we will use throughout the game and planning more of our system’s design.   In addition, we were able to design some of the skills that will be usable by the main character in the game. Now, we will not specify how the skill’s development works in the game but we wanted to show some designs of the skills.   First, a strong sword skill where you strongly pierce through your deadly enemies with your sword. This skill will be used in many situations and is designed in base of the type of enemies that will attack.         As for the magic aspect, we added a skill where you can throw fireballs in the desired direction. This skill allows the player to face the dangers in a different way where you do not have to expose yourself too much by getting close and attacking with your sword.     We have designed skills that will play well together in order to achieve useful combinations of attacks. In the near future, you will be able to see how the implementation of those works.   On a side note, we were playing with the main character´s design. We thought that it would be nice to add some gear to his design. It is not a big change but we would love to have your feedback, which design would you choose for the main character? We know it is just a cosmetic change but we think that new design fits more with the general dungeons crawling aspect and settling of the game.                             At the moment, we will focus on finishing more AI behaviors to show you soon. Also, we want plan to show some of Dungeons of Asfore’s user interface in the near future, so stay in tune for more updates! Contact us     Somber Pixel: @SomberPixel Adolfo:@adolfojo777 Arturo @Artan0728 Tumblr/WebSite: http://somberpixel.tumblr.com/ Facebook: https://www.facebook.com/SomberPixel    
  3. SomberPixel

    Dungeons of Asfore [Roguelike][Pixelart]

    Dungeons of Asfore Update 2: First enemy design   This week we have been designing different types of enemies with behaviors that invite the player to test different strategies and skills. This is in fact a challenge as we have to think about many variables that play an important role in combat. We managed to design different enemies in pen and paper that will come to life in pixel art style in the future. At the moment, we needed a simple enemy to test the main mechanics of combat and other aspects of the game such as pathfinding and general AI behaviors. The result of our first enemy that we will use to test our main mechanics is a bloody skeleton that looks like this.     We tested some basic behaviors such as pathfinding so we created a walking animation for our first enemy. The idea is to polish our animations as we test them in our prototypes.     The player will have different abilities and skills to fight the dangers of the challenging dungeons. However, enemies will also have amazing strength and their attacks are vicious.  Also, we do not like enemies to be static while there is no movement so we did this idle animation for our skeleton.     As we previously stated, at the moment we are focusing on implementing the base systems of the videogame so we cannot show a full and dynamic combat until we are done with some internal aspects. But we think that sharing our base designs and progress with you generates feedback that help us make Dungeons of Asfore better.     We thank your constant feedback through private messages and other channels! We may not always reply instantly but we guarantee we will get back to you and reply soon! Your feedback is always taken into consideration as we develop Dungeons of Asfore.       Contact us   Somber Pixel: @SomberPixel  Adolfo:@adolfojo777  Arturo @Artan0728  Tumblr/WebSite: http://somberpixel.tumblr.com/  Facebook: https://www.facebook.com/SomberPixel    
  4. SomberPixel

    Dungeons of Asfore [Roguelike][Pixelart]

    Dungeons of Asfore Update 1: Basic movements     Last time, we published an article announcing our roguelike game currently in development “Dungeons of Asfore”. We talked about the general aspects of the game, without detailing much about the story or the gameplay. On this article/post we will talk about some of the things we have been covering this week.   This week we have been very busy with the code architecture and designing. Gladly, we were able to program some things that are worth showing.   Dungeons of Asfore is a roguelike where the combat is pretty dynamic and fluid. We are currently testing which attack fits better for the main character and settling physic values. In the game, you will have access to skills and different movements, but you will also have a regular attack that will look like this.     Other directions and combinations can be appreciated in the video below the article.   You will explore each dungeon moving freely through the place. You can have a look of the basic movement animation here.     Now, you cannot get far in the game by just attacking blindly, as your opponents will be pretty strong. You will be able to roll to safety an evade the incoming dangers. This adds more possibilities in battle and in the game navigation.     Together, this simple actions will create a fluid combat and, in addition to the skills, will serve you to fight strong enemies.     At the moment, we are testing everything inside a small dungeon room but expect different rooms and places soon!   We will show how everything gets together in combat in the future. In the meantime, we will continue developing Dungeons of Asfore. Your feedback is important so, as always, feel free to comment or send us a private message! Contact us   Somber Pixel: @SomberPixel  Adolfo:@adolfojo777  Arturo @Artan0728  Tumblr/WebSite: http://somberpixel.tumblr.com/  Facebook: https://www.facebook.com/SomberPixel    
  5. SomberPixel

    Dungeons of Asfore [Roguelike][Pixelart]

    Hello L.C Nohansen! We are glad you like the art style!  We appreciate your feedback as we want to craft a great experience in this game. About the storytelling, so far we have just talked about a general idea of it. We will reveal more details about the story in the near future as we make more progress with the game. You are right, even though this is a roguelike the story can make it way more appealing and interesting overall so worry not, we will post more about it soon! About the Undertale part, it is quite a big coincidence actually, we began posting about Asfore a long time ago when it was just a concept back in 2014(even had a small demo with a whole different art style). We have some old content from early 2014 on twitter under the #Asfore hashtag. But yeah, it was quite funny to see a similar name in such a great game so I suppose puns are inevitable at this point!   :lol:  Thanks a lot for the feedback ! It will help us to make the game better ! P.S : We just read your email so we will get back to you soon and reply you personally! 
  6. Dungeons of Asfore           Hello! We are Somber Pixel! We are happy to announce our new game Dungeons of Asfore. Dungeons of Asfore is a roguelike where you have to explore various dungeons in search for your daughter. Explore, loot, craft, enhance and distribute points to get stronger and destroy the great evil. About the game     Asfore, a peaceful village surrounded by green fields and tall mountains, is home of many humans who live their lives in harmony and prosperity. You live with your daughter hoping to craft a bright future for her. One day, a great evil takes away many of the village inhabitants including your daughter. You must now venture through many dungeons in search of your beloved daughter and discover the root of all evil.     Release Date 2017 Features Many dungeons with unique and challenging rooms Fluid battle system that requires good timing and preparation Classic level up system, get stronger and learn new skills to slay the evil monsters. Distribute your stats the way you like and mark your own progress Various materials to create new pieces of equipment or enhance existing ones. Challenging boss fights Colorful pixel art style and fluid animations Explore challenging dungeons a get stronger     Every dungeon offers a unique array of enemies and loot that can be collected. Each time you reenter a dungeon it will be auto-generated in a smart way so exploring the same dungeon is always a different and rewarding experience. Learn new skills and use then wisely in a fluid combat system       Acquire skills points and choose wisely! Experiment different strategies and upgrade your skills the way you like. Meet a cast of charming characters       Meet different characters that may aid you in many ways! ...And more!   We will show more aspects of the game as we continue with the development! And from the ashes ... an epic adventure shall begin Feedback     As always, we would appreciate any advice from you. We want this game to be great and we are sure we will be able to achieve that with your help! You can always contact us or leave a comment!   We will post more updates soon! Contact us     Somber Pixel: @SomberPixel  Adolfo:@adolfojo777  Arturo @Artan0728  Tumblr/WebSite: http://somberpixel.tumblr.com/  Facebook: https://www.facebook.com/SomberPixel    
  7. SomberPixel

    Lost Hope [2D Survival Horror Game]

    Lost Hope special message: Healthy, alive and decisions     Lots of things have happened these last months that really benefited our projects.But first of all you may be asking why we have not published anything about Lost Hope in the last months.   The truth is, we have been working hard in Lost Hope this last months but we have not been able to post much about it as most of the progress is about internal systems and modeling solutions that help us make a better game. About the art, we plan to show more about the game in the future but we want to make clear that Lost Hope is alive and healthy.         Even though we are always making progress, we have to face a reality: We are making a game with lots of details and content. This means more pixel art and programming, which also means more time we have to invest working on this. We really want to deliver a meaningful experience in Lost Hope so we need that Somber Pixel stays alive while the game is being developed. Us vs reality     Swinging our way through reality!         That is why, in order to achieve goals as Somber Pixel this year, we plan to release an all new videogame we have been developing to keep things fresh during our free time. It is important to mention that this will not have a negative impact in Lost Hope's development, on the contrary, it will help us to continue developing a great and detailed experience we want to share with you all. The mentioned videogame is also a detailed experience but has the benefit of high replay value and immersion without the need of so many assets like Lost Hope.   We introduce to you... Dungeons of Asfore!         We keep the visual style we love to draw         We are creating an all new page for Dungeons of Asfore in the next few days so you can check our updates! We are planning a swift development thanks to the experience we have acquired during the last years.   We are so advanced with Lost Hope development that we would never plan to abandon it. When you develop a game for so much time it becomes something special, we want to share our feelings and experiences with you all in Lost Hope so stay tuned!   Lost Hope will be back soon and better than ever! And we really hope to count with you all!   Sincerely,   Adolfo and Arturo (Somber Pixel Team)         Somber Pixel: @SomberPixel  Adolfo:@adolfojo777  Arturo @Artan0728  Tumblr: http://somberpixel.tumblr.com/  Facebook: https://www.facebook.com/SomberPixel
  8. SomberPixel

    Lost Hope [2D Survival Horror Game]

      How good are you at surviving a mutant menace?  
  9. SomberPixel

    Lost Hope [2D Survival Horror Game]

    Marty McFly just visited Lost Hope! Will he survive? - Back to the future day !
  10. SomberPixel

    Lost Hope [2D Survival Horror Game]

    Update 11: Equipping weapons and using strong attacks       On this update we will talk about equipment and how melee weapons work, introducing a new feature for the game : the strong attack.   First of all, we will talk about equipping weapons from the inventory window. For this, we wanted to make it simple so each item has a number of actions that can be triggered by pressing the positive button. For weapons, one possible action is Equip/Unequip. Pressing the "Equip" action will enable you to use that weapon depending of its category. There are two main categories for the weapons : melee and ranged.Melee weapons are equipped in the left square and the ranged weapons will take the right square. You can see it for yourself here!     We will not talk about the numbered slots right now nor the equipped ranged weapon.On this article we are focusing on the melee aspect of the game.   As you can see, we added a new section in the bottom-left part of the inventory!Its main purpose is for you to see your currently equipped items.   When equipping a melee weapon, you will have access to a combo and a strong attack.Strong attack deals more damage than a regular combo attack but takes more time to execute and will consume more stamina.   *On this GIFs, we have not added any kind of darkness to the weapons so that you can see them more clearly     The GIF above shows the strong attack with a wooden bat. Imagine how much that thing hurts!   In Lost Hope, we plan to have a plenty of weapons to keep things always fresh. You can see now a regular blunt combo with a fire axe that you can get in the game.     Of course, that hurts a lot more than a bat! But mutants in Lost Hope are known for being strong and vicious creatures, so you need more than that to get rid of them.   We are still implementing similar aspects such as the ranged combat. We will talk more about that in future updates.Keep in mind that everything so far is work in progress and we would really like to have your feedback. Lighting is also WIP, we don't have any definitive lighting so far but we are looking for something that really fits the game.   Stay tuned! We are progressing more and more in the development. Until next update!
  11. SomberPixel

    Lost Hope [2D Survival Horror Game]

    More updates coming soon ! (: 
  12. SomberPixel

    Lost Hope [2D Survival Horror Game]

    Update 10: NPC design preview       Character design is one of the most important parts in Lost Hope's development. Even though the last months we have published articles about gameplay and features of the game, we have been designing the story, the characters and how they will interact with you and between them.   This article covers the non playable characters' design. We will show some NPC we have designed but will not talk about their role in the story and the relationship they have with you. We will leave that for later.   The strong and proud woman   A woman who will not let herself be devoured by a mutant so easily. She is strong and her desire to survive is unique. Compared the other survivors, she gets things done even risking her life in some cases. She is proud and would not accept help so easily.   The confused little girl   A little girl whose parents are nowhere to be found. She is still wondering where might they be and, no matter what happens, she will not separate from her best friend teddie bear.   The boy who thinks of himself an adult   A young boy, barely entering his teenage years. Both of his parents are alive but are way too naive. He wants to protect his family but his parents tell him that he should let that to the adults. Most of the times, he acts as if he was older and does not measure the dangers ahead.   The big guy   Do not let yourself be fooled by his appeareance, thisbig guy is actually a really good person. He wants to keep the survivors together to raise their chances to survive. He is always putting everyone before him and will not hesitate to help anyone who is in danger. He worries about what the people lack to survive and would find a solution to problems.   There are way more npc, everyone with a different personality. We want each npc to be unique based on a personality. There will be other npc that will only care about their own survival and so on. We will post more about this in the future but this serves as an idea of our approach when designing characters.   As always, feel free to tell us what you think. Stay tuned for more updates!
  13. SomberPixel

    Lost Hope [2D Survival Horror Game]

    Update 9: Stealth mode preview       Last time, we talked about our return after 3 months unable to post updates. As we promised, we will now post updates more often so here is one for you! On this update we show you a preview of a simple, yet interesting mechanic we are preparing ... Stealth mode!   How much noise you make plays an important part in Lost Hope. Some mutants may detect you if you are just running around the place or shooting. This is where stealth mode comes to play.   First of all, let's be clear about the name of this mechanic. Lost Hope is not a stealth game but we did not find another name to call this mechanic! Stealth mode consists on reducing how much noise you make by adopting a special position. It can be triggered at any time and its main purpose is to avoid being detected by mutants. We decided to embrace this mechanic since this is a survival horror game and sometimes the best strategy is to just avoid dangers. This might save you some bullets and health problems.   *Work in progress         In stealth mode you will be able to move while reducing the odds of being detected by a mutant. If used correctly, stealth mode can save your life and some precious combat items.         This will also help you to pass through some places which are impossible to pass while standing.   Keep in mind that now each time you change direction, there is an animation to keep things smooth.         That is all for this update. As you can see, this is a simple mechanic since we don't want to lose the immersion of the game but really helps you to avoid some encounters.   As always, your feedback and suggestions are appreciated. We are still thinking of other way we can make the most out of this simple feature without loosing the immersion that this genre needs. Stay in tune! Until next update.
  14. SomberPixel

    Lost Hope [2D Survival Horror Game]

    Update 8: We are back!       Somber Pixel is back! And with it, Lost Hope development will be a lot better. We made some changes in our management and control process and now have much more time to develop Lost Hope than before. The team is still formed by both Arturo and I (Adolfo) , but now we have managed to find a incredibly suitable workflow for Lost Hope.   As you may already know, Lost Hope is a survival-horror game with both exploration and action involved to keep things fresh. You will take the role of a man who is living in a city surrounded by terrible mutants due to a catastrophe and you will be able to freely(but at your own risk) explore the city in search for survivors, items and information.Story is an important part of this game and we are giving the players the option to decide their actions and change how the story develops.Also, each NPC will have a unique personality and you will be able to talk to them ,do some favors for them(or not), attack them and more. In other words, we are aiming for a rich world were you really feel the need of survival and interaction with the characters.   We were inspired by other games in the genre such as Silent Hill, Lone Survivor, Resident evil(1,2 and 3) and other games we consider scary and fun.   Our last update was a while ago but do not think we were lazy this last months! Most of our advances have been code and game-design-related and not much about visual or gameplay implementation( which is what we usually write articles about). A lot of things have been coded, such as our own custom input manager, an enhanced event system, data-related things, micro-systems that allow flexible code and more. Technical aspects will not be covered in this article though!   Main character's enhanced movement     As you may have read in other articles, in Lost Hope we put a lot of attention in details. We want this experience to be unique and immersive so details are as important as the main mechanics. Look at the before and now animations of the main character's basic movements.   Walk direction change   Before       Now       Run stop   Before       Now       Run direction change   Before       Now       Even though it is not a massive difference, we want this to be a detailed experience.   Thanks for your time, both of us are pretty passionate about this game and we will work harder everyday in order to release a significant experience for the players.   We plan to keep you updated much more often now and you can always find us on twitter or the links we have provided. Stay tuned for more updates(There will be a lot more of these!).
  15. SomberPixel

    Lost Hope [2D Survival Horror Game]

    Update 7: Combat Animations!   There is a lot of action involved in Lost Hope. With lots of mutants lurking around the city you cannot have some static animations for such a rigorous combat. That is why, in order to achieve a fluid combat system, we are investing a lot of time making fluid animations.  Combat is very important so we want to make it fun and challenging, it is still being programmed and not all the animations are completed but we want to show you a first look at what will be the combat system for Lost Hope.   Aim and shoot! *Work in progress* Mutant catastrophe means you have to search and equip weapons that may help you to survive. The basic ranged weapon is a gun.     If you are using keyboard and mouse input for the game, you can aim while pressing the right mouse button. You can control the angle with the mouse, moving the mouse up or down or to the sides will control the angle so keep that in mind when trying to kill mutants!   Bat attack, again!   Just a reminder of what the melee combat will be about, there will be other kind of weapons. In this case we show the bat attack which is pretty useful in case you want to save some ammo.     Right now the main character is just attacking the air, but that is because the combat system is still being programmed. We will soon show how this attack can be a powerful ally when fighting mutants.   Evade... you will need it!   An important aspect of the game is to evade in order to survive. If a mighty attack is about to hit you, you can evade it while maintaining your direction and then strike back with a melee attack. You can have a first look at the evade animation.     That is not all   We have just showed what we have done so far for the combat system, but there are still many things we need to do, such as enemy behaviors and more actions of the player that will make of the combat a fun and challenging experience. As always, feel free to comment and give us some feedback! Remember this is work in progress and may change for the better.   More aspects of the game will also be revealed soon  
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