I'm going to be working on a bubble shooter game project soon.
Has anyone here implemented its game mechanics yet and willing to share some code, UML diagrams, ideas, insights?
I'm particulary looking to see:
what OOP design patterns have been used
what classes created
did anyone use graphs theory and a library
approach to the bubbles data structure
find same colored neighbors
iterate through the data structure
handle collision detection when a new bubble strikes in
detect unlinked bubbles/bubbles groups
I will post some code and diagrams as I progress. If anyone is interested lets do it together! It shouldn't take long time!