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About Nekit

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  1. Dear Community,   I'm going to be working on a bubble shooter game project soon. Has anyone here implemented its game mechanics yet and willing to share some code, UML diagrams, ideas, insights? I'm particulary looking to see:  what OOP design patterns have been used what classes created did anyone use graphs theory and a library approach to the bubbles data structure find same colored neighbors iterate through the data structure handle collision detection when a new bubble strikes in detect unlinked bubbles/bubbles groups etc. I will post some code and diagrams as I progress. If anyone is interested lets do it together! It shouldn't take long time!
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