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Game-textures

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About Game-textures

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  1. Game-textures

    My 3D textures

    I have a great news: you can buy my texture collections with 50% off from March 7 through March 14 on the Unreal Engine Marketplace! "38 Architectural Textures" and "20 Metallic Textures" - you can easily find them in "on sale" section. https://www.unrealengine.com/marketp...tural-textures https://www.unrealengine.com/marketp...allic-textures More details about the products on the UE forum: https://forums.unrealengine.com/show...tural-Textures https://forums.unrealengine.com/show...allic-Textures
  2. Game-textures

    My 3D textures

    Hello, I have great news – my collection of textures is finally at Unreal Marketplace. OPEN ON THE MARKETPLACE DOWNLOAD UNREAL PROJECT WITH 3 DEMO-MATERIALS DOWNLOAD HIGH RESOLUTION SCREENSHOTS OF ALL MATERIALS
  3. Game-textures

    My 3D textures

    [attachment=26940:Sale.jpg]   Hi, guys! On Unity Assets Store start today "24 hour deals" with my collection. You can buy my collection only for $100.    50% OFF!   Thank you.   https://www.assetstore.unity3d.com/en/#!/content/22442  
  4. Game-textures

    My 3D textures

    If someone registred on Trello Boards, please vote for me: https://trello.com/c/uOfRjEET/306-38-architectural-textures
  5. Game-textures

    My 3D textures

    It takes 2-3 weeks for one texture.
  6. Game-textures

    My 3D textures

    Yes. I used tessellation and displacement.
  7. Game-textures

    My 3D textures

    Hi,   want to show you my textures in Unreal 4.7 game engine:          
  8. Game-textures

    My 3D textures

    How I create my textures:   1. I take photos of the material. As a rule, I take lots of photos of the same place to capture the most precise texture. I take photos when the weather is cloudy to minimize rough shades.   [attachment=25755:sh_02.jpg]   2. I make a tiled diffuse map in Photoshop and check how it looks when multiply repeated.   [attachment=25756:sh_03.jpg]   3. Using the diffuse map I make a 3D model in 3D max.   [attachment=25757:sh_04.jpg]   4. I bake a normal map and a height map. These maps I'd call basic. It's not the final result, but just a rough piece that ensures a future texture would have regular form.   [attachment=25758:sh_05.jpg]   5. Using the diffuse map I generate lots of variations for the normal and height maps in Crazybump. Some of them would be used to make detailed stone joints, others – to create the general texture.   [attachment=25759:sh_06.jpg]   6. Using masks I mix the basic maps with variations, so that the final result looks as good as possible.   [attachment=25760:sh_07.jpg]   I guess, that's all. The process takes time, but it's my hobby, so I don't complain.   [attachment=25761:sh_08.jpg]   [attachment=25762:sh_09.jpg]   [attachment=25763:sh_10.jpg]      
  9. Game-textures

    My 3D textures

    Hi, thank you :-) There's no need to make a video – the process is not that complicated. One should just know how to take photos, make model and bake normal and height maps.
  10. Game-textures

    My 3D textures

    Yes, you can find my textures on Unity Assets Store: https://www.assetstore.unity3d.com/en/#!/publisher/9154 Or on my website: www.game-textures.com I'll try to publish an overview describing the process of creating my textures this week. Especially since another forum member has also asked me about it via private message. If people are interested in it, I'd be glad to share my experience.
  11. Game-textures

    My 3D textures

    And more screenshots: [attachment=25618:image.jpg] [attachment=25619:image.jpg] [attachment=25620:image.jpg] [attachment=25621:image.jpg]
  12. Game-textures

    My 3D textures

    Thank you, guys!
  13. Game-textures

    My 3D textures

    Every texture includes a diffuse map, specular map, normal map and height map. For exsample: [attachment=25614:image.jpg] [attachment=25615:image.jpg] [attachment=25616:image.jpg] [attachment=25617:image.jpg]
  14. Game-textures

    My 3D textures

    And the video demonstration:
  15. Game-textures

    My 3D textures

    Hi! I'am a texture artist and i create cool expertly made, seamless turnkey textures. All my textures are hand-modelled. Modelling is a time-taking process, but the result you get is worth it. The major advantage of my textures is that geometry for normal map is being modelled with photo textures I photographed myself. It allows me to achieve higher quality – comparing with the textures modelled in Zbrush without photo reference. We'll be grateful for your feedback. [attachment=25608:image.jpg] [attachment=25609:image.jpg] [attachment=25610:image.jpg] [attachment=25611:image.jpg]
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