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JimmyVegas

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About JimmyVegas

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  1. JimmyVegas

    Designing from the ground up.

    Wow... Years?   That is dedication. I can understand wanting to design perfectly, but a lot of people would lose interest within a few months. 
  2. Most people just seem to instantly go delving into programs trying to make a game in the hope they make something great. I'm not saying it's a bad thing to do, but how many games have been developed like that?   Sure, virtually anybody can develop a game in an hour, but how much effort, love, care and attention has actually gone into it?   So, when you're designing a game, how do you start off? I've always found that sitting with music on always gives me some form of inspiration. I grab a pencil, paper and start doodling, drawing and writing. After a few days, I notice I am building a bit of a folder. After a while I start to piece things together and see a game forming.   Only at this point to I pick up Unity and get digitally creative.   What have you found the best way to design a game from the very start? Any tips or advice?
  3. JimmyVegas

    Platformer Ideas

    Realistically, you should come up with your own design. Most beginners/novices, and even some advanced developers go for a design (or influence), but the best games always come from the heart. Cheesy, I know, but sit and think about a design. It doesn't have to be completely original.   For example, imagine a game which was influenced by Mario, played like Elder Scrolls, combat like Street Fighter, and a story like Deadly Premonition. Sure, those are ideas from other games, but put together.... Is there even a game light it out there?   Bingo! New design :)
  4. JimmyVegas

    How to actually learn game development?

    For me, I've wanted to develop games from a young age. I never truly knew how, but as I got into my teenage years, I discovered a DOS based game maker, which I used for a few years to actually make a few games.   Later on, I discovered RPG Maker, and by this time I was in college learning software development. I made a few games on RPG Maker XP, and had a lot of fun.    By now, I'd learned a few languages (once you learn one, the same principal applies to them all), and I'd discovered Unity. Here I am now in my 30's, and Unity is a delight.   I very much doubt i'll get anywhere in life with game development, but it's a great hobby.
  5. JimmyVegas

    MMO Programming

    In general, I was always under the impression that MMO creation was a massive task, and consumed much more time than your bog-standard game (whether it be single or multi-player).   I guess that's all down to the fact that you are constantly trying to provide new material for players.
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