Hello everyone, I am Gnemnij, a developer from China.
This is my first post on GD.N and actually this is my only second day of this forum. I came here with my question which I had hesitated for a while. I read a lot of posts around to see if I can find a similar question raised by someone else but I didnt.
The story is, I finished a CCG(collectible card game) design recently. You can just imagine the game as an Hearthstone-like game but the core game play is semi-real time rather than turn-based, which opens the possibility to create multiple players card game since turn-based game is unbearable when there are more than two players in a game. I also introduced some unprecedented concept to the design while around 50% mechanism were cut from the traditional CCG to spare "room" for new stuff.
I started to looking for technical partners to start this business from last month. The problem in front of me is I can't decide the platform of this game: PC or Mobile? I heard that the marketing plan should be finished even before the programmers step in, and the platform decision will largely determine the whole marketing direction. so, I really hope you veterans could share some thoughts with me. BTW, the game will be published globally.
· Don't need to sacrifice content for pack size and mobile screen. This is quite important.
· I can show players a complex story with more depth which is hard to achieve on mobile game.
· easier to find core players on PC than mobile(better market).
· Longer development cycle, technical perspective and product perspective( more details than mobile game), higher budget requirement
· Less easier to find good programmers than mobile game programmers in China.
· I basically don't know anything about PC game publishing! I don't know who to find and how to deal with the payment channel and etc.
· Less budget needed ( less time for development and relatively lower salary for mobile game programmers)
· I had one year experience in mobile game publishing. Just enough to know what to do and who to talk to.
· Touch control will make the game more interesting, maybe.
· In my opinion, this game genre doesn't fit the mobile game logic ---- 5 minutes session is short, but not short enough for mobile game---- This is just of one example.
Thanks guys. Looking forward to your suggestions!