Jump to content
  • Advertisement

Anmol4alll

Member
  • Content Count

    5
  • Joined

  • Last visited

Community Reputation

103 Neutral

About Anmol4alll

  • Rank
    Newbie
  1. Anmol4alll

    Help in creating a game engine.

    . Truthfully, what you are suggesting could take years to accomplish.    Maybe scale back your ambitions to a basic 2D game engine instead ?   I have made some simple 2d games from scratch. I used my own code for the game loop and physics (basic 2d collision). I am learning some 3d based directX coding so i decided for an engine. But for now, instead of going back to 2d, i have selected to design a simple renderer.
  2. Anmol4alll

    Help in creating a game engine.

    . Truthfully, what you are suggesting could take years to accomplish.    Maybe scale back your ambitions to a basic 2D game engine instead ?   I have made some simple 2d games from scratch. I used my own code for the game loop and physics (basic 2d collision). I am learning some 3d based directX coding so i decided for an engine. But for now, instead of going back to 2d, i have selected to design a simple renderer.
  3. Anmol4alll

    Help in creating a game engine.

    Yup, it is more fun to code a engine than to code a game. As for now as i said in reply to Buster2000's comment, I have cleaned a lot of things in our target and will try to focus on renderer. 
  4. Anmol4alll

    Help in creating a game engine.

      Yes you could do a basic game engine in your final year and maybe even a game that effectively uses your engine.  Yes this would be an achievement but would it be academically suitable for a final year project? I'm afraid not.   A basic 3D games engine can nowadays be developed from scratch using books and online resources pretty much like reading a recipe book.  Lots of hobbyists do it in their spare time and nearly everybody applying for a graduate position has some form of "Engine" that they have written in their portfolio.   I'd expect you to be able to create a basic 3d engine as part of one of your course module but, for a final year project I'd expect something a little more advanced and more research oriented and a lot more focused.  Maybe creating a new advanced feature for an existing engine.  Or maybe just writing the renderer component of an engine and really focus on just this component.  Your final year project should be more focused in one area, perhaps graphics, physics, sound, AI, world representation or gameplay scripting.  Writing a full engine is like having to write lots of components but you won't be able to drill down deep enough into any one component to make it academically rewarding.   I want to get into the game industry. For that i need some work in this area. I chose "engine" as a project becasue i would be able to use it in my portfolio when applying for a game development company and it will work as my final year project. As far as going for something bigger, I have cleaned a lot of things from our "engine". It is basically now a renderer. With a somewhat more focused target, I think we'd be able to create something with better quality.
  5. Hello everyone, I am thinking about creating a basic game engine as my final year college project.  I ahve got 1 whole year.  I have good c/c++ knowledge with some knowledge of DirectX.  I want to ask if it is feasible to create a game engine in this short time with no deep knowledge. My group members are ready to work on this.    We don't want to create a very advanced engine but a basic engine capable of powering  a basic 3D game.    
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!