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About Xor_IncrediBuild

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  1. Xor_IncrediBuild

    What Are You Working On

    We are working on IncrediBuild, which is a development acceleration tool. IncrediBuild is good for cutting down build times, compilations, unit-testing, code analysis and much more. Today we have recorded a new voice-over narration for this video:  tell me what you think.
  2. IncrediBuild Enhances Support for Game Acceleration & Multiplatform Development IncrediBuild 6.1 accelerates support for Xbox and Playstation SDKs and additional QT acceleration Tel Aviv – March 4, 2015 – IncrediBuild, the leading solution provider of software development and continuous delivery acceleration technology, today announces the availability of IncrediBuild 6.1, further accelerating multiplatform development. The main version enhancements: The Xbox February 2015 SDK and Sony Playstation 2.00.00 SDK Visual Studio 2015 Community Technology Preview CTP 6 CUDA Compilation Acceleration – parallelization and distribution of CUDA compilation tasks Running build tools and build rules in a parallel and distributed manner Bug fixes and enhancements in predicted execution   IncrediBuild is an essential component of development for anyone requiring intensive graphical acceleration and cross-platform development. Many of the world’s top games are developed with ‘IncrediBuild Inside’ as developers use the acceleration of rendering tools, graphic processors, and multi-platform builds to ensure high quality and fast time-to-market. A Visual Studio Industry Partner, IncrediBuild supports the latest releases of Microsoft Visual Studio, including Visual Studio 2015 CTP 6.0. The world’s leading game studios rely on IncrediBuild for their development acceleration. With IncrediBuild 6.1, developers can use the same codebase to develop both on mobile and console platforms. In addition, the latest release introduces support for Xbox February 2015 SDK and Sony PlayStation 2.000 SDK. IncrediBuild 6.1 further accelerates Qt, a cross-platform application framework. With this release, build tools and build rules can be run in parallel. Under Visual Studio alone, these tasks are run only sequentially. For example, this can be used to highly accelerate Qt Meta-Object Compiler (moc) steps. This further accelerates cross-platform development, making Agile acceleration even easier. “IncrediBuild, the development acceleration leader, is continually improving to enable multi-platform development, whether on mobile, cloud, gaming consoles, or desktop or server deployment,” said Eyal Maor, CEO of IncrediBuild. “The latest release of IncrediBuild further enhances our commitment to build acceleration on any platform and any device.” By providing rapid acceleration, continuous integration and Agile development are made easier. Developers don’t need to wait for their code to compile across multiple codebases and devices, further enhancing productivity and enabling rapid releases. IncrediBuild 6.1 will be available for download at http://www.incredibuild.com at the end of the month.   About IncrediBuild IncrediBuild, developed by Xoreax Ltd., is a leading solution provider of software development and continuous delivery acceleration technology. Harnessing unutilized processing power across networks, IncrediBuild speeds the code build and other compute intensive processes as part of the overall continuous integration (CI) and application life cycle management (ALM) processes. With its unique process virtualization technology, IncrediBuild has become the de facto standard solution for development acceleration. More than 100,000 users at over 2,000 companies and organizations depend on IncrediBuild, including 20 Fortune 100 companies. Learn more about IncrediBuild at http://www.incredibuild.com/.
  3. Xor_IncrediBuild

    Is root of something is distributive?

    You can easily assume the negation and see if you reach an error when checking if all other properties of the square root are satisfied (reductio ad absurdum) and in that case it is even enough to find a concrete counter example:   For instance, lets assume that the square root is distributive with respect to addition, in particular sqrt(2) = sqrt(1+1) = sqrt(1) + sqrt(1) = 2*sqrt(1).   But the two things in our world that I'm absolutely sure of are: |sqrt(1)| = 1  for all real x, x*1=1*x=x so we got that sqrt(2) = 2*sqrt(1) = 2, that implies that the square root of two is two, i.e 22 = 2. But we know better. We know that 2*2=4. Notice that all of our implications were logically correct and justified, hence there must be an error in our assumption that sqrt(2) = sqrt(1) + sqrt(1).   If there is an example of a situation where distributive property does not exists then the root is not distributive with respect for addition.
  4. Xor_IncrediBuild


    Hey, my name is Uria and I'm a math student at Tel Aviv university. I also work for IncrediBuild which is a leading solution for software development acceleration. Many game developers use IncrediBuild to speed up their rendering and other processes, so I’m interested in learning more about game development.   I am personally interested in game engines, which I'm trying to figure out how they work and “what makes them tick.” I have some understanding of higher math concepts (real and complex analysis, linear algebra, group theory, field theory, basic combinatorics and graph theory). I have little experience in Python, Java, C, visual C++ and C# programming languages.   I look forward to meeting you and learning more.   Uria
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