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ShadowsRyder432

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About ShadowsRyder432

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  1. ShadowsRyder432

    Thoughts on Boolean Modeling?

    Interesting; so you don't recommend the vertex cleaner script that Airborn_Studios was referring to? It looked fairly cool. Also, why don't you use them in advanced models? Surely it has more need than just base meshs. 
  2. ShadowsRyder432

    Thoughts on Boolean Modeling?

    I'm watching this video by Game Institute about using the Boolean modifier to objects in 3ds Max. Which seems really cool, but as he mentions, a ton of errors have to be fixed. now he was doing this example with a box and a cylinder, which is a fairly simple example. But in real life modeling for work, it would be much more advanced, correct? And yet, if it's more advanced, then it means time has to be dedicated to fixing those polys vertex by vertex. So do you guys use Boolean when you are modeling or do stay away from it's dark arcane? 
  3. ShadowsRyder432

    Unreal Engine UMG System

    Figured as much. So what other issue could it possibly be? I know its not the format. It doesn't matter anymore, finished the project. But I'm really curious now!
  4. ShadowsRyder432

    Unreal Engine UMG System

    How does YouTube and Facebook know I didn't make it? Its not impossible. But it shouldn't, I agree.  It can't be format when I'm literally (And I'm not one to use literally) using the exact same file format as the ones I recorded. 
  5. ShadowsRyder432

    Unreal Engine UMG System

    What I'm having a problem with right now is importing music that I didn't make with Audactiy. I downloaded some songs and they can't be imported to UE4 for some reason (They are in .wav form which is what it says it needs to be) kinda weird that Unreal doesn't let you import stuff that you didn't make?
  6. ShadowsRyder432

    Unreal Engine UMG System

    I should have posted earlier. I figured out the majority of it. I just watched two different tutorials on youtube and I got the jist of it. My bad for not updating. 
  7. So I have to do this project for math class (nothing related to teaching game development) and the project is about a math game app, but we are not actually making a app since its not a game dev class, they just want us to make a power point or something, so I wanted to be really creative. I thought it would be really cool if I used Unreal Engine to make a quick level that follows the details for the project. And she said we could make a game, but since we're all sophomores that would be hard for us. But I know a good deal of game dev. I'm just unfamiliar with the UE4 UMG system.    So I already had a level, with a character that fires weapons, kills enemies and etc. So no problem there.   The way I was thinking I would go about this, have a UI that has the math problems she told us to use in the form of questions(I need to put pictures of the math questions in, but I'm sure I can figure that out) With four options the player can choose the correct option and then it will spawn them in the game, I want it to add an extra two enemies for every wrong question and you can only move on to the next option if you kill them all.  There would also need to be a question mark button that would have the steps to find the answers.    This is due Monday the 4th (May the 4th be with you) so I'm not 100% if I will be able to do this, but hopefully I can. Any help you guys can provide with setting up the UMG system to spawn you, add enemies, etc would be extremely appreciated. 
  8. ShadowsRyder432

    Making a Low Poly Human In 3ds Max 2015?

    Okay so from surfing around, an easy way to get wrinkles around it by using knife (in blender) or cut (3ds max) to make clumps that you want wrinkles to be located at, mess with them A LITTLE. And then use the cloth modifier (low gravity?) to finish the job. 
  9. ShadowsRyder432

    Making a Low Poly Human In 3ds Max 2015?

    Yeah, I think when I mentioned wrinkles you thought I was referring to face wrinkles. I meant wrinkles in clothing. From this video I was watching you can use the cloth simulator to exeucte that. 
  10. ShadowsRyder432

    Making a Low Poly Human In 3ds Max 2015?

    Can you explain wrinkels more? From what I have seen it isn't modeled or sculpted to look like that. If you go on to unity3d.com and look at the character dude that sits on the couch, he has 'wrinkley' paterns in his clothing, are you saying that is modeled/sculpted?
  11. ShadowsRyder432

    Making a Low Poly Human In 3ds Max 2015?

    Alright, do you have any recommendations to learn things like cloth simulations or making hair or wrinkles and stuff on people. Cause I have no idea how to do that either. I'm not sure if the problem is that I don't understanding what to make, more as it is how to make it with software.  I can't draw jack either. :)
  12. ShadowsRyder432

    Making a Low Poly Human In 3ds Max 2015?

    Interesting, I never thought about the importance of an anatomy book. I always looked over the internet for a few pictures and then set them up as images in 3ds max or Blender. A lot easier to do that in Blender fyi.   And how exactly do you make cartoon characters? I never really attempted this. I've focused a majority of my time on realistic depictions of humans or other well defined things.  So what kind of cartoons am I supposed to make? Giant human like bunnies and weird frogs? xP
  13. ShadowsRyder432

    Making a Low Poly Human In 3ds Max 2015?

    Yeah it really is time consuming to create a good human, which I'm no where near at right now.  Also, you say that you should get 3ds max if your doing rendering or animations, but honestly that's a huge factor in game design, if your making a game that needs a lot of animations (which is another reason why AAA companies use 3ds max so much) then you should be using this.  But again, I have no beef against Blender, I used it and then I started using Max, there both great but I like one better.
  14. ShadowsRyder432

    Making a Low Poly Human In 3ds Max 2015?

    I see, Well I'm not buying Max anytime soon but in my opinion it has such a professional work space compared to Blender and once you've completed a video game you could just kick-start it and buy 3ds max and then publish it. 3ds max isn't the number one used 3d modeling software no reason. But either way there are so many ways to do something. Whatever fits your needs like you said.
  15. ShadowsRyder432

    Android Unity Mobile Controls - C# Script

    Well I was close to fixing the code. Had 2 out of 4 errors fixed. But yeah, I'm gonna take a look at the assets, do you recommend any tutorials for the standard assets, as far as setting up the options for mouse and keyboard options on Android.
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