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bartm4n

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About bartm4n

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  1. What about actor or commander?
  2. bartm4n

    Lessons learned while switching to Unity

      If you read that thread in it's entirety, it's not really so cut and dry. While the bug does exist, depending on the platforms you are targeting, you might not even notice the bug. In reality, mobile platforms are likely the only place you would notice anything due to their CPU and memory constraints.   Eh, even in the thread, the consensus is mostly, "avoid linq and foreach in upate/fixedupdate", except for one guy, and he even predicates his LINQ love depending on the data and because of it's Lazy evaluation.  I think it's worth pointing out the bug, and noting that for a lot of foreach calls, a simple for() replacement is very simple to do, comes at little cost of readability, and if done upfront, gives a nice small speedup, and will be less of a headache later if one ports to mobile, or suddenly has to deal with a shitty PC.   Yeah, I agree with you for the most part. A bug is a bug, and that is hard to argue, but I am personally not going to worry about it until I see some real world benchmarks illustrating the performance hit.   Also, IIRC, LINQ is only partially implemented in the version of Mono that Unity is using and that is one of the biggest reasons to steer clear of it in my opinion.   I am sure that you have seen this, but it is the latest official thing that I have seen talking about a Mono upgrade.    http://blogs.unity3d.com/2014/05/20/the-future-of-scripting-in-unity/   In any case, lets hope that IL2CPP lives up to the hype when it is fully implemented.
  3. bartm4n

    Lessons learned while switching to Unity

      If you read that thread in it's entirety, it's not really so cut and dry. While the bug does exist, depending on the platforms you are targeting, you might not even notice the bug. In reality, mobile platforms are likely the only place you would notice anything due to their CPU and memory constraints.
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