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About Vollkrasser

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  1. Do you know that there is already such an engine?: Quest. http://textadventures.co.uk/quest
  2. Vollkrasser

    Team For Small-Scale Projects

    Some more info might be usefull to attract people, e.g.: What do you do...coding, 3d models, writing, sound...? What game engine will be used? What kind of projects do you have in mind? ArchVis, platformer game, Adventure...? What experience do you have for such projects, which programms can you use? ...
  3. Would this be something for you?: https://old.reddit.com/r/painting/comments/b8vz6g/anyone_likes_to_traditionally_paint_a_gamelevel/
  4. Vollkrasser

    Free Program like autocad for game buildings?

    Use any 3d creation software you like to work with and convert the models to the game engines formats, e.g. .obj or .fbx
  5. Vollkrasser

    Modeling Building in City Setting

    If you use Unreal Engine, then you would make the interiors as sub-levels that stream in if the player gets close.
  6. Vollkrasser

    Vehicles in FPS games

    I am also making a FPS Sci-Fi in Unreal and use driveable vehicles as well as ones you can fly. Both add great to the gameplay (roadnetworks, tunnels...and z-axis).
  7. No answer is a very clear answer in this case. I was right.
  8. I am developing in Unreal for years and just can't read these kind of posting anymore...doomed right from the start. Just go for yourself thru the forums (also Epic'S) with these kind of approach and you get the poof quota by yourself. But hey, if I would be wrong, then please: @wing3685 let us know what from my list is wrong and convince us that you know what it takes to make the game and that you have it. If you dont even put enough effort in writing a proper ad, then I really have to assume it's just a "hobby" project for you and will be dead by tomorrow, when you try another hobby. Sad only for all the people who would have put time in it then. But for Battlefish: hey make youre own experiences! maybe you wanna apply or join the project to see where it leads for yourself?
  9. As you did not mention it, we have to assume... -you have no experience in game making, any references of done work of any skills in the required fields -you have no game design document -you have no clue how much work youre idea requires and that you wont have the resources to make it - you have no source control nor any budget for buysin assets - and so on and so forth So with this ad of youres I would estimate dont even find people naive enough to put any time in youre whishfull thinking.
  10. This is too much work to be realisticly done with a hobby team lead by an unexperienced idea guy. At least you have to provide basic assets (2d, 3d, blueprints from the Unreal marketplace and so on), GDD and budget for working source control (=Perforce, not crappy free solutions like GitHub). So I suggest you do the basics first, then come back with a confincing plan of what you like to get done and how. Anything else is just listing up dreams euphorically.
  11. Use Unreal Engine 4 and it's C++
  12. Why should anyone work for you? If YOU sell the assets on the marketplace and give a rev-share to the modeller who does all the work, then its always better for the modeller to sell directly and get all the revenue. If you only want to pay a "commission" based on the revenue you get from sales, then you have no risk at all and would make money off others peoples work. Sounds pretty much like a try for a scam to me.
  13. Vollkrasser

    Hyper-realistic MMO Medieval Simulator Project

    You cant do that with royalty and hobby people. you need a large team of professionals working fulltime for many months. and you need a 2-3 digit million dollar budget.
  14. Vollkrasser

    Dev Team Required

    Do you have any experience making games and leading teams? What is youre field of expertise and contribution to the project? Do you have any budget for basic assets? You should really mentions those basics in youre ad, otherwise people have to assume youre just fishing for people making a game for you.
  15. you have this position already posted some days ago:
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