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Ashkan Mohseni

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About Ashkan Mohseni

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  1. Ashkan Mohseni

    taking a job in AI and coming back to gaming?

    well i just got an internship from a company in this small island nation called malta. I am super stoked and kind nervous at the same time since I dont know what to expect. after all it is 2000 miles away from where I currently live! (i live in london). 
  2. Ashkan Mohseni

    taking a job in AI and coming back to gaming?

    thank you all. I turned the offer down and told the recruiter to let me know if he has any game programming jobs available :) I would rather get paid less and work in a gaming company.
  3. Ashkan Mohseni

    taking a job in AI and coming back to gaming?

    actually i just realised it's a recruitment agency, but still the question stands
  4. hello lovely guys and gals, so i have just finished uni with a bachelor degree in computer science and intelligent systems. but i want to get into gaming. i have already made a game using unity (its called tune escapist and you can play it in kongregate) and i have made a cv. but of course since i have little experience in game development and software development in general, the offers are not pouring in. i have had only two interviews for paid game dev positions in a span of 2 weeks (one of them i screwed up and the other one is tomorrow) i have also got an interview for a job in R&D for computer vision and machine learning today. yes R&D!!! but of course game dev interests me more. so i was wondering would it be wise to take this job (if the interview goes well of course) or is it better for me to wait until i become employable for a game dev job? after all my skills (however limited) are in computer vision and machine learning and things like that. the language they use is C++ which, as far as i know, is the language used in all big game studios to write their engines. i would imagine that the skills learned would be directly transferable to game dev. 
  5. Ashkan Mohseni

    should i learn how to work with a 3d modelling software?

    looking good BHXSpector ;)
  6. Ashkan Mohseni

    should i learn how to work with a 3d modelling software?

    thanks DaveSF. amazing websites. they shall be bookmarked :)
  7. Ashkan Mohseni

    should i learn how to work with a 3d modelling software?

    great stuff Gian-Reto, thanks. and i appreciate your input 3Ddreamer.
  8. Ashkan Mohseni

    should i learn how to work with a 3d modelling software?

    thanks guys. i have already learned more than i expected! how did our forefathers get by without the internet  what are test models exactly Gian-Reto? is that like a crude first iteration of your character model kinda thing?   well i always ask myself that. perhaps a bit too much. well my plan is as follows: make very simple character and models in blender. use those to make my first very simple game in unity. probably repeat step 1 and 2. show those games to an artist so he knows i can design games and therefore he would be willing to work with me! make a game or several games as a team. put those in my cv and get a job/internship  one question though. is it better if i just read a book or two about blender and then use stock art in my project or is it better if i then go ahead and also make my own very VERY simple characters and art for my game(s) before i start working with an artist? what are some of the advantages and disadvantages of the two options other than the fact that creating 3d character models is hard.
  9. Ashkan Mohseni

    should i learn how to work with a 3d modelling software?

    thanks Promit. so i guess i am just gonna read a book about it so i have a basic understanding of 3d modelling and animation and get back to unity
  10. Ashkan Mohseni

    should i learn how to work with a 3d modelling software?

    thanks to both of you.   but isn't animation also part of the artistic side of gaming. i mean animating character models? do you mean writing the code that makes the "imported/placeholder animation clip" work? like blending them together and stuff like that.
  11. so i am a month through my game developing endeavours. and perhaps naturally i am more confused now than i was when i started. first of all, i have been watching the tutorials and have red a book about unity and have skimmed through the manual and have been playing around with some ready made projects. but obviously to design a game you need to be able to create models (structures characters etc.) and animate them if necessary . but i want to be in the game development/programming part of game industry. so i was wondering is it better if i get my 3d models from the app store and just concentrate on my game mechanics or shall i go ahead and learn how to work with a 3d modelling software (blender in my case). i just dont wanna waste any time doing things that i wont need to do. although i red somewhere that its better to generalize first and then when you enter the gaming industry you will gradually specialise in the field that you want. but i dont quite know what is meant by generalising and how much you need to generalise per se.
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