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Rustywaffles

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About Rustywaffles

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  1. Rustywaffles

    Need help with a schoolproject

    Hi Tom,   Thank you for the links and advice! You're also absolutely right about the way i'm doing my research, i'll do that properly like you said.
  2. Hi guys,   I need to do some research for a development schedule and budget for a schoolproject. The project itself is fictional and we'll only do the concept and a part of the pre-production during this block, but they also want a schedule and budget among other things for the whole project.   The project is to make a free to play RPG mobile game with dice elements for a client.   They want us to picture ourselfs as a start up company.   The amount of time for this project would between 4-5 months untill soft launch and have a development team of 3-5 developers including myself as the designer.   I was thinking of having a team of 1 designer, 2 artists, 2 programmers and outsource the sounddesign and music.   They didn't give us a budget limit but since we would be a start-up company we probably wouldn't have the money for developers with more than 3 years of experience.   I have an idea about the budgeting but i have no idea how i could schedule the tasks for the programmers and artists, hence i came here.   Here's some of the work that would need to be done:   Battles would be fought by rolling dice, you could roll the dice by swiping the screen and maybe shaking the phone.   Enemies will drop loot as in ingame currency that the play can collect by tapping on them or will be collected automatically when the battle ends.   Special attacks can be made by having certain combinations with dice. (think yahtzee rules, like 3 of a kind, small straight, etc.)   Players can have a team of up to 5 units to battle and space for holding 15-20 other units.   two kinds of ingame currency, one common and one rare.   Units can be collected through a  "gacha system", where they get units randomly out of a big pool of units in exchange for a summoning items or some form of rare ingame currency.   Setting up a server.   Players have a friends list that could have up to 20 friends from which they can add and remove other people.   Players can fight eachother.   An online shop where they can exchange real currency for ingame currency and items.   An online shop where they can exchange ingame currency for different items.   Special events where the players can get rare units through a Sugoroku gacha system(Sorry if this doesn't seem clear, i couldn't find another name for it. link for explanation: http://app-support.en.gaiax.com/blog/10-kinds-of-gacha-for-f2p/)   Players can give their units EXP by sacrificing other units.   Concept art   polishing art   UI   Bugfixes.   Alpha test   Beta test   Vertical slice   Enemy/units design batch 1, 2, etc. (around 100 units, most enemies will share the same stats and looks with the units, except for a couple of bosses)   expanding the hub mechanic (Think of the game summoners war)   I'd like to get some data about how long it would take to do these things.   Sorry for this wall of text, and thank you if read it all.   Any advice, criticism , tips and data is greatly appreciated.        
  3. Rustywaffles

    Need help with a schoolproject

    @Alberth Good call! i'll also ask in the production forum! Also, i already got the costs for a real office with parking, coffee desks etc. though i would like to now how much it would cost for a desktop/laptop suitable for making a game like this. Do you know anything about the hardware requirements to develop a game like this?
  4. Rustywaffles

    Need help with a schoolproject

    Hi guys,    First of all, thank you for the replies and sorry that i wasn't very clear on my first post.   The project will be fictional, so i'm not making it for real. However, i'd like to be as realistic as possible with this project.   We have to picture ourselfs as a start-up company with 3-5 developers myself included as the designer.    The project time limit would be between 4-5 months, with a soft launch as end goal at the end of the time period.   I'll be aiming for the maximum amount of time (which is 5 months), with the maximum amount of developers (which is 5).   I was thinking of splitting the team into 1 designer, 2 artists, 2 programmers and then outsource the sounddesign and music. We didn't get a budget limit, but since we have to think like a start-up company, i don't think i would be able to afford programmers that would have more than 3 years experience( I did some research about this and programmers would make between €3,500.00 - €4,000.00 here in the Netherlands). Still, since it's fictional and we didn't get a limit for our budget i might be able to squeeze that by.       @Wyrframe, thank you for telling me difference between features and tasks, i'll keep that in mind from now on. Also, i'm sorry to say that i don't know anything about programming so i don't have the slightest idea how to accurately describe the features as tasks or how long it would take to complete them.   Also i got some feedback about this concept, and the design & production teachers told me the scope would be believable. But if some things aren't feasible from a programmers view i'd like to hear it.   Again, thank you guys for your time. 
  5. Hi guys,   i need to do some research for a development schedule for a school project. Problem is, i don't know anyone with programming experience so i thought i should ask here. So my main question is how long would it take for a programmer (preferably with 3 years or less of experience) to do these tasks.   The game would be an free to play RPG mobile game with some base building elements.(think summoners war for the basebuilding elements)   Battles would be fought by rolling dice, you could roll the dice by swiping the screen and maybe shaking the phone.   Enemies will drop loot as in ingame currency that the play can collect by tapping on them or will be collected automatically when the battle ends.   Special attacks can be made by having certain combinations with dice. (think yahtzee rules, like 3 of a kind, small straight, etc.)   Players can have a team of up to 5 units to battle and space for holding 15-20 other units.   two kinds of ingame currency, one common and one rare.   Units can be collected through a  "gacha system", where they get units randomly out of a big pool of units in exchange for a summoning items or some form of rare ingame currency.   Setting up a server.   Players have a friends list that could have up to 20 friends from which they can add and remove other people.   Players can fight eachother.   An online shop where they can exchange real currency for ingame currency and items.   An online shop where they can exchange ingame currency for different items.   Bugfixes.     I'm sorry for putting this load of questions here, but i honeslty have no idea where else i could get answers.   If you have any questions, advice, criticism or think i forgot something please tell me, i'm still leraning after all.     Thank you for your time              
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